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Tatsumaru last won the day on September 16 2022
Tatsumaru had the most liked content!
About Tatsumaru
![](https://metin2.dev/uploads/theme-resources/monthly_2022_12/honorable.png.cb47fcdef43f3633e214647714e2cedd.png)
- Birthday 06/02/1990
Metin2 Dev
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Tatsumaru's Achievements
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Tatsumaru started following Warrior Black Wind Suit
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Warrior Black Wind Suit Download:[Hidden Content] [Hidden Content]
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Warrior Black Wind Suit Download: https://mega.nz/file/Pls0GCyK#B6QHNrYN-jIeLX79vaJhspDD8yOmybt8l4QB3p7sGjQ
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My friend and I noticed a bird in trouble and tried to save it. Unfortunately, we were unsuccessful and today the bird is feasting with its brothers in the tree at the gates of Valhalla. The story is sad, but the editing of the film is quite interesting, so I decided to show you this film.
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casperdezz started following Tatsumaru
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Tatsumaru started following GR2/DDS encryption and Football Ground
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Once I planned to create a football map, but the idea was scrapped in the early stages. I'm handing over the map to you in an incomplete form (perhaps it will serve as a basis for someone to create their own football ground). Download: [Hidden Content] or [Hidden Content]
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Can you send the encrypted model and textures?
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Tatsumaru started following Black sensual costume for a shaman and Hyperlink Item Icon
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The characters from Metin are popping out of my screen. They're running around the whole house. I don't know what to do with them.
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I don't want to be too nosy, but what is the purpose of including links that lead nowhere? You've been practicing this method for a long time. I'm asking out of pure curiosity.
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A sensual black costume for the lady shaman was made using original materials. The intricately composed combination will surely be noticed by the experienced eye. Download: [Hidden Content] [Hidden Content]
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Loading Download: https://mega.nz/file/z9VHjbQZ#mgaiABETuzMMaoclldTnNr4we3MzkEKNaqD3E_OpI48 or M2DL
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Dear God, if you exist, please tell me that this project was not created with the intention of being sold. PS: Thank you for sharing your work with us.
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It seems that the program has a certain flaw. After making changes to the path, additional confirmation of the modifications is required, which can be done by pressing the "Enter" key or clicking on the version selection field for "Granny."
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The author of the comment, whose quote you are including, compares the model name to the texture name, so they are unable to pinpoint where the mistake might have occurred. Please go to the "Texture List" tab and check if the texture names match with the name of your new texture.
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TGA+DDS TO PNG WITH 1 CLICK [PHASELIS MAP WORKS]
Tatsumaru replied to Viello's topic in Tools & Programs
I recommend the SageThumbs program, personally, I consider it essential software. -
Just a suggestion: Instead of an unread message, perhaps time placement would be better.
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Try this: Open StateManager.cpp and find this: void CStateManager::SetDevice(LPDIRECT3DDEVICE8 lpDevice) { StateManager_Assert(lpDevice); lpDevice->AddRef(); if (m_lpD3DDev) { m_lpD3DDev->Release(); m_lpD3DDev = NULL; } m_lpD3DDev = lpDevice; D3DCAPS8 d3dCaps; m_lpD3DDev->GetDeviceCaps(&d3dCaps); if (d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) m_dwBestMagFilter = D3DTEXF_ANISOTROPIC; else m_dwBestMagFilter = D3DTEXF_LINEAR; if (d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) m_dwBestMinFilter = D3DTEXF_ANISOTROPIC; else m_dwBestMinFilter = D3DTEXF_LINEAR; DWORD dwMax = d3dCaps.MaxAnisotropy; dwMax = dwMax < 4 ? dwMax : 4; for (int i = 0; i < 8; ++i) m_lpD3DDev->SetTextureStageState(i, D3DTSS_MAXANISOTROPY, dwMax); SetDefaultState(); } And change to this: void CStateManager::SetDevice(LPDIRECT3DDEVICE8 lpDevice) { StateManager_Assert(lpDevice); lpDevice->AddRef(); if (m_lpD3DDev) { m_lpD3DDev->Release(); m_lpD3DDev = NULL; } m_lpD3DDev = lpDevice; SetDefaultState(); } Find this: void CStateManager::SetDefaultState() { And change to this: void CStateManager::SetDefaultState() { D3DCAPS8 d3dCaps; m_lpD3DDev->GetDeviceCaps(&d3dCaps); if (d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) m_dwBestMagFilter = D3DTEXF_ANISOTROPIC; else m_dwBestMagFilter = D3DTEXF_LINEAR; if (d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) m_dwBestMinFilter = D3DTEXF_ANISOTROPIC; else m_dwBestMinFilter = D3DTEXF_LINEAR; DWORD dwMax = d3dCaps.MaxAnisotropy; dwMax = dwMax < 4 ? dwMax : 4; for (int i = 0; i < 8; ++i) m_lpD3DDev->SetTextureStageState(i, D3DTSS_MAXANISOTROPY, dwMax); Source of knowledge: