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  1. Hi everyone, A couple of years ago, I posted this free release. Plenty of people have shared it claiming it to be their work, without giving me any credit whatsoever. Classic Metin2. Anyway, in case you've missed it, here it is. Enjoy
    3 points
  2. Hello, I come to bring you an itemshop design that I made years ago for one of my servers. It's free, for you Download: [Hidden Content] [Hidden Content] Password: [Hidden Content]
    2 points
  3. M2 Download Center Download Here ( Internal ) Download Here ( Latest Version ) This WE is a version compiled directly by me which includes infinite fixes and features. It's certain that you won't longer use the worldeditor_en! To make it simple, I wrote all the details about this feature and the common WE inside the relative config file: (called WorldEditorRemix.ini) ; Info: ; -) 100% translated ; -) granny2.11 ; -) F6 as Insert alternative ; -) many default features not present inside the worldeditor_en (probably, that binary was taken out from an SVN long time ago and resource hacked) such as Ins for all regions and skyboxes ; -) WASD UPLEFTDOWNRIGHT to move around (+asynchronous diagonally movements) ; -) UP-LEFT-DOWN-RIGHT to move around*10 (+asynchronous diagonally movements) ; -) config file for few things ; Output options by default ; few others such as default WASD movement ; whether or not Insert should let you go where you were before the press ; no MAI dump when saving atlas ; whether or not DevIL should compress and remove alpha from minimap.dds ; whether or not loading .mdatr building heights ; default textureset when creating maps ; overlapped tabs ; other stuff ; -) several bugfixes ; default title app name ; attempting to write to an empty textureset name when creating new maps ; ViewRadius doubled every load&save ; shadowmap.dds creation ; assert when saving atlas ; crash when adjusting height ; many buffer under/overflows ; *.mdc collision data saving (for game_test) ; not checking output options when loading maps ; water brush waterid bug (the id was increased until 256 each time the function was called; now it's based on the water height just like it should be) ; init texture map reload map crash and last 2px always blank ; square shape even for up/down height brushes ; add textureset texture button (+multiselection) ; remove textureset texture feature (just selecting a texture from the list and pressing DELETE) ; creation of empty textureset with index -1 (changed to 0) ; change baseposition button ; misspelled stuff ; skybox bottom image (nb: you also need a fixed launcher for this) ; removed boring CTRL requirement (to move the camera) when editing daylight/attr ; fixed refresh texture imagebox onKey pressing the down/up keys (like when onClicking them) ; fixed TextureSet file creation if not existing ; fixed new wolfman motion event handling ; fixed crash when editing animation attack bones and 00010.gr2 was missing ; fixed locale/ymir/mob_proto load (it autodetects the most common structures) and <map>/regen.txt load/save ; fixed ./group.txt load ; fixed load/save/edit <map>/regen.txt (very nice for "m" regens, untested for "g") ; load from PACK is available if pack/property is present! Be sure pack/Index exists! ; fixed multi-object selection crash ; fixed crash when previewing a missing texture ; fixed not clearing of old environment (e.g. skybox) when switching maps ; fixed not creating property folders in root tree (object tab) ; fixed object attachment in Model Tab ; fixed newly particles names in Effect Tab ; fixed crash when saving a .mse script with no mesh model ; fixed crash when inserting a lower gradient ; -) created new TextureSet field when creating new maps ; -) created new Change/Delete Texture buttons when double-clicking a texture ; -) created Background Music playback and Shadow Recalculate buttons ; -) created water height "set 0z", "+1z", "-1z" buttons ; -) server_attr generator ; -) every crash will generate a logs/WorldEditorRemix_{target}_{date}.dmp file useful for debugging ; -) implemented a "water path" mapsettings option (the launcher requires additional code) ; -) implemented a "wind strength" msenv option (the launcher requires additional code) ; -) the "encrypt data" feature does nothing (unimplemented) ; Note: ; 0) there are no regressions in this version! a bug