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  1. Download Alternative download links → Mega or Github Hello everyone , i am happy to announce you the release of a simple project that creates a random daily quest , with values you choose to give on MAX_HP etc . Resets on daily basis
    6 points
  2. M2 Download Center Download Here ( Internal 2.9 ) Download Here ( Last Release ) This is an archiver I've created, and it looks quite stable so far. The PackMakerLite (PML) supports type 0-1-2-3-4-5-6. As a summarize, the metin2 types are handled like this: Type 0 - only storage (no encryption/compression; it can be read fully from the .epk) Type 1 - compressed - lzo(file) Type 2 - compressed and encrypted - xtea(lzo(file)) Type 3 - encrypted with Panama - you must save an .iv key server-side in the panama/ folder. (content readable only after auth phase) The official used it only for patch2. Type 4 - encrypted with a mix of ciphers (cshybridcrypt) - you must save a .dat key server-side in the package/ folder. (content readable only after auth phase) Practically all the metin2_patch files. Type 5 - like type 4, but a server-side map/<map_name> is also provided. (content readable only after accessing the <map_name> map as a player) The official used it only for the catacomb data. Type 6 - compressed and encrypted - xtea(snappy(file)) Usage: Its settings (xtea keys, extensions, pack types to use) can be changed inside PackMakerLite.json: You can actually integrate the tool in the menu context (running the .reg files) for packing folders and unpacking .eix files: Remove "--nolog" from the .bat files if you want to see the logs again. Command-line options get overwritten by JSON config options. Last but not least: since the client handles all the filenames in lowercase, this tools automatically converts them as well. Thanks also to: blackdragonx61 / Mali - type4-5 extract code / type 6 compress code metin2team - type6 extract code By martysama0134
    4 points
  3. Download Center Google Drive or Metin2 Download The files are uploaded to Google Drive. Hello! Im here again. I made more changes and im going to share it with you. This V2 have more changes, take a look: Currently, I dont know any problem with the systems/modifications what I added, but if something is missing, please let me know and I'll try to add it/fix it. Datas: Last but not least, have a nice day.
    3 points
  4. Download VDI ( FULLY UPDATED ) Alternative download links → SRC TAR (OUTDATED) or Client VS22 Source or CLIENT TMP4 BASE - Fully updated Updates List : #define ENABLE_AUTODETECT_INTERNAL_IP #define ENABLE_PROXY_IP #define ENABLE_PORT_SECURITY #define _IMPROVED_PACKET_ENCRYPTION_ // ��Ŷ ��ȣȭ ���� #define ENABLE_RING_OF_SECRETS #define __SKILL_COLOR_SYSTEM__ // Skill color system //#define __AUCTION__ #define __PET_SYSTEM__ #define __UDP_BLOCK__ #define ENABLE_ANTI_EXP #define BL_PARTY_POSITION #define __SEND_TARGET_INFO__ #define ENABLE_SEND_TARGET_INFO_EXTENDED #define ENABLE_WHISPER_RENEWAL #define ENABLE_DUEL_EFFECT #define BL_AUTOMATIC_OXEVENT #define ENABLE_EMOJI_SYSTEM #define __BL_ENABLE_PICKUP_ITEM_EFFECT__ #define ENABLE_PM_IN_GLOBAL_CHAT #define ENABLE_GLOBAL_CHAT #define __BL_KILL_BAR__ GAMEPLAY READY. Run & Enjoy DISCORD SERVER ( FOR QUESTIONS & IMPROVEMENTS ) Discord
    3 points
  5. Hi everyone, A couple of years ago, I posted this free release. Plenty of people have shared it claiming it to be their work, without giving me any credit whatsoever. Classic Metin2. Anyway, in case you've missed it, here it is. Enjoy
    3 points
  6. IMPORTANT NOTE Only those who use a C++11 standards compiler can apply this edit! (Compilers Supporting C++11; GCC 4.8 and above, Clang 3.3 and above, VS 12 and above) INTRODUCTION & PROBLEM Hello, today we will completely renew the /full_set command from the GM commands and the other commands connected to it (like do_all_skill_master, do_item_full_set, do_attr_full_set). We will replace useless items and their enchantments, make the function content more modern, and add informational messages (C++11 and above). I didn't need to add stones and ores, the items and their enchantments were already op enough. WHY ? Anyone who wants to try something in game with a GM character during the testing phase or on the live server, or who just wants to strengthen their character, has been busy producing special items for themselves through the DB (or with various auxiliary scripts). We aim to get rid of an extra hassle with this code that exists in the original source of the game. SUGGESTION Since the items obtained here will be at a very high rate, I recommend that you make these codes available only to player with GM_IMPLEMENTOR authority. UPDATE - 04/25/2024 Upon the request of a user from @ Amsterdam, a check was added to ensure that the GM character is not lower than the level of the items to be equipped. If the character is lower than 90 Lvl, the function will give an error and will not continue. Apart from this, a separate information message has been added for each item in the item_attr section. SOLUTION First, open the "cmd_gm.cpp" file. [Hidden Content]
    3 points
