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Showing content with the highest reputation since 09/25/19 in all areas

  1. File Name: WorldEditor ReMIX File Submitter: martysama0134 File Submitted: 27 Aug 2014 File Category: Tools Intro: This WE is a version compiled directly by me which includes infinite fixes and features. It's certain that you won't longer use the worldeditor_en! To make it simple, I wrote all the details about this feature and the common WE inside the relative config file: (called WorldEditorRemix.ini) ; Info: ; -) 100% translated ; -) granny2.11 ; -) F6 as Insert alternative ; -) many default features not present inside the worldeditor_en
    144 points
  2. Hi everyone! So, after serveral days of searching a tool that could change the texture path of a .gr2 file, I found the tool(probably all of you know it, the texture changer by marv). After that I tried to change the texture paths of some gr2 models of a weapon, and guess what, it didn't work. I'm gonna reupload the file, because I didn't seen it on metin2dev, and I'm gonna teach you how to use it. First of all, I don't know about others, but for me it didn't work to change anything with this (I'm running windows 7 x64 bit). Some of guys told me that this "texture changer" works
    110 points
  3. Hi there. While cleaning out "my closet", I found this thing I developed between 2014-2015 - maybe(?) - for my, at that moment, server. Since it's now closed, and I won't use it, I'm sharing it with you guys. Note: Didn't do the scrollbar, wasn't needed for me, so yeah. Now, let's start with opening your locale_game.txt and adding these lines: QUESTCATEGORY_0 Main Quests QUESTCATEGORY_1 Sub Quests QUESTCATEGORY_2 Collect Quests QUESTCATEGORY_3 Levelup Quests QUESTCATEGORY_4 Scroll Quests QUESTCATEGORY_5 System Quests Alright, now find your characterwindow.py (uiscri
    103 points
  4. Hi, here I publish my edit of the public Render Target System. I hate it, when people earn money with public systems. Preview: https://i.gyazo.com/f1529844682e872a6c580c27b2daa289.mp4 DL: https://mega.nz/file/HQsmRSpJ#kHpxAZ91QccFi3gDGVVjM4RzyJNAuNm9qfywvMeObWQ Original Thread https://metin2.dev/board/index.php?/topic/20550-rlsrendertarget/&tab=comments#comment-111384
    101 points
  5. Hey there, I have an Halloween gift for you all. i have been working for a few hours on official like element image on target window(See screenshots below). When you click on a mob if it is defined as elemental, it will open an element image in addition to the target window. Don't forget to hit the like button! (C) Metin2 guild wars - coded by [GA]Ruin - 27/10/2017 (I create custom metin2 systems in c++/python. if you want a custom system send me a pm and we can talk over skype). Client files: element_image_client_files.rar Let's begin! Server Si
    98 points
  6. Hey, Today i will share how can you change the Whitemark in Minimap with a new one. I saw that there is a topic in Questions & Answers but seems not complete so. Minimap Whitemark - New Download: Minimap Whitemark.rar
    80 points
  7. EterNexus File Archiver View File File archiver for Metin2 with GUI made by Crysus Technologies. Please note, you will need Microsoft Visual C++ 2010 Redistributable Package installed to use this software. 32-bit download: http://www.microsoft.com/en-us/download/details.aspx?id=5555 64-bit download: http://www.microsoft.com/en-us/download/details.aspx?id=14632 Screenshots: EterNexus_1.0.3.1a.rar Submitter Rumor Submitted 02/03/14
    76 points
  8. Hello everyone ! I've been away from metin2 for about 6 months and i've get back from less then a month and made thoes systems , i've start selling them but i didn't sell it to anyone and i got bored from metin2 again so i'm going to release it and go off from metin2 for ever . about the Advance Refine System here some info: so download and have fun Advance Refine System.rar Soul Bind System.rar Cheque System.rar
    67 points
  9. Hello There. I publish here this system i hope that this help you a bit with this you can hide your costume if you dont like it here is a gif: (if I forgot something just say it ) (this system is not complete yet you can hide only your costume no hairstyle,sash,weapon) costumewindow.rar (This system is not mine! i just found the source function and made the python codes and quest)
    67 points
  10. Hi there devs, Its been a while since my last release and probably this will not change, but I had this guide in my head for like a year now. In my last ~2 years while I was working in the AE team various devs came and go, and this kind of guideline would have been a huge help and could prevent lots of errors. I have been in the dev scene for more than 10 years now and (as some of you may already noticed) one of my main interest has always been making more and more user friendly and complex UI objects/interfaces and along the road gathered tons of experience. You won't
    55 points