here means it'd also be present in older WE versions too! ; 1) the shadow output option is tricky: when UpdateUI is called, shadows are hidden although the check is pressed (i implemented the shadow recalculate function for that) #fixed since v11 ; 2) the bgm player requires /miles and the fadein/out doesn't work until you load the map ; 3) the adjusting height button works only if mdatr height is detected ; 4) the Debug version is laggy when working on maps such as n_flame_dungeon and n_ice_dungeon (by default, because SphereRadius are intensively checked in SphereLib\spherepack.h) ; 5) if you load a map, the script panels (where you load .msa et similia) will have the camera perspective a little fucked up (0z instead of -32767z or 0x 0y -163,94z) ; 6) few tree objects are not movable and/or highlightable after placed on the ground and their selection is invisible (you can still delete 'em) ; trick: draw a square selecting a normal building and 'em, then move the building and you'll see all of 'em will be moved! ; 7) the server_attr generator will clean all the unused flags! attr[idx]&=~0xFFFFFFF8; ; 8) you can read files from pack/Index 'n stuff but be aware that Property will not be considered! #fixed since v15 ; 9) the MonsterAreaInfo features are laggy and buggy as fuck ; 10) even though you can select many textures at once (using ctrl+click on textureset list; for brushing or initializing a base texture), you can't delete more than one at the same time ; 11) the .mdatr height is tricky; if you move a building, the height will not be refreshed until you put a new building or whatever you want to trigger the update event ; 12) by default, the worldeditor tries to render only the first 8 terrain textures of a 32x32px region (nb: a 1x1 map is a 256x256 px region) ; 13) the minimap rendering cannot catch the buildings/trees inside the first 2x2 regions due a ymir cache fault and you need to set the camera to "see" them ; 14) when the textureset, environment, etc load fails, the old filename still remains loaded ; 15) the attr flag "3" (three) has no implementation, so don't use it! ; 16) load from PACK doesn't load texturesets from files for first (if they are already in pack/), and the object placer's object list will remain empty because it takes the list from property/ (and not from pack/property) ; 17) to save the regen.txt you press CTRL+S ; 18) if you enable the wireframe (f4) when on Attr Tab, you see the terrain all white ; 19) the water brush disappears when the camera renders the waterwheel small/big effect ; 20) the monster area info goes under ground if you're outside the relative sectree ; 21) the full skybox may be displayed only after the top picture has been added (if the other textures have already been inserted) ; 22) the slider in the Attr Tab is something like "16 photoshop layers" in which you can split your attrs; not so helpful and quite confusing sometimes ; 23) the fixed model - object attachment attaches static objects (hairs'skeleton will not mirror the playing animation) ; 24) in environment tab, if you insert lower gradients, you may end up with an out of range crash #fixed since v30 ; 25) brushes working out-of-screen/map-range may affect random terrain places ; TODO: ; A) look at more than 8 textures for region -> DONE ; B) create a shortcut to fix the #5 note -> DONE ; C) disable the radius <= GetRadius()+0.0001f check to fix the #4 note -> REJECTED ; the worldeditor_en calls this assert and, if ignored, the lag ceases to exist (this will not occur in source version) ; at least, if the release version is not a problem for you, use that in those few cases when .mse are abused and try to kill the debug one ; D) translation in more languages other than english -> REJECTED ; english should be enough! ; E) alternative path for d: -> REJECTED ; you can mount d as a subpath of c like this: ; subst d: "c:\mt2stuff" ; F) need to fix note #19 #25 -> TODO [shortcuts] ; ### SHORTCUTS ; # ESC(ape) Clean cursor ; # Canc(el|Delete) Delete stuff such as selected buildings ; # Ctrl+S Save map ; # Ins(ert) or F6 Save shadowmap|minimap.dds ; # F3 BoundGrid Show/Hide ; # F4 Render UI Show/Hide ; # F11 WireFrame Show/Hide ; # R Reload Texture ; # Z and X Decrease/Increase Texture Splat by 0.1 ; # CapsLock Show GaussianCubic effect if shadows are displayed ; # L-Shift+1-6 Show TextureCountThreshold flags (&2-7) as