  7. INTRODUCTION & PROBLEM Hello, today we will completely renew one of the most frequently used GM commands, the /set command. We will add all the necessary controls to this command, which does not contain any controls or information, and we will activate gender, character and skill group changes and add a new field where you can adjust the magic speed of the players. WHY ? You may think that there is no need for the GM team to use this anyway, but not every GM in the game is obliged to master the game functions, so our aim is to make their job as easy as possible and eliminate the possibility of triggering something wrong. SOLUTION First, open the "cmd_gm.cpp". [Hidden Content]
    3 points
  8. INTRODUCTION & PROBLEM Hello, today we will fix a few errors, especially the error that caused the core down by giving an unexpected negative (-) arg (number) in the commands (Example; /mob 101 -1), and we will also regulate the use of "ChatPacket" in this functions. WHY ? GMs are already part of the team, you may ask why we need this, you are right, but do not forget that a GM who does not have coding knowledge may accidentally trigger this, let's not leave it to chance. SOLUTION The process we will do is simple, it will be enough to make sure that the given arg value is within the range we want, let's get started. [Hidden Content]
    3 points
  9. This will fix the use of if (window->IsType(UI::CBar3D::Type())) Example SetColor of Bar3D is not working because of this bug This bug is still available on official [Hidden Content]
    3 points
  10. [Hidden Content] [Hidden Content] Item icons will appear in the hyperlink tooltip OLD: NOW:
    3 points
  11. Download Updated at 2023.08.05. Alternative download links: Client & Serverfiles + VDI + Extension Pack [40250] Reference Serverfile + Client + Src [15 Available Languages] My goal was to make a reference r40250 serverfile as official as possible compared to what GF had back when their files got leaked in early 2014. No new systems added, only bug fixes. While I spent several hours testing, there may still be bugs. Please report bugs to me so I can fix them in the future, I want to make this project as bug free as possible. Available languages: EN/DE/HU/FR/CZ/DK/ES/GR/IT/NL/PL/PT/RO/RU/TR Please read Languages.txt to learn how to change the default EN language. SSH for VM: root/123456789 MySQL: root/123456789 Ingame: admin/123456789 Aliases and it's commands: start cd /usr/metin2/server && sh start.sh close cd /usr/metin2/server && sh close.sh clean cd /usr/metin2/server && sh clean.sh backup cd /usr/metin2/server && sh backup.sh questcompile cd /usr/metin2/server/share/locale/english/quest && python2.7 make.py dbclean cd /usr/metin2/src/server/db/src && gmake clean dbdep cd /usr/metin2/src/server/db/src && gmake dep dbcompile cd /usr/metin2/src/server/db/src && gmake -j9 gameclean cd /usr/metin2/src/server/game/src && gmake clean gamedep cd /usr/metin2/src/server/game/src && gmake dep gamecompile cd /usr/metin2/src/server/game/src && gmake -j9 Please read Changelog.txt to find more about the changes I made. Special thanks to: @Mali for the clean and updated client & server src files. @Sanchez for the 2014 base client. @Veltor88 for the translate.lua pack. @Fazer for the locale_string pack I made a little video about installing the serverfile (vm) and changing the language: PS: I know it's pretty late in 2021 but better than ever Sincerely, TMP4
    2 points
  12. M2 Download Center Download Here ( Internal ) Download Here ( Latest Version ) This WE is a version compiled directly by me which includes infinite fixes and features. It's certain that you won't longer use the worldeditor_en! To make it simple, I wrote all the details about this feature and the common WE inside the relative config file: (called WorldEditorRemix.ini) ; Info: ; -) 100% translated ; -) granny2.11 ; -) F6 as Insert alternative ; -) many default features not present inside the worldeditor_en (probably, that binary was taken out from an SVN long time ago and resource hacked) such as Ins for all regions and skyboxes ; -) WASD UPLEFTDOWNRIGHT to move around (+asynchronous diagonally movements) ; -) UP-LEFT-DOWN-RIGHT to move around*10 (+asynchronous diagonally movements) ; -) config file for few things ; Output options by default ; few others such as default WASD movement ; whether or not Insert should let you go where you were before the press ; no MAI dump when saving atlas ; whether or not DevIL should compress and remove alpha from minimap.dds ; whether or not loading .mdatr building heights ; default textureset when creating maps ; overlapped tabs ; other stuff ; -) several bugfixes ; default title app name ; attempting to write to an empty textureset name when creating new maps ; ViewRadius doubled every load&save ; shadowmap.dds creation ; assert when saving atlas ; crash when adjusting height ; many buffer under/overflows ; *.mdc collision data saving (for game_test) ; not checking output options when loading maps ; water brush waterid bug (the id was increased until 256 each time the function was called; now it's based on the water height just like it should