  11. Hi ! Today ThunderCore Society will offer you a special tool for Granny3D Models. Note: That tool isn't for begginers and we don't offer suport for that. We hereby inform you that we take the copyrights file and his contents because ThunderCore Society has paid to perform this work. Attention: NonCommercial — You may not use the material for commercial purposes. NoDerivatives — If you transform, or build upon the material, you may not distribute the modified material. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others fr
    54 points
  12. Screenshot Serverside - C++ [*]packet.h: search for HEADER_CG_ITEM_DROP2 = 20, & paste HEADER_CG_ITEM_DESTROY = 21, under it. [*]packet.h: search for typedef struct command_item_drop2 { [...] } TPacketCGItemDrop2; & paste typedef struct command_item_destroy { BYTE header; TItemPos Cell; } TPacketCGItemDestroy; under it. [*]packet_info.cpp: search for Set(HEADER_CG_ITEM_DROP2, sizeof(TPacketCGItemDrop2), "ItemDrop2", true); & paste Set(HEADER_CG_ITEM_DESTROY, sizeof(TPacketCGItemDestroy), "ItemDestroy", true); under it. [*]input_main.c
    52 points
  13. Hello, Working on some new stuff I found out that current implementation of event looks a bit tricky. Due to this fact I basically deciced to re-implement it in C++11 providing up to date tech. Don`t forget to take a look at this topic before you start: https://metin2dev.org/board/index.php?/topic/305-src-compile-with-gcc48-c11-and-optimized-flags/ So lets begin. Add include into the main.cpp: #ifdef __NEW_EVENT_HANDLER__ #include "EventFunctionHandler.h" #endif And add this into main function before: while (idle()); #ifdef __NEW_EVENT_HANDLER__ CEve
    44 points
  14. This is a revised version of an old thread. Following this How-To, you will have a better customizable solution for the aspect of your quests. You will be able to choice amongst: quest icon, text color, blink effect (like whisper buttons) How To You just need to replace 2 little things: I) In interfaceModule.py, replace BINARY_RecvQuest with: http://pastebin.com/TAk9bx92 II) In questlib.lua, replace send_letter_ex with: http://pastebin.com/wDYjJdnp Explanation: -the 2° argument of send_letter_ex will support multiple parameters: -green|blue|purple|golden|fucsia|a
    38 points
  15. There you go, uiCharacter.py and characterwindow.py for you to compare with yours. characterwindow.py uicharacter.py
    38 points
  16. Hi ! Today ThunderCore Society will offer you a special tool for 3d MAX Software. Note: That tool isn't for begginers and we don't offer suport for that. We hereby inform you that we take the copyrights file and his contents because ThunderCore Society has paid to perform this work. There exists an "readme" file that contains some informations about how to install the script. Attention: These files are under copyright and licensed by ThunderCore Society. Any violation of the license may result in suing. Attribution — You must give appropriate credit, provide a link to the licens
    37 points
  17. Write me on Discord: Volvox#7662 Bug-Fix for all others. Preview is now only on Items in Inventory UiToolTip-Fix.txt
    37 points
  18. Hey, I want to share a fix about the SKILL_MUYEONG, Official fixed this before some months ago, but nobody care in such details so we still have the same issue in our servers. The SKILL_MUYEONG is still attacking while you riding but doesn't make any damage. Preview with Fixed SKILL_MUYEONG while you riding: https://gyazo.com/9d82030819c94f8e39752ca466fb68c3 Download: SKILL_MUYEONG.rar
    36 points
  19. Hey, I will share a function (Set Atlas Scale) that you can set your own scale in your Atlas Window. As you can see in the Preview the Atlas is bigger than the default. You need to have good quality of Map Image, I think you can use World Editor for this. Preview: Download: SET_ATLAS_SCALE.rar
    35 points
  20. NextUpdate will include Hair https://gyazo.com/7f42469a5eb30f2d7dbd57ee2caaa5b4 UiToolTip-Fix_2.0.txt UiToolTip-Fix_3.0.txt 2.0 -> Rüstung Costüme/Waffen 3.0 -> Hair bug Fix + On/Off Render Target on Gameoptions
    33 points
  21. Hey guyz, I just made a regen creator. Here's a how to use GIF: Download (EN and HU version too): metin2_regen_creator_by_distraught_EN.exe metin2_regen_creator_by_distraught_HU.exe
    33 points
  22. Hello everyone. Let me share these with you here. This post contains everything for the recent[v20.1.5.1 05.05.2020] item and mob proto structure. About the mob_proto it might be some false data, but it's okay , it is impossible to figure out totally from clientside only. I am going to explain my thoughts about the new AI Flags as well as about everything I know, or think. enum EMisc { CHARACTER_NAME_MAX_LEN = 24, MOB_SKILL_MAX_NUM = 5, ITEM_NAME_MAX_LEN = 24, ITEM_LIMIT_MAX_NUM = 2, ITEM_VALUES_MAX_NUM = 6, ITEM_APPLY_MAX_NUM = 4, ITEM_SOCKET_MAX_NUM = 3, CHAR
    32 points
  23. A small detail, but how nice to look at I prepared the effect in two versions, with dark smoke and white smoke. DOWNLOAD: https://mega.nz/#!j0F21SzK!jhPrDTcjN7x2kCfJEtT1g8hkOVMTMPN0FbEf6SQKXRg
    32 points
  24. v19.6.15 Valentine update New pet with 2 textures New sash locales with protos In the item_proto.txt there is a false tabulator character as '\T' instead of '\t', a simple replace in file solves it. In the item_proto_my.txt there are missing from the header line the applytype3 and applyvalue3 field names. It will be solved whenever I wil have the time for that.
