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I've already resolved that ^^ but thank you the same Now my problem is that: Okay, now when i click the gift icon it says: I: The box it's opening... but nothing happens... It just stays the same >< Check your mysql table / your module / your quest (if you don't use mysql quest)
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Patch your launcher i guess
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#Bump
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verify if the client / server name and content are the same
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Rename setting to Setting and mapproperty to MapProperty
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The problem is about the effect, that he works only at the 2 first page. But fixed
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Hi everybody, I implemented well the wolfman, but an error stay :x I put the ANTI_WOLFMAN in my proto, I edited the sources of lcient, and game, but my antiflag is a bit f***ed up : My wolfman can attack with the claw animation... with a fan : but crashes few seconds after. My wolfman can wear all items. My wolfman don't recognize claw (he wear it, but he can't attack) (my combo are bugged, so maybe he use the attack with hand, but I can't view). In every of my weapon I've got +Shaman in the wear section. And if it's a shaman weapon I've got +Wolfman. If someone can help me ^^ The shaman can't wear anything. :x I think that the ninja can't wear knife, but the claw can used only by wolfman. PS : I can give screen if you want. Have a nice day.
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Thanks !
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For me I've got combo bug : 1010 18:45:16728 :: invalid idx 0 1010 18:45:40345 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/horse_claw/skill_splash.msa) ERROR 1010 18:45:53776 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=1) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:53909 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=2) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:53926 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=3) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:53943 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=4) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:53959 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=5) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:53976 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=6) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:53993 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=7) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54010 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=8) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54026 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=9) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54043 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=10) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54426 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=11) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54443 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=12) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54459 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=13) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54476 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=14) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54493 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=15) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54509 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=16) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54526 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=17) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54543 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=18) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54559 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=19) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54576 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=20) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL 1010 18:45:54593 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=21) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
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Lol, such a kid, if anyone help you, it's because nobody of them have the fix, and now, the other will carry on to search, and you, you've got the solution, and you keep it for you, and you continue to profit of the board... I will search, and I will share.
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int tItem2::get_attr(lua_State* L){ CItem* item = CQuestManager::instance()->GetCurrentItem(); if (!lua::IsNumber(L,1)||!item){ return 0; } int attr_index = lua::ToNumber(L,1); if (attr_index <0 || attr_index > 6){ return 0; } TPlayerItemAttribute attr=item->GetAttribute(attr_index); lua::PushNumber(L,attr.bType); lua::PushNumber(L,attr.sValue); return 2; } int tItem2::set_attr(lua_State* L){ CItem* item = CQuestManager::instance()->GetCurrentItem(); if (!lua::IsNumber(L,1)||!lua::IsNumber(L,2)||!lua::IsNumber(L,3)||!item){ lua::PushBoolean(L,0); return 1; } int attr_index = lua::ToNumber(L,1); if (attr_index <0 || attr_index > 6){ lua::PushBoolean(L,0); return 1; } item->SetForceAttribute(attr_index,lua::ToNumber(L,2),lua::ToNumber(L,3)); lua::PushBoolean(L,1); return 1; } Here you go, it's item2.get_attr = set_attr I don't have the other i think
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Works perfectly, thanks I can create the char, but after I got a shaman char, bugged. And when I'm starting to attack with hand : 1008 17:28:53752 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=1) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=5, &pComboData) == NULL 1008 17:28:53768 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=2) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=5, &pComboData) == NULL 1008 17:28:53785 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=3) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=5, &pComboData) == NULL And with fan (because bugged sh char) : I can't attack, and I can stop walk.
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Wow, such a great works !
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anti fly ? '-' item stealer ?
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[Error] Compiling the source of game
Galet replied to RachadoPT's topic in Community Support - Questions & Answers
I think this file doesn't have heavy modification. -
[Error] Compiling the source of game
Galet replied to RachadoPT's topic in Community Support - Questions & Answers
It is mainline ? Or swap the char_item from another branch, like novlaine, mainline, etc... (depend of which branch you using) -
[Error] Compiling the source of game
Galet replied to RachadoPT's topic in Community Support - Questions & Answers
I think your VM is at 64bits, no ? Put it in 32 bit and try. ^^ -
It's sad, some people in metin2 spreadings rumors, hacks, or attacks other server, I know it because I am on the emulation since some years, it's started about 2010. So, you Shogun, an important member in emulation, who release some hot stuff, who helped some people, who create one of the most played Metin2 server, if you come back one day in emulation, all the community will be there, so have keep it on, and carry on. Bye.