be) ; init texture map reload map crash and last 2px always blank ; square shape even for up/down height brushes ; add textureset texture button (+multiselection) ; remove textureset texture feature (just selecting a texture from the list and pressing DELETE) ; creation of empty textureset with index -1 (changed to 0) ; change baseposition button ; misspelled stuff ; skybox bottom image (nb: you also need a fixed launcher for this) ; removed boring CTRL requirement (to move the camera) when editing daylight/attr ; fixed refresh texture imagebox onKey pressing the down/up keys (like when onClicking them) ; fixed TextureSet file creation if not existing ; fixed new wolfman motion event handling ; fixed crash when editing animation attack bones and 00010.gr2 was missing ; fixed locale/ymir/mob_proto load (it autodetects the most common structures) and <map>/regen.txt load/save ; fixed ./group.txt load ; fixed load/save/edit <map>/regen.txt (very nice for "m" regens, untested for "g") ; load from PACK is available if pack/property is present! Be sure pack/Index exists! ; fixed multi-object selection crash ; fixed crash when previewing a missing texture ; fixed not clearing of old environment (e.g. skybox) when switching maps ; fixed not creating property folders in root tree (object tab) ; fixed object attachment in Model Tab ; fixed newly particles names in Effect Tab ; fixed crash when saving a .mse script with no mesh model ; fixed crash when inserting a lower gradient ; -) created new TextureSet field when creating new maps ; -) created new Change/Delete Texture buttons when double-clicking a texture ; -) created Background Music playback and Shadow Recalculate buttons ; -) created water height "set 0z", "+1z", "-1z" buttons ; -) server_attr generator ; -) every crash will generate a logs/WorldEditorRemix_{target}_{date}.dmp file useful for debugging ; -) implemented a "water path" mapsettings option (the launcher requires additional code) ; -) implemented a "wind strength" msenv option (the launcher requires additional code) ; -) the "encrypt data" feature does nothing (unimplemented) ; Note: ; 0) there are no regressions in this version! a bug here means it'd also be present in older WE versions too! ; 1) the shadow output option is tricky: when UpdateUI is called, shadows are hidden although the check is pressed (i implemented the shadow recalculate function for that) #fixed since v11 ; 2) the bgm player requires /miles and the fadein/out doesn't work until you load the map ; 3) the adjusting height button works only if mdatr height is detected ; 4) the Debug version is laggy when working on maps such as n_flame_dungeon and n_ice_dungeon (by default, because SphereRadius are intensively checked in SphereLib\spherepack.h) ; 5) if you load a map, the script panels (where you load .msa et similia) will have the camera perspective a little fucked up (0z instead of -32767z or 0x 0y -163,94z) ; 6) few tree objects are not movable and/or highlightable after placed on the ground and their selection is invisible (you can still delete 'em) ; trick: draw a square selecting a normal building and 'em, then move the building and you'll see all of 'em will be moved! ; 7) the server_attr generator will clean all the unused flags! attr[idx]&=~0xFFFFFFF8; ; 8) you can read files from pack/Index 'n stuff but be aware that Property will not be considered! #fixed since v15 ; 9) the MonsterAreaInfo features are laggy and buggy as fuck ; 10) even though you can select many textures at once (using ctrl+click on textureset list; for brushing or initializing a base texture), you can't delete more than one at the same time ; 11) the .mdatr height is tricky; if you move a building, the height will not be refreshed until you put a new building or whatever you want to trigger the update event ; 12) by default, the worldeditor tries to render only the first 8 terrain textures of a 32x32px region (nb: a 1x1 map is a 256x256 px region) ; 13) the minimap rendering cannot catch the buildings/trees inside the first 2x2 regions due a ymir cache fault and you need to set the camera to "see" them ; 14) when the textureset, environment, etc load fails, the old filename still remains loaded ; 15) the attr flag "3" (three) has no implementation, so don't use it! ; 16) load from PACK doesn't load texturesets from files for first (if they are already in pack/), and the object placer's object list will remain empty because it takes the list from property/ (and not from pack/property) ; 17) to save the regen.txt you press CTRL+S ; 18) if you enable the wireframe (f4) when on Attr Tab, you see the terrain all white ; 19) the water brush disappears when the camera renders the waterwheel small/big effect ; 20) the monster area info goes under ground if you're outside the relative sectree ; 21) the full skybox may be displayed only after the top picture has been added (if the other textures have already been inserted) ; 22) the slider in the Attr Tab is something like "16 photoshop layers" in which you can split your attrs; not so helpful and quite confusing sometimes ; 23) the fixed model - object attachment attaches static