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  1. Well, as I read the first comments I thought "Ohh yeah.." interesting facts about Aeldra. But after I continued to read everything has changed into one big "What The Fuck is going on here". Since when are there such devious snitches in this scene? I mean that is quite interesting. You are in this scene and you rat out your own Colleagues? That is not exactly the fine English way... However, this is a Forum were the Community should help and support each other and not rat each other out to the "GF". I never heard about these actions before.. I am speechless. Well, even if you are perhaps only telling fantasies @teatone, your behaviour will be certainly not supported by me. Despite all this, I wish you all the best on your further journey. You are no longer welcome here! (order to stay away (domestic authority)) Best regards Raylee
    2 points
  2. M2 Download Center Download Here ( Internal ) Hi there devs, I made some new reload commands about 2 weeks ago and published a tutorial about it on our Hungarian forum (you may saw them in the samurai core) and today I had some time to make the translation. What can I reload now? refine_proto (this is the only one which is not mine, its @xP3NG3Rx's, and already public here, but I added it, because I think this package has to contain it ) command: /reload p shop_item table (npc's shops) command: /reload p item_attr && item_attr_rare table; command: /reload p etc_drop_item.txt, mob_drop_item.txt, special_item_group.txt; command: /reload drop group.txt, group_group.txt; command: /reload group regen.txt, npc.txt, boss.txt, stone.txt (only on the current map) command: /reload regen because of the new "reload regen" command, I had to write a new purge command that destroys all mobs, npcs, stones (and so on...) on the current map, so I added a new /p map command to the "/p" commands that are already exists (no, the "/p all" only destroys the mobs on the current sectree (current block)) also I had to create a new command that stops all the regens (and ofc. deletes them from the memory) on the current map, so I added a new "/free_regens" command (because why not ) Its only deletes the loaded regens, and prevents the mobs from respawning (its not necessary to use this before the /reload regen) Known bug Well its not a serious problem, but for some unknown reason, when I'm debugging the core on windows server (no, not debug mode, but vs 13's debugger) and I try to do /reload regen, the core starts to consume ~40% cpu, and doesn't want to do anything (so stops working, but doesn't crash). It has no affect on FreeBSD and release or debug mode (without visual studio's debugger) on windows. game/src cmd.cpp cmd_gm.cpp input_db.cpp shop_manager.cpp refine.cpp char_manager.cpp char_manager.h item_manager.h item_manager_read_tables.cpp mob_manager.h mob_manager.cpp char.cpp sectree_manager.cpp regen.h regen.cpp shop.h shop.cpp db/src ClientManager.cpp And finally let me wish you all good luck for the setup If you have further question(s), remark(s), or anything that you want to ask or suggest, feel free to post it here, or send it in PM. If you get error(s) please upload the affected (and edited) file to [Hidden Content] and link it in your post, to make my work easier and probably I will be able to help you only in one post, so please spare me from asking basic requests like "Could you upload...". Thank you Have a nice day, ~masodikbela
    1 point
  3. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Before: After:
    1 point
  4. M2 Download Center Download Here ( Internal ) İ find it another board, maybe it necessary. Download
    1 point
  5. #closed If you bought the dungeon from @.plechito' do not hesitate to contact him. I am sure you will get support. Otherwise I assume that you are using a ripped version. Regards Raylee
    1 point
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  7. afaik if you're going for WAV you need to be cautious about the bitrate of your file. If you do not set it to the supported range you'll encounter exactly this issue. It's not the converters fault, it's a setting you may be able to change in almost any converter.
    1 point
  8. Your faulty line is: self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor) How does TITLE_NAME_LIST look like? And what is your grade? Most likely your title (Pvp title) mismatches and therefore the 'grade' value is higher than your list of titles. This leads to your issue. Check if you made some changes there and if everything is correct like it should be.
    1 point
  9. M2 Download Center Download Here ( Internal ) [Hidden Content]
    1 point
  10. I thought the same at first I've read his bullshit painted message. As he sold his shit for hundred thousands of dollar now he can open a kebab-stand and be unique. Better to not answer to him, just ignore like all of the idiots must be ignored. Like this:
    1 point
  11. Can you f..... go away and stop spamming forum with your shits please? Nobody cares about your messages with no logic, you just searching for attention.