colors on the ground ; # L-Shift+8 Set Max Showable texture to 8 (de-fix note 12) ; # L-Shift+0 Set Max Showable texture to 255 (fix note 12) ; # H Refresh MDATR Heights (useful when you move an object) (fix note 11) ; # Y Set Perspective as default (fix note 5) ; # T Set the Camera to catch all the object on the screen (w/a note 13) then you'll be ready to press Insert/F6 ; # DO NOT HAVE AN OBJECT SELECTED WHEN USING THOSE SHORTCUTS (MW1-7) ; # MouseWheel+1 move cursor x rotation ; # MouseWheel+2 move cursor y rotation ; # MouseWheel+3 move cursor z rotation ; # MouseWheel+4 move cursor height base (1x) ; # MouseWheel+5 move cursor height base (0.5x) ; # MouseWheel+6 move cursor height base (0.05x) ; # MouseWheel+7 move cursor ambience scale (1x) ; # MouseWheel+Q move selected object height base (1x) ; # MouseWheel+9 move selected object x position (1x) (+asyncronous) ; # MouseWheel+0 move selected object y position (1x) (+asyncronous) ; # MW+RSHIFT+9|0 as above but *10x (+asyncronous) ; # MW+RCONTROL+9|0 as above but *100x (+asyncronous) ; # MouseLeft Insert Objects ; # MouseRight Move camera (it could require CTRL too) ; # SPACE Start move/selected animation in Object/Effect/Fly CB ; # ESC Stop animation in Effect/Fly CB [config] ; ### CONFIG OPTIONS VIEW_CHAR_OUTPUT_BY_DEFAULT = 1 VIEW_SHADOW_OUTPUT_BY_DEFAULT = 1 VIEW_WATER_OUTPUT_BY_DEFAULT = 1 ; WINDOW_HEIGHT_SIZE = 1080 ; WINDOW_WIDTH_SIZE = 1920 WINDOW_FOV_SIZE = 45 ; #100 = 1px (minimal px movement when pressing WASD) WASD_MINIMAL_MOVE = 100 ; came back from where you were before pressing Insert/F6 NO_GOTO_AFTER_INSERT = 1 ; disable MAI dumps when saving atlas and/or pressing Insert/F6 NOMAI_ATLAS_DUMP = 1 ; disable minimap.dds alpha saving and enable compression NOMINIMAP_RAWALPHA = 1 ; enable .mdatr height collision loading when moving on buildings or adjusting terrain DETECT_MDATR_HEIGHT = 1 ; disable fog when loading maps NOFOG_ONMAPLOAD = 1 ; refresh all checkbox configurations when loading maps 'n stuff REFRESHALL_ONUPDATEUI = 0 ; set a default mapname prefix when creating new maps ("" to disable) NEW_MAP_MAPNAME_PREFIX = "metin2_map_" ; display a default textureset when creating new maps ("" to disable) ; note: it loads the filepath if exists, otherwise it will create an empty textureset file NEWMAP_TEXTURESETLOADPATH = "textureset\metin2_a1.txt" ; create a default textureset as "textureset/{mapname}.txt" ; note: this option is not considered if NEWMAP_TEXTURESETLOADPATH is not empty. [before v24] ; note: this option is not considered if the TextureSet path input is not empty when creating a new map [since v24] NEWMAP_TEXTURESETSAVEASMAPNAME = 1 ; remove the weird attr flags from the generated server_attr SERVERATTR_REMOVE_WEIRD_FLAGS = 1 ; show diffuse lighting to object VIEW_OBJECT_LIGHTING = 1 ; path of mob_proto used for regen MOB_PROTO_PATH = "locale/ymir/mob_proto" ; select monster area info checkbox at startup VIEW_MONSTER_AREA_INFO = 0 ; brush cursor / object selection color RGB float between 0.0 to 1.0 (default: green -> 0 1 0) RENDER_CURSOR_COLOR_R = 0.0 RENDER_CURSOR_COLOR_G = 1.0 RENDER_CURSOR_COLOR_B = 0.0 Download: [Hidden Content] How To Map: This release will not cover this part. Look at CryPrime`s tutorials to understand how to do it. About the ServerAttr Generator: (since v14) This is a beta function but it should work fine. I tested it on gm_guild_build (1x1), metin2_map_a1 (4x5), metin2_map_trent (2x2), metin2_n_snowm_01 (6x6) and the result was the same as the blackyuko map editor. (I use a different lzo version and I clean deprecated and useless flags, so the size is different from this last one but the "final image" will be the same; using game_test to fix his server_attr will let mine and his perfectly equal byte per byte) I also give you the source code of my server_attr generator function. CLICK A server_attr file is based on all the attr.atr files merged into a one raw RGBA image and each one scaled from 256x256 to 512x512. After that, the image will be splitted into sectors of 128x128 px and each one compressed using lzo compression. The server_attr header is composed by the size of the map*4. (e.g. a 4x4 will have a 16x16 size with 256 sectors inside) (gj ymir CLICK) An uncompressed server_attr sector is just like this: CLICK (the sub 4 byte header is the size returned by the LzoCompress which indicates how much the