objects (hairs'skeleton will not mirror the playing animation) ; 24) in environment tab, if you insert lower gradients, you may end up with an out of range crash #fixed since v30 ; 25) brushes working out-of-screen/map-range may affect random terrain places ; TODO: ; A) look at more than 8 textures for region -> DONE ; B) create a shortcut to fix the #5 note -> DONE ; C) disable the radius <= GetRadius()+0.0001f check to fix the #4 note -> REJECTED ; the worldeditor_en calls this assert and, if ignored, the lag ceases to exist (this will not occur in source version) ; at least, if the release version is not a problem for you, use that in those few cases when .mse are abused and try to kill the debug one ; D) translation in more languages other than english -> REJECTED ; english should be enough! ; E) alternative path for d: -> REJECTED ; you can mount d as a subpath of c like this: ; subst d: "c:\mt2stuff" ; F) need to fix note #19 #25 -> TODO [shortcuts] ; ### SHORTCUTS ; # ESC(ape) Clean cursor ; # Canc(el|Delete) Delete stuff such as selected buildings ; # Ctrl+S Save map ; # Ins(ert) or F6 Save shadowmap|minimap.dds ; # F3 BoundGrid Show/Hide ; # F4 Render UI Show/Hide ; # F11 WireFrame Show/Hide ; # R Reload Texture ; # Z and X Decrease/Increase Texture Splat by 0.1 ; # CapsLock Show GaussianCubic effect if shadows are displayed ; # L-Shift+1-6 Show TextureCountThreshold flags (&2-7) as colors on the ground ; # L-Shift+8 Set Max Showable texture to 8 (de-fix note 12) ; # L-Shift+0 Set Max Showable texture to 255 (fix note 12) ; # H Refresh MDATR Heights (useful when you move an object) (fix note 11) ; # Y Set Perspective as default (fix note 5) ; # T Set the Camera to catch all the object on the screen (w/a note 13) then you'll be ready to press Insert/F6 ; # DO NOT HAVE AN OBJECT SELECTED WHEN USING THOSE SHORTCUTS (MW1-7) ; # MouseWheel+1 move cursor x rotation ; # MouseWheel+2 move cursor y rotation ; # MouseWheel+3 move cursor z rotation ; # MouseWheel+4 move cursor height base (1x) ; # MouseWheel+5 move cursor height base (0.5x) ; # MouseWheel+6 move cursor height base (0.05x) ; # MouseWheel+7 move cursor ambience scale (1x) ; # MouseWheel+Q move selected object height base (1x) ; # MouseWheel+9 move selected object x position (1x) (+asyncronous) ; # MouseWheel+0 move selected object y position (1x) (+asyncronous) ; # MW+RSHIFT+9|0 as above but *10x (+asyncronous) ; # MW+RCONTROL+9|0 as above but *100x (+asyncronous) ; # MouseLeft Insert Objects ; # MouseRight Move camera (it could require CTRL too) ; # SPACE Start move/selected animation in Object/Effect/Fly CB ; # ESC Stop animation in Effect/Fly CB [config] ; ### CONFIG OPTIONS VIEW_CHAR_OUTPUT_BY_DEFAULT = 1 VIEW_SHADOW_OUTPUT_BY_DEFAULT = 1 VIEW_WATER_OUTPUT_BY_DEFAULT = 1 ; WINDOW_HEIGHT_SIZE = 1080 ; WINDOW_WIDTH_SIZE = 1920 WINDOW_FOV_SIZE = 45 ; #100 = 1px (minimal px movement when pressing WASD) WASD_MINIMAL_MOVE = 100 ; came back from where you were before pressing Insert/F6 NO_GOTO_AFTER_INSERT = 1 ; disable MAI dumps when saving atlas and/or pressing Insert/F6 NOMAI_ATLAS_DUMP = 1 ; disable minimap.dds alpha saving and enable compression NOMINIMAP_RAWALPHA = 1 ; enable .mdatr height collision loading when moving on buildings or adjusting terrain DETECT_MDATR_HEIGHT = 1 ; disable fog when loading maps NOFOG_ONMAPLOAD = 1 ; refresh all checkbox configurations when loading maps 'n stuff REFRESHALL_ONUPDATEUI = 0 ; set a default mapname prefix when creating new maps ("" to disable) NEW_MAP_MAPNAME_PREFIX = "metin2_map_" ; display a default textureset when creating new maps ("" to disable) ; note: it loads the filepath if exists, otherwise it will create an empty textureset file NEWMAP_TEXTURESETLOADPATH = "textureset\metin2_a1.txt" ; create a default textureset as "textureset/{mapname}.txt" ; note: this option is not considered if NEWMAP_TEXTURESETLOADPATH is not empty. [before v24] ; note: this option is not considered if the TextureSet path input is not empty when creating a new map [since v24] NEWMAP_TEXTURESETSAVEASMAPNAME = 1 ; remove the weird attr flags from the generated server_attr SERVERATTR_REMOVE_WEIRD_FLAGS = 1 ; show diffuse lighting to object VIEW_OBJECT_LIGHTING = 1 ; path of mob_proto used for regen MOB_PROTO_PATH = "locale/ymir/mob_proto" ; select monster area info checkbox at startup VIEW_MONSTER_AREA_INFO = 0 ; brush cursor / object selection color RGB float between 0.0 to 1.0 (default: green -> 0 1 0) RENDER_CURSOR_COLOR_R = 0.0 RENDER_CURSOR_COLOR_G = 1.0 RENDER_CURSOR_COLOR_B = 0.0 Download: [Hidden Content] How To Map: This release will not cover this part. Look at CryPrime`s tutorials to understand how to do it. About the ServerAttr Generator: (since v14) This is a beta function but it should work fine. I tested it on gm_guild_build (1x1), metin2_map_a1 (4x5), metin2_map_trent (2x2), metin2_n_snowm_01 (6x6) and the result was the same as the blackyuko map editor. (I use a different lzo version and I clean deprecated and useless flags, so the size is different from this last one but the "final image" will be the same; using game_test to fix his server_attr will let mine and his perfectly equal