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quest anim_quest begin
state start begin
when 8001.kill or 8002.kill or 8003.kill begin
command("cheer2")
end
end
end
 

Just basic quest without  conditions  (For expample if pc.is_riding or pc.mount...)

You must have emotion mask.  I haven't time for making comprehensive quest, but i hope this help to you...

  • Love 2

plechi-frost-dungeon.gif

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  • 4 weeks later...

One way to do it is define this animations like emotions, add to bin file and use it like i wroite in last post

 

It's something to compile or what?

 

Can you explain how to add new animations, without replacing existing?

I just want to run animation on player, I know cmd method, but this works only for replacing original animations.

 

Regards!

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