compressed sector data are large) Each attr.atr is just like this: CLICK (the header is composed of 6 byte in total: 3 WORDs respectively for version, width and height; they are always 2634, 1, 1 so don't bother about it) A single attr.atr scaled from 256x256 to 512x512 will be just like this: CLICK You can use the game_test (from source) to perform few tasks like: Create a server_attr from a .mcd file (I won't suggest it) a <collision data filename> <map directory> Regenerate an old server_attr to server_attr.new using the current lzo compression and cleaning useless flag CLICK c <filename> Other stuff such as b to create a character instance or q to quit About the SkyBox Bottom pic fix: (since v21) Both metin2launch.exe and worldeditor.exe should be edited to see the bottom pic of the skybox. Ymir messed up the code wrongly flipping the bottom image. Open ./Srcs/Client/EterLib/SkyBox.cpp and replace: ////// Face 5: BOTTOM v3QuadPoints[0] = D3DXVECTOR3(1.0f, -1.0f, -1.0f); v3QuadPoints[1] = D3DXVECTOR3(1.0f, 1.0f, -1.0f); v3QuadPoints[2] = D3DXVECTOR3(-1.0f, -1.0f, -1.0f); v3QuadPoints[3] = D3DXVECTOR3(-1.0f, 1.0f, -1.0f); with: ////// Face 5: BOTTOM v3QuadPoints[0] = D3DXVECTOR3(1.0f, 1.0f, -1.0f); v3QuadPoints[1] = D3DXVECTOR3(1.0f, -1.0f, -1.0f); v3QuadPoints[2] = D3DXVECTOR3(-1.0f, 1.0f, -1.0f); v3QuadPoints[3] = D3DXVECTOR3(-1.0f, -1.0f, -1.0f); then recompile. Credits:
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  4. This will fix the use of if (window->IsType(UI::CBar3D::Type())) Example SetColor of Bar3D is not working because of this bug This bug is still available on official [Hidden Content]
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  5. Download [hide][Hidden Content] [Hidden Content]] Designed by @ TuoraArts using CMS by @ IonutRO
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  6. M2 Download Center Download Here ( Google Drive ) Download Here ( Internal ) I made a collection of official login, loading screens and wallpapers. There are over 100 picture, here is a quick preview: Don't worry, you will find categorized folders at the link, not in bulk. I may extend it in the future since there are more, mostly newer images. Regards, TMP4
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  7. Basic homepage to register and download client. Functions: Register Top 10 players Download Statistics Homepage developed by me in 2 hours [Hidden Content] [Hidden Content]
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  8. With this guide you can render map(s) to your login screen. Some server back in 2012 used this kinda login (DaRealFreak) and I found it pretty cool, so I did this tutorial maybe people will use it again. At def LoadMap(self): there is a list called environments where I set 17 location for you. You can edit/extend it as you wish. The client choose a random location from that list. Somebody will surely comment that it's make the client opening slower. Yes it does, but as you can see in the video that's minimal. Also if you use a client with intro video logo then it doesn't matter because that's longer than it's 1-1,5 second loading time. But if you think it's not acceptable then either optimize it somehow or stay with image background [Hidden Content]You can disable the environmental background by editing INTERACTIVE_LOGIN = 1 at the top to INTERACTIVE_LOGIN = 0. Here's a basic intrologin.py with this environmental background if you want to compare: Google Drive (or Metin2 Download) Original idea by DaRealFreak in 2012. Sincerly, TMP4
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  9. Hello Guys, today I bring you a simple CMS for your metin2 server. User features: Register Login Player and Guild ranking Downloads Change email Change password Warehouse password Character password Unbugg character Recover account password Admin features: Add post Edit post Delete post Ban user permanent Ban user for days Unbann user Add coins to players Remove coins from players Some others things: Enable/Disable Lycan in Ranking (disabled by default) Enable and set max accounts per email (disabled by default) Enable/disable register Block user login on site if banned option to change website language easily Send emails with SMTP(PHPMailer) and more... Its made with slim framework v2 and raintpl, supports PHP 7.0.0+ All changes can be made in 'vendor/init.php'. Required PHP Modules: session json pdo pdo_mysql filter sockets - optional If you use apache its necessary to activate mod_rewrite for friendly url or you get a 404 error. (for others web servers you can check slim framework documentation to fix possible errors) For localhost tests: I've found in levmud website a link for localhost tests, it contains some modifications to not call google recaptcha and some small changes in index.php Direct link: [Hidden Content] (outdated) Production link: [Hidden Content] (v1.2.1) Demo: [Hidden Content] Backup: Metin2 Download Demo user: admin | password: !Admin1! You can change server responses to english in init.php (SERVER_LANG, 'en') but all HTML files are in portuguese. Its free to use, share and modify. I'm not the owner. Hope its useful for someone Update - new version! ## [1.2.1] - 2022-03-01 ### Changed - Account creation and Login moved to individual pages. - Improved 'TopClass' ranking. ### Added - New option 'ENABLE_CAPTCHA' in /vendor/init.php. (set to false for localhost tests) ### Fixed - Fixed error when trying to login with BLOCK_LOGIN_SITE_USER_BAN enabled. - Fixed the possibility to access "deleted" posts.
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  10. Hello community, since there are a lot of topics and people here which have helped me with a lot of problems I had, I wanted to share with you a map I created some time ago to give something back. As the topic says, I named this map "Waterfall Island". Hopefully some of you will like this map and use it. Minimap: Inside of WE: Download Center Download
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  11. Download VDI ( FULLY UPDATED ) Alternative download links → SRC TAR (OUTDATED) or Client VS22 Source or CLIENT TMP4 BASE - Fully updated Updates List : #define ENABLE_AUTODETECT_INTERNAL_IP #define ENABLE_PROXY_IP #define ENABLE_PORT_SECURITY #define _IMPROVED_PACKET_ENCRYPTION_ // ��Ŷ ��ȣȭ ���� #define ENABLE_RING_OF_SECRETS #define __SKILL_COLOR_SYSTEM__ // Skill color system //#define __AUCTION__ #define __PET_SYSTEM__ #define __UDP_BLOCK__ #define ENABLE_ANTI_EXP #define BL_PARTY_POSITION #define __SEND_TARGET_INFO__ #define ENABLE_SEND_TARGET_INFO_EXTENDED #define ENABLE_WHISPER_RENEWAL #define ENABLE_DUEL_EFFECT #define BL_AUTOMATIC_OXEVENT #define ENABLE_EMOJI_SYSTEM #define __BL_ENABLE_PICKUP_ITEM_EFFECT__ #define ENABLE_PM_IN_GLOBAL_CHAT #define ENABLE_GLOBAL_CHAT #define __BL_KILL_BAR__ GAMEPLAY READY. Run & Enjoy DISCORD SERVER ( FOR QUESTIONS & IMPROVEMENTS ) Discord
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  12. Download GitHub Repository Synchronizes the character's position with the server and can be used to free them if they get stuck. If there is no available position within the available distance, the character will be warped to the village. .
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  13. Hi! In my opinion i added everything correctly, but i have some issues. When i add yang in game to myself or i change the character level with gm codes or i move somewhere else, the server doesn't keep these datas and im in always the same position with same yang and the same level. I can use the added yangs (to buy something from npc) but after a server restart it doesn't keep it(yang/lvl/position). I read the upper solution, maybe i have the same problem, but any idea where can be the mistake? Do you have any suggestion?
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  14. Download Center Internal Mega.nz GitHub Hi devs, I wanted to add this feature to my mainlines, being that this system is now considered standard in all servers. I downloaded the public version that emulated how the Pet System worked, but I decided to make my own (and am sharing it so you can test it for me as well) In game pic: Pros: Fewer lines of code (50 or so, versus 1200+ in the public system) By not using apply_type and value to assign the monster to ride, we will not lose a usable bonus Being horse-based, trivially it is code that has been tested for years. If you are on the mount and warp, you will still be on the mount at login (being that we use EnterHorse) You can take advantage of the horse name system with a few modifications You only get mount bonuses if you are riding it and not while it is summoned Cons: I couldn't find any Thanks to @ HFWhite for testing. You should at least have the mount costume system.