byte per byte) I also give you the source code of my server_attr generator function. CLICK A server_attr file is based on all the attr.atr files merged into a one raw RGBA image and each one scaled from 256x256 to 512x512. After that, the image will be splitted into sectors of 128x128 px and each one compressed using lzo compression. The server_attr header is composed by the size of the map*4. (e.g. a 4x4 will have a 16x16 size with 256 sectors inside) (gj ymir CLICK) An uncompressed server_attr sector is just like this: CLICK (the sub 4 byte header is the size returned by the LzoCompress which indicates how much the compressed sector data are large) Each attr.atr is just like this: CLICK (the header is composed of 6 byte in total: 3 WORDs respectively for version, width and height; they are always 2634, 1, 1 so don't bother about it) A single attr.atr scaled from 256x256 to 512x512 will be just like this: CLICK You can use the game_test (from source) to perform few tasks like: Create a server_attr from a .mcd file (I won't suggest it) a <collision data filename> <map directory> Regenerate an old server_attr to server_attr.new using the current lzo compression and cleaning useless flag CLICK c <filename> Other stuff such as b to create a character instance or q to quit About the SkyBox Bottom pic fix: (since v21) Both metin2launch.exe and worldeditor.exe should be edited to see the bottom pic of the skybox. Ymir messed up the code wrongly flipping the bottom image. Open ./Srcs/Client/EterLib/SkyBox.cpp and replace: ////// Face 5: BOTTOM v3QuadPoints[0] = D3DXVECTOR3(1.0f, -1.0f, -1.0f); v3QuadPoints[1] = D3DXVECTOR3(1.0f, 1.0f, -1.0f); v3QuadPoints[2] = D3DXVECTOR3(-1.0f, -1.0f, -1.0f); v3QuadPoints[3] = D3DXVECTOR3(-1.0f, 1.0f, -1.0f); with: ////// Face 5: BOTTOM v3QuadPoints[0] = D3DXVECTOR3(1.0f, 1.0f, -1.0f); v3QuadPoints[1] = D3DXVECTOR3(1.0f, -1.0f, -1.0f); v3QuadPoints[2] = D3DXVECTOR3(-1.0f, 1.0f, -1.0f); v3QuadPoints[3] = D3DXVECTOR3(-1.0f, -1.0f, -1.0f); then recompile. Credits:
    2 points
  13. Download Alternative download links → Mega Easy , simple presentation page made for oldgodsmt2 server, you can modify it as you want.
    2 points
  14. M2 Download Center Download Here ( Internal ) Hi, I don't think I have to tell much about this. It'll look like the official one, some code is c&p from the official root files. Most of the own written code is NOT like the offical one. I added a new python module ("renderTarget"), so you don't need methods which officials use, like this: "playerm2g2.MyShopDecoShow( True )" You are able to display more than one render target at the same time. If you want to know more, take a look at the code. If there are any bugs, just message me. Download: [Hidden Content] Password: Cxl.Services
    2 points
  15. M2 Download Center Download Here ( Internal ) [Hidden Content] VirusTotal
    2 points
  16. Download Alternative download links → M2DL (Without VDI) This is an german files creat from TMP4 edit by SolWayne ! ALL EDITS ONLY IN GERMAN HAVE FUN
    2 points
  17. #Solution 1: [Hidden Content] #Solution 2: [Hidden Content]
    2 points
  18. M2 Download Center Download Here ( Internal ) Auto refine option when you upgrade the item with SCROLL or on NPC. I did all checks like example : When you have just one scroll in inventory, refine window will be close. When the item is already maximum upgrade. (+8 to +9 just in case will be succes) and more .. Preview: [Hidden Content] Download : [Hidden Content]
    2 points
  19. How do I install the world editor? - created by @Raylee - - 1: Download the WorldEditor ReMIX: - 2: Create on your D:\ Drive a folder named "ymir work" and place the Downloadfiles there. - 3: Copy the following files from your client in the "ymir work" folder: - 3.1: It should look like that: - 4: Unpack the following files from your client and put it in your "ymir work" folder: - 4.1: If you unpack the files, be sure that you take the right folder! Example: pack\effect\ymir work\effect - 4.2: It should look like that: - 5: Create in your "tree"-folder a new folder named "shye" and in there a new folder named "officials". After you are done, copy all your .spt files from "tree" in your new "shye"->"officials" folder. - 5.1: It should look like that: - 5: If you want to see your character in the WorldEditor add following things. - 5.1: It should look like that: For rendering/refresh all objects + shadows: First press the "T" key to make sure your camera is alligned at the angle where it captures the whole world. Then press the "F6" key to re-render the minimap and shadows - 5: Create in your "tree"-folder a new folder named "shye" and in there a new folder named "officials". After you are done, copy all your .spt files from "tree" in your new "shye"->"officials" folder. - 5.1: It should look like that: This is not needed anymore.. I tested it actually and it worked fine without do the "shye" modification. Now you should have everything together to run the "WorldEditorRemix_MfcRelease_v34.exe"! Don't forget to take a look in the WorldEditor.txt textfile for further informations. You can read there a lot of useful informations.