    1 point
  12. The only variable in the formula is "k" which is the skillpower vaiable and ranges from 0.05 at level 1 to 1.25 at P. You have to ways of accomplish what you want, edit the formula to reach the cap you want at the current rate of change which implies intermediate values will follow the function. For example: or you can totaly remove the formula and manually enter the values from level 0 to 40 in a declared array accessible by the function short m_PartyAttackBonus[41] = { 1,2,3,4,5,/*YOUR 41 values here*/... }; and then change int Bonus = m_PartyAttackBous[ch->GetParty()->GetLeader()->GetSkillLevel(YOUR_LEADERSHIP_SKILL_VALUE)] it would be better if you add a check if the party leader exists( if (ch->GetParty()->GetLeader()) ), maybe it is not needed but you would want to test it before (having two chars in group with the leader logging off while the party member is attaccking monsters so he is constantly checking for those values)
    1 point
  13. Thank's God, we have a superhero here, in our forum! I can truly say, that thanks to your hard work, and all your professional and even more detailed reports to Gameforge, Aeldra went down. It's your achievement. No one can take it from you. You was so damn good, and your words was sharper than a Hattori Hanzo sword. Please, keep doing that, I believe in you. You will save the Metin from apocalypse, and your name will be in the history books. I also think, that Gameforge should hire you, as a professional server reporter. What a great opportunity would be, for such a narcisstic,deluded, pathetic, WANNABE person. God bless you, my friend.
    1 point
  14. Hello, Quick back story, those are official from early 2014 pretty much, they contain SG sources, nova sources (2014+) and some wolfman prototype. Those are a small part of a big leak that occured in 2014. It contained Metin2 sources, Metin1 sources as well as Inferna sources. We currently have two theories that are sometimes called official theories but we can't really know who to trust. I am going to be short: It was either a leak made by an employee that copied the file and sold them later on. Or it was downloaded from their server after someone exploited a breach in it. Ever since, we never had any more leaks, might it be core or sources like we had from 2008 to 2014. The only "leak" was an uncythonized root from 2018 because they forgot to cythonize it.
    1 point
  15. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) I saw this feature when playing PUBG
    1 point
  16. Good idea, thanks for release. But here's one thing, C++ doesn't work like this, you did two loops and in the second loop you're trying to continue with the next iteration in the loop of iterator i, but this will not work, you continue the dmiss iterator, not i. Basically what you did is: for (int i = 0; i < 5; ++i) { for (int j = 0; j < 3; ++j) if (j == 2) continue; std::cout << i << std::endl; } // 0 1 2 3 4 You need something like: [Hidden Content] But in your case just for check two values, you don't need nested loops, using a simple condition for state OFF and FADE_OUT it's enough, also you should create StopAllSound2D function and use auto for all references/pointers. void CSoundManager::StopAllSound2D() { for (uint8_t i = 0; i < CSoundManager2D::INSTANCE_MAX_COUNT; ++i) { const auto pSoundInstance = ms_SoundManager2D.GetInstance(i); if (pSoundInstance) pSoundInstance->Stop(); } } void CSoundManager::MuteSound(const bool bFadeIn) { m_isMuted = !m_isMuted; if (m_isMuted) { StopAllSound2D(); StopAllSound3D(); } if (bFadeIn) { for (uint8_t i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i) { const auto rMusicInstance = m_MusicInstances[i]; if (rMusicInstance.MusicState == MUSIC_STATE_OFF || rMusicInstance.MusicState == MUSIC_STATE_FADE_OUT) continue; const auto pSoundInstance = ms_SoundManagerStream.GetInstance(i); if (pSoundInstance) m_isMuted ? pSoundInstance->Pause() : pSoundInstance->Resume(); } } char buf[15]; _snprintf(buf, sizeof(buf), "Mute %s.", m_isMuted ? "Enabled" : "Disabled"); IAbstractChat::GetSingleton().AppendChat(1, buf); }
    1 point
  17. Yes, these textures r generated by 3ds max (but first u need to create a light scene with objects). In the material editor select the right type (name it correctly) and lightning map add as a second channel (default texture as a first channel). Or if there r lighting textures (objects from another game) then u need to recreate the UVW for all objects in the scene - but it can take a lot of time.
    0 points
  18. Big thanks for @HITRON for the solution! EterPythonLib/PythonWindowManager.cpp Find: void CWindowManager::__ClearReserveDeleteWindowList() { for (auto pWin : m_ReserveDeleteWindowList) delete pWin; m_ReserveDeleteWindowList.clear(); } Replace: void CWindowManager::__ClearReserveDeleteWindowList() { // The above code not need, cause is cleaning it anyway from the vector i think. m_ReserveDeleteWindowList.clear(); } #closerequest
    0 points
  19. I'm not 100% sure but probably its managed on client source level with matrices of texture, depth stencyl, and such by Direct3d8
    0 points
  20. Hello, can anyone here tell us why Aeldra is closed? I used to play this Game 2 years and now is closed without any update from the Owners.
    0 points
  21. Hi guys this is markus, working for Valve, I must say we indeed closed the servers mentioned for being ilegal copies of our beloved and usual Minecraft.
    0 points
  22. Some guy @teatone slept with and never responded to his texts
    0 points
  23. The project was terminated by me on notice. No further explanation is needed. https://metin2.download/picture/04Nei533B1spb2eU68OdVKxv0uay4wL2/.png https://metin2.download/picture/68t7k6In18oL76nQ2g87jssw6R7njWsV/.png Everyone will know RASCOLN. I'm sorry for your effort and your waste of time. Have a nice day.
    0 points
  24. "Pregunta."; I think its not official in src.
    0 points
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