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  15. Thanks for the reply. I found a Korean Metin2 private server group and joined. Here's the link of the cafe: A live Korean group for Metin2, they're playing on local server And i found more Metin2 cafe's: https://cafe.naver.com/dongseokson https://cafe.naver.com/lmetin2sub https://cafe.naver.com/elley https://cafe.naver.com/metin2l https://cafe.naver.com/metinp https://cafe.naver.com/metintow https://cafe.naver.com/metincafe daum cafes: https://cafe.daum.net/metin2 https://cafe.daum.net/metin2love2 https://cafe.daum.net/metin24 https://cafe.daum.net/m2cafe Edit: I found a live Korean LOL! He read my message on naver but he didnt respond to me :(((. I think he is a YMIR personal because he has many topics on announcement channel. I typed back but i do not think he will respond F. Edit2: And if you want research something, use DeepL for translating. This is so good and im using this while searching something. Use daum and naver for searching too. Its like Google search engine on Korea.
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  16. Beta maps, Map1 and Map2 Minimaps on game (not sure but %80 i think) Warrior old wait animation
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  17. M2 Download Center Download Here ( Internal ) Hello since i was looking for this system and it was "hard" to find it because Sanii's page is gone, i had to put it together taking bits of code from here and there. It is full with all the fixes and working with armor and weapon costumes. With this system you can assign an .mse file to a Vnum via 1 single .txt file It is a nice system so everyone should be able to use it. Only thing left is to adapt it for Sash's/Wing's if someone want's to do that i can post it here. Have fun.
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  18. Download Alternative download links → MEGA or Github Renewal of the quest page, now with categories for each quest. Here are some previous below, Before implementing, please continue reading the topic. In order to make the quest page renewal work properly you will need to implement the following features below released by @ Mali. Required Dependencies You can skip the feature below as I have already included it in the tutorial. .
    1 point
  19. Free Editable Logo Template , resell is not allowed. DOWNLOAD Password: TuoraArts Join my Discord Server and dont miss exclusive releases. Want something unique? Contact me on Discord tuoraarts Website : tuoraarts.net Discord : tuoraarts
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  20. Download Alternative download links → M2DL (Without VDI) This is an german files creat from TMP4 edit by SolWayne ! ALL EDITS ONLY IN GERMAN HAVE FUN
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  22. Download Center Download Hello, I made this system 6 years ago, and it's time to share it, i guess.
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  23. Hello Community, since I wanted to publish something for the community again and I have heard from some people that they would like to have that they would like to have team titles that include all the important ranks, I thought I would recreate the Standard Metin2 GM Logo and share them with you. I've included the "gm.mse" file I used for the height, so you don't have to make any adjustments there. The following ranks are included: Community Manager, Developer, Event Manager, Game Administrator, Game Manager, Promotion Manager, Server Admin, Senior Game Master, Senior Game Admin, Staff, Supporter, Trial Game Master, Team Manager Download: Have fun with it!
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  24. GF Protos 24.0.4.0 Alternative download links → MEGA I did not include the item proto mask types and sub types.