    2 points
  20. Hi guys, I created this topic to have a collection topic about removing unnecessary code. blocked_country_ip Limit_time More removed code:
    2 points
  21. Download Metin2 Download or Mega I am sharing with you the armors, I dreamed of them to add them to my server, now I am sharing them with you. I worked hard to do this, the icons, queries, everything is and should work. This is my first rate, so criticism is appreciated. I know that these are not popular armor now, but someone may need it. [Hidden Content] If you want more stuff like this, let me know I'd love to add a few things
    2 points
  22. Download Alternative download links → Mega (2.0.0) or VirusScan (2.0.0) Hi! By this tool you can remove unused lines from locale_game and locale_interface text files in fast & easily way. Is faster than script created by dracaryS. How to use? Just move root directory to downloaded file and wait for cleaned files. 30.01.23 -> I released new version so check it out!
    2 points
  23. M2 Download Center Download Here ( Internal )
    1 point
  24. M2 Download Center Download Here ( Internal ) Map: [Hidden Content] Server part: 1: Go to /usr/home/game/share/locale/germany/map 2: Open index and add 199 metin2_map_burgv2 3: add serverside files 4: Go to /usr/home/game/channel/ 5: open Config and add on map_allow 199 ex: MAP_ALLOW: 3 4 23 24 43 44 107 5 25 45 199 6: Close FileZilla! 7: and reboot! Client part: 8: unpack season1 9: add clientside on folder season1/metin2_map_burgv2 10: pack season1 11: unpack root 12: open atlasinfo.txt 13: add this season1/metin2_map_burgv2 512300 512300 2 2 14: pack root 15: Connect to the game and write command /warp 5123 5123 Sorry for my english
    1 point
  25. Download For who want this and don't know how to make it and who don't have those effects:
    1 point
  26. Download Alternative download links → G-Drive Hello! I was searching for it back in the days but i never found it, so i share it with you. Gif about it:
    1 point
  27. This tutorial is going to teach you how to compile, run and configure a server on Windows. I needed something like this a few days ago and since it doesn't exist, I decided to make it There is no addition or modification in the source or client (except for small bonuses). 0. Beginning At the end of the topic there will be two links where you will need to download: Client + Server + Source MySQL The client is based on the Metin2 Client fur r40250, I just edited it to have the classic format. Regardless the Server and Client source. 1. The files We will need to download the following files: Visual Studio Community 2019 - In order to compile both the server and the binary, we're going to need this MySQL - Connect and create the database 2. Installing The installation is easy enough for me to consider that I don't need to spend much time on this, however I hope this two pictures will facilitate (more) on what you need to do: Visual Studio Community Note: You actually just need the MSVC v142, C++ CMake, C++ ATL, C++ MFC and C++/CLI for this to work MySQL: Warning: In this tutorial we're going to use Mysql Server 5.7.33 X64 but you can (must) upgrade it to 8.0 2.1 Installing Server / Client / Database Here you need to pay attention because there's a limitation: Warning: You must unzip the file "dev" on C:\ If you don't want, follow the Mali61's topic and you need to create manually the symlinks for each core on the server. This is how it should be. Client: There isn't much to say, in pack/ you already have root and locale_de unpacked but since this is going to be localhost only, you don't need to change nothing on the serverinfo.py Bonus: I translated the client to English, just because Database: 1) Windows Key + R and write services.msc 2) Search for MySQL57 (or the version you installed) and click on Stop Since Im portuguese, yeah 3) Go to directory C:\ProgramData\MySQL 4) In the folder MySQL Server 5.7 (or the version you installed) and in the folder Data, paste the files you previously downloaded and unziped from mysql_dev.rar 5) On services.msc, start the MySQL process Back it again with the portuguese Server: These images are referenced in each core's CONFIG and conf.txt, respectively where the location is on directory C:\dev\2. Server. Warning: Don't forget to change the MySQL's user password! You need to put the same password you had when installing the MySQL. 3. Compile Server / Client Source There is nothing introductory since it is something very simple that you will be able to. Server: It's quite simple, to build the server source, we just need to open the file dev_server.sln which is located in C:\dev\1. Svn\Server\build You can build all at once or separately. Bonus: I linked the files to go to the directory C:\dev\2. Server\share\ so you don't need to c&p multiple times. Client: Same as before, open the dev_solution.sln which is located in C:\dev\1. Svn\Client Since I have a good computer, I enabled the multi-processor compilation option. If your computer is very slow while you are compiling, I suggest you deactivate by going to Properties in all the builds. 4. Starting the Server On the main directory of the server (C:\dev\2. Server) you'll have 2 bat files: start.bat* - As the name says, it will start the server clear.bat - It will clear all the server's logs * I forgot the make it dynamic so if you don't want to have on the C:\dev, you'll need to change the directory. Execute start.bat and it will show up first the db.exe, then auth's game.exe and last channel1's game.exe And there you have it, your server is now online! 