    31 points
  25. v19.6.7 Includes(all last modified files): New map New pet New boss New minigame gui elements New effects for the elemental refined weapons Locales(protos below) v19.6.7 Protos: Download v19.6.8 Locale w/ protos: Download
    31 points
  26. Welcome to QuantumCore, most people always told you me you are crazy, that's a waste of time don't do that. But I don't care and still started this project, mostly as a learning process. So what is QuantumCore you ask? QuantumCore is basically a server emulator for Metin2. In comparison to what we currently mostly use this doesn't use any source code by Ymir/Webzen and is a full reimplementation of the 40k server. This project is still in work and far from being completed. So why do you already create a thread for this? First of all we need fe
    30 points
  27. Introduction Hey, since I'm often asked if I can make an example for this or that in Python, I just post some of these examples in this thread from time to time. Usually they just end up in my trash (that's why the collection is small for now) but maybe it will help some of you to learn something. You are also welcome to post examples here and I will add them to the startpost. You have a wish for a certain example? Then write it in here. PS: These examples are designed very simple, so that they can be understood. Examples ui.Co
    30 points
  28. Hey everybody! Long time no release, so I would like to share this small stuff with you. With this you can change the values of the bonuses in an item. There are two types of the new switcher: Normal: rolls the bonus values from all of the available values (value0=0) Plus: sets the bonuses to the max. value (value0=1) Demo: Download ps.: any problem appears, just tell us in comment.
    30 points
  29. Hello, Didn't know whether to place this subject either here or on guides but since I'm gonna not only share the mitigation but also express my conclusion about this issue and further after-effects. Only part of codes are attached below. For methods definitions + headers jump here: https://github.com/xRDA/Metin2-Handshake-Mitigation/ 1. Vulnerability overview. Any kind of tcp application is required to have a server (anda client). Once a server is launched it's binded to appropriate socket and set on listening for further connections (in a cutoff, navigate here for more pre
    29 points
  30. A small fix for those who value details. The first picture presents the problem, while the next one presents the solution. Download: https://mega.nz/file/3hEXFAoA#OLxI30j0ItZCPadr5UZFZnZIZ8537n_9b8OEs9lEdC8
    28 points
  31. Today I bring you another exclusive release from Tim. This time is the granny.dll compatible with Granny 2.8 models and new binaries. Included for completeness is the already public granny DLL for the old binaries, and the bulkconverter.exe tool. What can I do with this? You can use granny models from any Granny version up to 2.8 in your client. How do I use this? Just replace the original dll in your client. Please note, it only works on original, packed client binaries. A tool (bulkconverter.exe) is provided so you can easily convert your current models to 2.8 for bes
    28 points
  32. v19.6.12 XMas Patch msm files Includes(latest modified files): New pets New mounts New costumes Locales(protos sunday [15th]) Example pictures:
    28 points
  33. Hi everyone. The time has come, and sorry for this late. What is this? Check the base version on this video: Necessary functions: It doesn't hurt to know: Need a bit of knowledge of programming, especially for implementing the python parts. You need to see the whole python core of metin2 how it works to understand what, why and how. Regarding to 1. and 2. this release is not for beginners. It has been tested on test and a live server too, small problems what appeared has been fixed. MouseWheel is not included, but publi
    27 points
  34. https://github.com/blackdragonx61/Metin2-CHANNEL-STATUS-UPDATE --------------------------------- ---------------------------------
    26 points
  35. https://github.com/blackdragonx61/Compare-Item-Tooltip Video:
    26 points
  36. GF v20.2.5 patch. Contents: Summer costumes(pirates) with hairstyle + crab pet (w/ 2 textures) - m00161 locales w/ unpacked protos root(msm+txt files) + dumped metadata w/ builtins Lots of files has been modified I didn't check them. But finally they have removed the old metin2_patch_*, outdoor*, blabla files. Now they have only m0*, no more douple or triple files in the client packfiles. From the offficial announcement they have fixed some model issues as well as this too: img. PS. The mob_proto.txt files are corrupted, because of my tool, it had a small synt
    26 points
  37. Hi everyone, Since I have just set up a new server using the latest versions of both FreeBSD, I took the chance to come back and make a little contribution to my old forum. NOTE: MySQL 5.7 and newer deprecate the PASSWORD() function and thus requires changes on the source and on your website code. Install MySQL 5.6 instead if you are not ready for this - these instructions should work just fine with it, except for the my.cnf path 1. Physical server setup I divided this guide into three parts; hardware setup, OS and MySQL. Previous to