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  25. Hello comunity, That's a small script for statistics Features: Show online players, created accounts, created characters, offline shops, created guilds, Small chart with players on kingdoms. Statistics and chart auto update without refresh page. Full responsive That's a small script developed in 10 minutes, if you like it i can develop it more to include more features Thaaaanks Download Alternative download links → Mega
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  26. [Hidden Content] Download -> M2DL (Update 2023-02-03) (IPS sometimes adds invisible characters when copying and pasting with IPS Code...) 24/08/2017: Polished up other functions. Added party_get_member_count, Added party_get_member_pids, Added clear_dungeon, Added table_get_keyword_index, Added table_is_any_subarray_containing_keyword, Added table_get_subarray_keyword_index 26/08/2017: Added table_shuffle. 12/12/2017: Added open_shop (Opens a shop without needing to use 2 lines of code); 30/04/2018: Reworked table_shuffle, since it was not working properly. Added InDungeon() [bool]. Added ToDungeonIndex(map_index) [int]. 01/06/2018: Added factorial (factorial(5) returns 120); 14/11/2019: (Did you miss me?) Updated the whole list, better code and even more functions! 25/12/2021: Added is_valid_number, is_integer_number. (safe funcs you should be using on numerical inputs) table_shuffle now creates a copy of the table and works on it instead of changing the table itself. The end result is the same, but the table passed as argument remains untouched. Reworked get_time_format. Renamed IsOdd to is_odd. 25/6/2022: Added get_gold_format Added BuildSkillListOfLevel Minor fixes. 25/10/2022: Fixed IntToRomanStr typo 29/01/2023: Rewritten. Added some new stuff. Provided more examples and data for each func. 20/03/2023: Added get_random_number_within_except(range_min, range_max, except_table). 25/04/2023: Added table_get_count(table). Added is_valid_num_field(num). Added is_valid_table_field(table). Added is_valid_func_field(func). Added time_remaining_until(os.date("%H:%M")). 11/05/2023: Added color_str(color, text). Updated some global calls for the latest globals.lua update. 26/09/2023: Added num_to_char(num). Added char_to_num(string). Added string_to_ascii_array(string). Added ascii_array_to_string(table). Added skill_level_to_id(num). Added skill_id_to_level(string). Added time_to_sec(num, string). (Kept the old separated functions for backwards compatibility) Little get_time_format improvement, it's still backwards-compatible. 01/24/2024 (last update): The func 'is_valid_number' now has an "allow_zero" arg. and default values. Added 'count_digits(num)'. Added 'get_nth_digit(num, index)'. Added 'generate_num_array(limit)'. Added 'get_time_after_seconds(sec)'. Added 'mirror_shuffle(original_table, shuffled_table, target_table)' Renamed BuildSkillList to BuildSkillList2 in order to avoid conflicts with the default func from ymir.
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  27. A fool came and gave you no peace and you blocked this fool. Let's see what will happen. additional: while coding the system i fixed a few errors related to mesenge_manager and made adjustments and p2p works. -> You can block or delete a player from the list by typing the player's name from the Messenger panel. There is also a block button inside the target buttons. M2 Download Center Download Here ( Internal ) Download Here ( GitHub )
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  28. Download Center Download BEFORE AFTER
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  29. Download Mega a free logo for those who need it keep it up! its my work, dont worry contact me for any kind of custom wok for your server.
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  30. M2 Download Center Download Here ( Internal ) SYSTEM : DOWLOAD VT : CLİCK
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  31. M2 Download Other Mirrors Download Here ( GitHub ) Download Here ( MEGA ) A Mini Version of the official chatting window renewal. All settings are saved in UserData/chatting/<character_name> using the cPickle module in C, a powerful algorithm for serializing and de-serializing a Python object structure, also used by Webzen.
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  32. ui.Board class example: [Hidden Content] CWindow object example: [Hidden Content] You can extend these logics
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  33. Hi guys, I created this topic to have a collection topic about removing unnecessary code. blocked_country_ip Limit_time More removed code:
    1 point
  34. M2 Download Center Download Here ( Internal ) Advanced Regen Editor I have worked in the past week on a new regen tool(made in C#-WPF) to make the life easier for the mappers/server owner between us. It is an advanced regen tool that includes all the basic functions + new ones such as: mob/group file viewer. Importing regen file. Remember information - Remember the last data entered such as direction, respawn time,count etc. Color Character by color(Mob-Red, Stone-Blue, Boss-turquoise, NPC-Belge, Group-Black). Add a character - Left click. Remove a character - right click on a character dot. Load MOB/Group information - select mob_names.txt/group.txt to view information on a data grid(shown on screen shots below). When choosing a group.txt make sure you have type field set on group. Ctrl Z Feature - Reverse action, that means that if you added a character it will be deleted and if you removed a character it will be added back. Separation of exported files - Files will be exported upon the type of the map character, if you had stone,boss and npc character then stone.txt,boss.txt and npc.txt will be generated. If you find any bugs, please reply here with the bug information in specific details. Please Like this thread if you find my tool useful! Ⓒ Metin2 Guild Wars. Version 1.0 Download Link: [Hidden Content] Update 06/10/2017: Zoom in/out feature has been added. View entities seperately feature has been added. Import regen bug has been fixed. Enjoy! Version 1.1 Download Link: [Hidden Content] Virustotal: [Hidden Content] Enjoy!!