5. Debug You can debug by going to Debug -> Start New Instance Bonus: I linked everything so you don't have to worry about anything 5. Credits I like to say that I don't know anything about anything and as such, everything here has its credits. @Mali61 - Client/Server compilable with VS2019 (Server & Client) @Karbust - If it wasn't for him, I couldn't have done this ThatGuyPT - The base was from his Windows Serverfiles 6. FAQ Q: Why didn't you use xampp instead of MySQL? A: At the moment I use MySQL a lot even outside of Metin2, so it makes more sense to me that it be this way. However, it is exactly the same, especially on localhost. Q: Can I migrate the source to FreeBSD? A: Yes, you can! As long as you have cmake configured, you can distribute to FreeBSD and use it there. Q: What is the id and password to enter the game? (I put this question because I know there will be someone asking this) A: You can create an account in the database, but you can use id: admin pw: 123 7. Links dev - mysql_dev All In One (Internal) If you have any questions that I can answer, feel free to write a post here.
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  28. Hello comunity, This is a API script for Metin2 - PHP version TCP to P2P Connection. Thanks @ Gurgarath for explain how metin2 works Download Alternative download links → Mega
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  29. Download Metin2 Download Very old stuff that i created almost 1 year ago winter is coming so i thought it could be usefull for some people also animations included & wallpaper to use for login / web or similar stuff Logo : Banner (468x190): Discord Icon : Wallpaper : How to use Animation ? Just Create your own logo with the Psd & open the PSD "Banner" or "Discord" [Hidden Content] replace your new logo with the old one in the smartobject and then open the timeline [Hidden Content] (german lang because its old & im to lazy to do it in eng ) now just easily export for web & select gif and done [Hidden Content] thats how you can use the animations with your new logo, peace Need something special ? contact me Tuora#9394 DOWNLOAD Pw:
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  30. M2 Download Center Download Here ( Internal )
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  31. hello, this system like a title system but you dont need the full system to do it. Enjoy!
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  32. Reversed From Official Binary A feature created so that each character has a separate config settings [Hidden Content] [Hidden Content]
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  33. Download Github or Google Drive # Freebsd 13.0 - MariaDB 10.5 Server + Clang Login: root / dev GCC 11 Clang Python 3.9 Lua 5.3 MariaDB 10.5 All ports & pkg are up to date. Maybe someone needs it.
    1 point
  34. M2 Download Center Download Here ( Internal ) VIP Boxes Items with VIP packages written in c++. Are available in this day versions: 1, 3, 7, 14 i 30. There are 2 types of this boxes, first which allows player to "give, trade, drop - etc.", and second type which don't allows player to sell, drop, give etc. - you can use them as reward from quest.
    1 point
  35. M2 Download Center Download Here ( Internal ) The basic concept came from the wallpaper of the old character picker, I was trying to make a map that looked like a "city". The map isn't very big, its size is 1x2, but the second area was really only needed for a little decoration for the outside of the gate. The whole map is PVP protected, maybe it could be used as a kind of trading map or some kind of event map Download: [Hidden Content]
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  36. No need for a description, here's the code: [Hidden Content] or [Hidden Content] Q: Is this the best way to do it? Is there a better way? A: Don't know, don't care. That's how I've done it, get over it. Q: Any checks you didn't add? A: There might be some stuff that I missed/forgot about(done it in a rush). If you notice something, let me know and I'll update the code accordingly. Q: It's not working for me. Support? A: Only in the topic(when I have time), don't fucking message me.
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  37. M2 Download Center Download Here ( Internal ) Here is the translation of locale_string.txt file in 14 languages Languages: cz de dk en es fr hu it nl pl pt ro ru tr Link: Download
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  38. New version is out: 2.4.1 Changed: Changed how database connection work and queries were executed. Added: New option to enable/disable the page Header and Footer templates. New page for when the connection to the database has failed. (You can edit in: /template/default/offline.html) Timer to resend emails.(5min default, change in /vendor/init.php) Captcha verification in change password and email pages. Fixed: Fixed template path when the CMS were used in subfolders. Github download link: [Hidden Content]
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  39. Download Metin2 Download [Hidden Content] If you select 1; It compares your item_names, item_proto itemlist. If you select 2; It compares your mob_names, mob_proto, npclist.
