3bd0
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Everything posted by 3bd0
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How To GET MONSTER STATS?
3bd0 replied to Traceur3RUN's topic in Community Support - Questions & Answers
Do you mean how to get them in mob_proto? or do you want to get them in-game ? -
F5! it happens only with male shaman
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Weird problem with weapon costumes
3bd0 replied to 3bd0's topic in Community Support - Questions & Answers
Solved. found one of the pointers were null -
Weird problem with weapon costumes
3bd0 replied to 3bd0's topic in Community Support - Questions & Answers
There were nothing in any core syserr I tried to open the game.core with dbg but i couldn't. I don't know how to use the dbg tool -
Weird problem with weapon costumes
3bd0 replied to 3bd0's topic in Community Support - Questions & Answers
F5 -
Hey guys, I'm discovered a very strange problem with my weapon costumes, If I travel/logout/change character while equipping them, the core crashes, If I just wear them without doing any of the previous, nothing happens I've tried to know the source of the problem but with no luck the best I could do is that the core crashes when it try to do: M2_DELETE(ch); in CHARACTER_MANAGER::DestroyCharacter (char_maanger.cpp) as I understand, this command deletes the pointer to the character , I don't understand why would wearing a weapon costume may affect that!
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Slot effect for Transmutation and Sash system
3bd0 replied to 3bd0's topic in Community Support - Questions & Answers
if app.ENABLE_CHANGELOOK_SYSTEM: slotClNumberChecked = 0 if app.ENABLE_SASH_SYSTEM: slotNumberChecked = 0 if not constInfo.IS_AUTO_POTION(itemVnum): self.wndItem.DeactivateSlot(i) for q in xrange(changelook.WINDOW_MAX_MATERIALS): (isHere, iCell) = changelook.GetAttachedItem(q) if isHere: if iCell == slotNumber: self.wndItem.ActivateSlot(i, (238.00 / 255.0), (11.00 / 255.0), (11.00 / 255.0), 1.0) if not slotNumber in self.listAttachedCl: self.listAttachedCl.append(slotNumber) slotClNumberChecked = 1 else: if slotNumber in self.listAttachedCl and not slotClNumberChecked: self.wndItem.DeactivateSlot(i) self.listAttachedCl.remove(slotNumber) for j in xrange(sash.WINDOW_MAX_MATERIALS): (isHere, iCell) = sash.GetAttachedItem(j) if isHere: if iCell == slotNumber: self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0) if not slotNumber in self.listAttachedSashs: self.listAttachedSashs.append(slotNumber) slotNumberChecked = 1 else: if slotNumber in self.listAttachedSashs and not slotNumberChecked: self.wndItem.DeactivateSlot(i) self.listAttachedSashs.remove(slotNumber)- 1 reply
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Hey guys, so after I installed the transmutation system, the slot effect don't work for one of them pastebin.com/L89ZYLFk this is my code in uiinventory.py so whatever part i make last, the effect work for it for example, if I make the sash part first and then the transmutation, the sash only will work, and vice versa do any one know how to fix them?
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Transmutation Source Compile Error
3bd0 replied to SøηGøku®'s topic in Community Support - Questions & Answers
change defines.h to locale_inc.h for the packet issue, when you build what error does it gives you ? -
hi guys, I couldn't come up with a better title. So lately I was going through the source files just to have a better idea how things work, but there is something that I couldn't find nor understand. let's say for instance the experience points you gather, how do it save to the database? I couldn't find any query that saves the exp into the database so how the experience points and the other things get saved to the database? Thanks in avdvance
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M2 Download Center Download Here ( Internal ) Hi there, Recently the official server had introduced a new upgrading scroll called rituals stone, it can work only with item with a minimum level of 80, has a better chance of success, and the failed items don't lose a level. So I have created it's c++ part, and I would like to share it with you: you can find the icon and item_desc and so on here: [Hidden Content] [Hidden Content] it's in Arabic, you can translate to your own language If you found any bugs please comment below
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Return 1 damage to a specific mob
3bd0 replied to Metin2 Dev's topic in Community Support - Questions & Answers
it may be because of his health regen, try it with more damage so you can see it pr set the mob hp regen to zero -
I'm searching someone who can do a little function
3bd0 replied to ReFresh's topic in Paid Support / Searching / Recruiting
this is the command part case 'm': // make if (0 != arg2[0]) { while (true == Cube_make(ch)) dev_log (LOG_DEB0, "cube make success"); } else Cube_make(ch); break; and this is the actual function if ( percent_number<=cube_proto->percent) { // 성공 ch->ChatPacket(CHAT_TYPE_COMMAND, "cube success %d %d", reward_value->vnum, reward_value->count); new_item = ch->AutoGiveItem(reward_value->vnum, reward_value->count); LogManager::instance().CubeLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), reward_value->vnum, new_item->GetID(), reward_value->count, 1); return true; } -
Bug Tooltip Wearable
3bd0 replied to Driguezgames's topic in Community Support - Questions & Answers
post syserr -
_IMPROVED_PACKET_ENCRYPTION_ packet header?
3bd0 replied to emanuel's topic in Community Support - Questions & Answers
can you share the answer ? -
can you share your "checkspace" in exchange.cpp
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The problem simply that your are entering a wrong value. Try putting a value that have been used else where, or just delete it and try to see if is working
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LoadMotion: cannot find accumulation data in file
3bd0 replied to .Rise's topic in Community Support - Questions & Answers
I think because they are incorrect. open the gr2 file with granny viewer in the animation list tap, write click in your file and then “view in detail” Click view sub-structure under “void ** TrackGroups" the numbers written in granny_real32 should br your accumulation data.- 1 reply
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Hi Guys, Sometimes when I close the game using the shutdown shell, it jams on shutting-down the database. Here is a ss of what I mean: and it stay like that forever. it doesn't happen every time, it rarely happen, but I can't catch a connection with this issue and anything I do. this is my shutdown shell [Hidden Content] and this is the dp shutdown shell [Hidden Content]
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Because the transform is triggered with the gemstone pick event, so when you changed to give item, there is no pick anymore, whick mewns no check for number and transform, So you can add the check after the give item function for example, couldn’t think of another way to do it actually
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Sorry it’s a bit off-topic, but I read it multiple times that xxx.kill is bad, but didn’t actually understand why? On the contrary, I always thought that when kill with npc.get_race() == xx is worse because it will make more load on the server as it will check every single kill event to check if it’s matching.
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Can someone explain what does this do ?