    1 point
  35. M2 Download Center Download Here ( Internal ) Hey guys, Today I'm releasing the tutorial for Boss Effect Over Head. Picture of system: Download link: Pastebin tutorial (only): Special thanks to: @Syreldar @M.Sorin for some functions which I used in the tutorial. I believe someone will use that Have a nice day/night! Sincerely, ReFresh
    1 point
  36. M2 Download Center Download Here ( Internal ) Good Day! Composed by 2 files, hunting_quest_en.quest and questlib.lua Hunting_quest_en.quest questlib.lua Download LINK: [Hidden Content] The password is my nickname.
    1 point
  37. 1 point
  38. char_item.cpp comment this one: for me works
    1 point
  39. Hey, more systems will be added from time to time. Dont care if systems are public or still on sale. (The releases here are recodes) If you want a better UI-Design do it yourself. Code is by @CYN3, so don't even try to report. Systems are tested on Fliegev3. No support. Renewal Regen: Mega or M2DL Advance Items: Mega or M2DL MobileSell: Mega or M2DL Direct-sell: Mega or M2DL Inventory-sidebar: Mega or M2DL Add time to costumes: Mega or M2DL Minimap-Date & Time: Mega or M2DL Give item & equip quest-function: Mega or M2DL Thanks to everyone from sura-head. esp @CYN3 for putting in his time.
    1 point
  40. Download Metin2 Download Now complete pack ^^ Reupload: [Hidden Content]
    1 point
  41. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Hi guys, I observed that a person asked for the car pick with filters but they didn't give him the correct answer, and that some cheats have it, here is an example, i tested it in my Test Server and it works correctly, i hope not forgot to add some part of the code since. I finished the system a while ago, if you have one error tell me and i will resolve ?.
    1 point
  42. M2 Download Center Download Here ( Internal ) Link download : Mega Link VT: Virus Total Why post: Resellers for me are shits
    1 point
  43. M2 Download Center Download Here ( Internal ) Today I release a high-level map made by YMIR and used only in the now closed Korean server. It includes some unique mobs. Everything is in the package, except the regen which is buggy (the groups in regen.txt don't seem to have an entry in groups.txt), if someone wants to create a regen (With BlackYuko's Map Converter for example) I will add it to the package Map (client & server) , textureset and terrainmaps Mobs (client & server) and mob_proto Minimap [Hidden Content]
    1 point
  44. M2 Download Center Download Here ( Internal ) Hi all, I thought it would be cool to release something so I dug deep into my old folders and found this partially coded design. That was 7 months ago. Time flies I didn't changed much, just made a bg.psd so you can use the render or the bg somewhere else if you want to. Don't judge me it's from 2018, one of my first designs, the css is quite messy (so I minified it ), the bootstrap version is not the latest etc., and it's not even responsive but it could be. Preview: Download: Have fun with it.
    1 point
  45. M2 Download Center Download Here ( Internal ) Hey, Font Awesome is a font and icon tool based on CSS, LESS, and SASS. Official link to find your icons: FontAwesome It allows you to add vector icons to your website. Enjoy Sincerly, ASIKOO
    1 point
  46. M2 Download Center Download Here ( Internal ) Release Free Map Little City, without exp zone and without pvp zone. You can use it for trade or little capital map. Dowload: [Hidden Content] ScreenShoot:
    1 point
  47. Metin2(CN)_eterPacks_2017_03_25 Metin2 Download 18.0 isn't on live server yet.
    1 point
  48. M2 Download Center Download Here ( Internal ) Hey Guys I want to share a site for SOMetin2 server edit while you were online. Download: Click Credits: * NyBu (Flying Men Development) * Ayaka * Wered $$ Sorry for my bad English. Kings Regards Wered $$.-
    1 point
  49. If only we had an older client.. I have searched even on Korean websites but I couldn't find any client. Maybe I'll search in Chinese too but um searching a file 10-11 years old.. I have a friend from Korean (closed :'( ) server but I might not ask him because I don't think he can find it too..
    1 point
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