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So which game version do you guys recommend? Indeed, it's from core, doesn't happen with me. Made your own core I dont know how to program in C++ >< i only know pascal ahah and when i'm compiling the source i get too many warnings, but 0 errors xD C++ knowledge is'nt needed if you applied some tutorial, therefore, warnings can be ignored, and easily fixable. ^^ So the warnings do no problem to the core? xD No, all about the time is about a weird syntax (parethese aorund && without || for exemple) or some int compared with unsigned etc... You can ignore it, and fix-it later Ohh okay, thank you then ^^ i'll try to compile my own core. But in this post, the tutorial dont have the bug that i talked right? I can use this tutorial and it wont be bugged? Your welcome. I try this tutorial, and some fix, and I doesn't have this bug, only two : -Can't view the effet (circle who's turn, don't know how to explain, like when you activate a Sura protec' skill) of auto-pot in inventory. -Can't swap my stuff when it's in the 2-3-4 pages and size of item is superior of "2" (This tutorial won't affect, that's my fault, I guess). Okay then, i'll try it out, thank you ^^ Your welcome Flood : We have a lot of quoted messages xD Ik right? xD Btw, where do i see the log of the machine? i tried to compile it but it gave me some errors and i want to see the log of this to see where the errors are >< do you know where is the log? You can add log from Makefile I think, but you can use flags like W-error or W-fatal-error I think.
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So which game version do you guys recommend? Indeed, it's from core, doesn't happen with me. Made your own core I dont know how to program in C++ >< i only know pascal ahah and when i'm compiling the source i get too many warnings, but 0 errors xD C++ knowledge is'nt needed if you applied some tutorial, therefore, warnings can be ignored, and easily fixable. ^^ So the warnings do no problem to the core? xD No, all about the time is about a weird syntax (parethese aorund && without || for exemple) or some int compared with unsigned etc... You can ignore it, and fix-it later Ohh okay, thank you then ^^ i'll try to compile my own core. But in this post, the tutorial dont have the bug that i talked right? I can use this tutorial and it wont be bugged? Your welcome. I try this tutorial, and some fix, and I doesn't have this bug, only two : -Can't view the effet (circle who's turn, don't know how to explain, like when you activate a Sura protec' skill) of auto-pot in inventory. -Can't swap my stuff when it's in the 2-3-4 pages and size of item is superior of "2" (This tutorial won't affect, that's my fault, I guess). Okay then, i'll try it out, thank you ^^ Your welcome Flood : We have a lot of quoted messages xD
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So which game version do you guys recommend? Indeed, it's from core, doesn't happen with me. Made your own core I dont know how to program in C++ >< i only know pascal ahah and when i'm compiling the source i get too many warnings, but 0 errors xD C++ knowledge is'nt needed if you applied some tutorial, therefore, warnings can be ignored, and easily fixable. ^^ So the warnings do no problem to the core? xD No, all about the time is about a weird syntax (parethese aorund && without || for exemple) or some int compared with unsigned etc... You can ignore it, and fix-it later Ohh okay, thank you then ^^ i'll try to compile my own core. But in this post, the tutorial dont have the bug that i talked right? I can use this tutorial and it wont be bugged? Your welcome. I try this tutorial, and some fix, and I doesn't have this bug, only two : -Can't view the effet (circle who's turn, don't know how to explain, like when you activate a Sura protec' skill) of auto-pot in inventory. -Can't swap my stuff when it's in the 2-3-4 pages and size of item is superior of "2" (This tutorial won't affect, that's my fault, I guess).
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So which game version do you guys recommend? Indeed, it's from core, doesn't happen with me. Made your own core I dont know how to program in C++ >< i only know pascal ahah and when i'm compiling the source i get too many warnings, but 0 errors xD C++ knowledge is'nt needed if you applied some tutorial, therefore, warnings can be ignored, and easily fixable. ^^ So the warnings do no problem to the core? xD No, all about the time is about a weird syntax (parethese aorund && without || for exemple) or some int compared with unsigned etc... You can ignore it, and fix-it later
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So which game version do you guys recommend? Indeed, it's from core, doesn't happen with me. Made your own core I dont know how to program in C++ >< i only know pascal ahah and when i'm compiling the source i get too many warnings, but 0 errors xD C++ knowledge is'nt needed if you applied some tutorial, therefore, warnings can be ignored, and easily fixable. ^^
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So which game version do you guys recommend? Indeed, it's from core, doesn't happen with me. Made your own core I dont know how to program in C++ >< i only know pascal ahah and when i'm compiling the source i get too many warnings, but 0 errors xD C++ knowledge is'nt needed if you applied some tutorial, therefore, warnings can be ignored, and easily fixable. ^^