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  41. M2 Download Center Download Here ( Internal ) Hi! I didnt release something more useful long time.. So today i'm releasing new weapon set for free. The package including weapons for all 5 characters. - Twohand sword + normal swrod (warrior) - Axe (sura) - Bow + dagger (assassin) - Fan + bell (shaman) - Claw (lycan) Also my new map magic cave is coming (not for free), this is one of the reasons why im releasing this set too... So stay tuned! Download
    1 point
  42. Based on what martysama said in his reply, these are the changes you've to do: InstanceBase.h // Search for: typedef std::list<SEffectDamage> CommandDamageQueue; // Replace with: typedef std::queue<SEffectDamage> CommandDamageQueue; InstanceBaseEffect.cpp [Hidden Content] Exclamation: I'm not responsible for this solution.
    1 point
  43. M2 Download Center Download Here ( Internal ) Serverfiles Cartof v4 Contains Systems (all are working perfect, without bugs) * Sash system with scale > [Hidden Content] * Offline shop system + offline shop search system > [Hidden Content] * Alchemy system > [Hidden Content] * Yang limit was increased at 10kkkkk (10.000.000.000.000.000) including offline shop and sash > you can see this in the posted videos up * Belt system * Energy system Improvements * The specific music has been eliminated because I, at least, consider it useless (I think everyone now puts what he wants to listen to, that's my opinion) * The files have been rearranged, many of them deleted => 977MB total client size * You can attack and use the skills (horseback) on any mount * You can not use the Witch Tais and the Aura of the Sword if you do not have a gun * When you are teleporting or dying, your pet will not be chased, but will remain near you * You can not use a wedding suit and another suit at the same time * The commands that could have the server (/dice, /war etc) have been resolved and all (including /dice) * Quickslot ([Hidden Content]) solved * The CMD file containing the required steps to use commands has been removed, the gradation is done directly from the source * The craft bug that caused the server dropout was resolved * The minimum level (40) to create a guild is verified in the source * Blend bug ([Hidden Content]) solved * There was a possibility to squirt the server when you were invited to a guild now there is no such possibility * There was a possibility to drop the server when the / reload q command was used, there is no longer the possibility * There was a possibility that players can be disconnected by using the / messenger_auth command in a module, now can not * When you die you will not have any negative life, but 0 * When you have a stack of books it will only read 1, not all * There is no time between bonus changes * Exploit has been resolved, it does not work anymore I did not pay too much attention to the client, you have the freedom to customize it as you want. I've removed quests, drops, store items, and all else for not taking the serverfile here and within 5 minutes to advertise with the open server. On this occasion I hope you will make your own drops, OX questions etc. For those who wonder what serverfiles I started -> Zearth2 (you can see this when you open the client). Serverfiles download : Serverfiles Cartof v4 Sources (server, binary, dump_proto, config) are for sale on a bundle, they can not be bought in pieces. Careful! I do not sell to anyone. For private message contact me on Skype unknown.rk or live: unknown.rk. Free support to those who purchase the sources. Please refrain from any unnecessary comments and sorry for my english.
    1 point
  44. There is a mistake with translating locale.lua and some other files. locale.levelup.prev_quest2 = gameforge.locale.levelup.prev_quest2 locale.levelup.prev_quest2 = "Level "up.prev_quest2 Should be: gameforge[LC()][2662] but looks like this: gameforge[LC()][2662]up.prev_quest2 locale.levelup.prev_quest2 First i made my Strings to normal, then to gameforge string in locale.lua there are heavily problems.. i dont know why.
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  46. M2 Download Center Download Here ( Internal ) Hi Metin2Dev Today I decided to share with you my first map. Note : If I forgot to put something in the archive, please leave me a reply. MapSize : 2 x 3 Download : [Hidden Content] The attr is in the folder with the map "forest_map"
    1 point
  47. M2 Download Center Download Here ( Internal ) Videos Download
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  48. I hope i say the Title with the right words for it i found this on a Chinese Site that is related to "Ymir Entertainment Co. Ltd" There are maskes for Old Armors that never have been seen before. and the first one i realy like because i never seen it in a "Black Color" I love it
    1 point
  49. M2 Download Center Download Here ( Internal ) Hey guyz, I made a quest checker that reads your quest and if it has any error then the program shows so. Download
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  50. M2 Download Center Download Here ( Internal ) Hello guys, today I wanna release my first map. The point of whole this is to get some feedback on how can I improve my future maps. Some screenshots from World Editor. Size : 3 x 3 Author : Siwy Creating Time : 'bout 2hours. External Links : -[1] Only map : [Hidden Content] -[2] Map with objects,textures, etc. [Hidden Content] -[3] Serverside [Hidden Content] I hope someone founds this useful ! Also I've added external links for download. Sorry for the inconvenience.
    1 point
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