    26 points
  38. Hey y'all. Question has been given, let me know.
    26 points
  39. V19.5.9 New pet, mount, costumes. Locales&protos: Download
    26 points
  40. Halloween sashes in three variants Download: https://mega.nz/file/GhUwTZJK#bR_ziQLtfrlK7QuAY84UdZAILXgxDAzAW1Wo4Gq_qbE
    25 points
  41. Hello, I publish the light version of my ProtoReader here, the light version has one functionality. It converts client item_proto and mob_proto the their server version Input: item_proto mob_proto Output: item_names.txt item_proto.txt mob_names.txt mob_proto.txt Its fully automated just double click on it when its in the same folder as the item_proto and mob_proto. It works like dump_proto but in reverse. Attention! Not every value is included in the clientside proto tables it could happen that you have to change some values on your own. ProtoReader is for old item_proto
    25 points
  42. Holly kebab! This code looks like chernobyl.
    25 points
  43. https://github.com/blackdragonx61/Metin2-Discord-Rich-Presence Create app at here:https://discordapp.com/developers/applications/ Copy CLIENT ID Then change Discord.h/DiscordClientID Add images at here: example my image's name is image1 You can also use smallImageKey and smallImageText
    24 points
  44. Hello. Demo: Mega.nz
    24 points
  45. The WorldEditorRemix v26 is out! (after 5 years) The v24 was compiled with vs2010, but the v26 is compiled with vs2019. If you find any regressions, report me all of them. (for the download, check the mediafire folder) Changes: Fixed locale/ymir/mob_proto load (autodetect struct) Fixed <map>/regen.txt save/load/edit (very nice for "m" regens) Fixed ./group.txt load Added water texture change in msenv (you need additional client c++ code; ignore it for now) Added wind strength change in msenv (for speedtree; you need additional client c+
    23 points
  46. Download https://i.imgur.com/XvtuWyy.gif[/img] Video: https://i.imgur.com/XvtuWyy.mp4
    22 points
  47. https://github.com/blackdragonx61/Metin2-Loading-Tip-Info It's giving random informations about game at loading window. Edit LTipList for special map's informations. Group "Normal" has global informations. If you don't add any special map index at LTipList, you will see global informations. One thing you need to know, special informations not working at "First Login", because warpmapindex is zero at login. So you will see global informations.
    22 points
  48. Hi guys, I guy reported to me a weird bug about shamans w/m which are skipping collision when they are too fast to attack. On default source files it is still an unresolved bug which appear when the shaman's attack speed is more than 145/150. here a video which show how it is not getting the damage text for each hit on the stone. here the FIX. ATTENTION: Since the problem is the InvisibleTime on Attack.msa which it is too high, we could think to reduce it without need to edit nothing in our source (and it may be mor
    21 points
  49. I will show you how to easily create animations. Do you know this animation? You must have seen her on some server. It would seem that someone went to the trouble to match her with metin, right? This is just the first impression. If you deal with models in metin then you will do such animation in a simple way. Here is a page with thousands of different animations. All you have to do is load your model in FBX format and the animations will adapt themselves. Then you save the file and later adjust it slightly in the program, because the animation does not include hair bo
    21 points
  50. thanks alot, plz upload element_image_client_files.rar
    21 points


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