Former Staff flygun 304 Posted March 29, 2015 Former Staff Share Posted March 29, 2015 Hello guys I'm still newbie with c++ so i'm testing new thing [HOW-TO(C++)]Take Exp after duel ok this HOW-TO will show you how to take or give(change) exp or gold or other point from this list enum EPointTypes { POINT_NONE, // 0 POINT_LEVEL, // 1 POINT_VOICE, // 2 POINT_EXP, // 3 POINT_NEXT_EXP, // 4 POINT_HP, // 5 POINT_MAX_HP, // 6 POINT_SP, // 7 POINT_MAX_SP, // 8 POINT_STAMINA, // 9 ½؛إ×¹ج³ت POINT_MAX_STAMINA, // 10 أض´ë ½؛إ×¹ج³ت POINT_GOLD, // 11 POINT_ST, // 12 ±ظ·آ POINT_HT, // 13 أ¼·آ POINT_DX, // 14 ¹خأ¸¼؛ POINT_IQ, // 15 ء¤½إ·آ POINT_DEF_GRADE, // 16 ... POINT_ATT_SPEED, // 17 °ّ°ف¼سµµ POINT_ATT_GRADE, // 18 °ّ°ف·آ MAX POINT_MOV_SPEED, // 19 ہجµ؟¼سµµ POINT_CLIENT_DEF_GRADE, // 20 ¹و¾îµî±ق POINT_CASTING_SPEED, // 21 ءض¹®¼سµµ (ؤً´ظ؟îإ¸ہس*100) / (100 + ہج°ھ) = أضء¾ ؤً´ظ؟î إ¸ہس POINT_MAGIC_ATT_GRADE, // 22 ¸¶¹°ّ°ف·آ POINT_MAGIC_DEF_GRADE, // 23 ¸¶¹¹و¾î·آ POINT_EMPIRE_POINT, // 24 ء¦±¹ء،¼ِ POINT_LEVEL_STEP, // 25 ار ·¹؛§؟،¼ہا ´ـ°è.. (1 2 3 µة ¶§ ؛¸»َ, 4 µا¸é ·¹؛§ ¾÷) POINT_STAT, // 26 ´ة·آؤ، ؟أ¸± ¼ِ ہض´آ °³¼ِ POINT_SUB_SKILL, // 27 ؛¸ء¶ ½؛إ³ ئ÷ہخئ® POINT_SKILL, // 28 ¾×ئ¼؛ê ½؛إ³ ئ÷ہخئ® POINT_WEAPON_MIN, // 29 ¹«±â أض¼ز µ¥¹جءِ POINT_WEAPON_MAX, // 30 ¹«±â أض´ë µ¥¹جءِ POINT_PLAYTIME, // 31 اأ·¹ہج½أ°£ POINT_HP_REGEN, // 32 HP ب¸؛¹·ü POINT_SP_REGEN, // 33 SP ب¸؛¹·ü POINT_BOW_DISTANCE, // 34 ب° »çء¤°إ¸® ءُ°،ؤ، (meter) POINT_HP_RECOVERY, // 35 أ¼·آ ب¸؛¹ ءُ°،·® POINT_SP_RECOVERY, // 36 ء¤½إ·آ ب¸؛¹ ءُ°،·® POINT_POISON_PCT, // 37 µ¶ ب®·ü POINT_STUN_PCT, // 38 ±âہ ب®·ü POINT_SLOW_PCT, // 39 ½½·خ؟ى ب®·ü POINT_CRITICAL_PCT, // 40 إ©¸®ئ¼ؤأ ب®·ü POINT_PENETRATE_PCT, // 41 °üإëإ¸°ف ب®·ü POINT_CURSE_PCT, // 42 ہْءض ب®·ü POINT_ATTBONUS_HUMAN, // 43 ہخ°£؟،°ش °اش POINT_ATTBONUS_ANIMAL, // 44 µ؟¹°؟،°ش µ¥¹جءِ % ءُ°، POINT_ATTBONUS_ORC, // 45 ؟ُ±ح؟،°ش µ¥¹جءِ % ءُ°، POINT_ATTBONUS_MILGYO, // 46 ¹ذ±³؟،°ش µ¥¹جءِ % ءُ°، POINT_ATTBONUS_UNDEAD, // 47 ½أأ¼؟،°ش µ¥¹جءِ % ءُ°، POINT_ATTBONUS_DEVIL, // 48 ¸¶±ح(¾ا¸¶)؟،°ش µ¥¹جءِ % ءُ°، POINT_ATTBONUS_INSECT, // 49 ¹ْ·¹ء· POINT_ATTBONUS_FIRE, // 50 ب؟°ء· POINT_ATTBONUS_ICE, // 51 ؛ù¼³ء· POINT_ATTBONUS_DESERT, // 52 »ç¸·ء· POINT_ATTBONUS_MONSTER, // 53 ¸ًµç ¸َ½؛إح؟،°ش °اش POINT_ATTBONUS_WARRIOR, // 54 ¹«»ç؟،°ش °اش POINT_ATTBONUS_ASSASSIN, // 55 ہع°´؟،°ش °اش POINT_ATTBONUS_SURA, // 56 ¼ِ¶َ؟،°ش °اش POINT_ATTBONUS_SHAMAN, // 57 ¹«´ç؟،°ش °اش POINT_ATTBONUS_TREE, // 58 ³ھ¹«؟،°ش °اش 20050729.myevan UNUSED5 POINT_RESIST_WARRIOR, // 59 ¹«»ç؟،°ش ہْا× POINT_RESIST_ASSASSIN, // 60 ہع°´؟،°ش ہْا× POINT_RESIST_SURA, // 61 ¼ِ¶َ؟،°ش ہْا× POINT_RESIST_SHAMAN, // 62 ¹«´ç؟،°ش ہْا× POINT_STEAL_HP, // 63 »¸ي·آ بي¼ِ POINT_STEAL_SP, // 64 ء¤½إ·آ بي¼ِ POINT_MANA_BURN_PCT, // 65 ¸¶³ھ ¹ّ /// اااط½أ ؛¸³ت½؛ /// POINT_DAMAGE_SP_RECOVER, // 66 °ّ°ف´çاز ½أ ء¤½إ·آ ب¸؛¹ ب®·ü POINT_BLOCK, // 67 ؛ي·°ہ² POINT_DODGE, // 68 ب¸ااہ² POINT_RESIST_SWORD, // 69 POINT_RESIST_TWOHAND, // 70 POINT_RESIST_DAGGER, // 71 POINT_RESIST_BELL, // 72 POINT_RESIST_FAN, // 73 POINT_RESIST_BOW, // 74 ب»ى ہْا× : ´ë¹جءِ °¨¼ز POINT_RESIST_FIRE, // 75 ب؟° ہْا× : ب؟°°ّ°ف؟، ´ëار ´ë¹جءِ °¨¼ز POINT_RESIST_ELEC, // 76 ہü±â ہْا× : ہü±â°ّ°ف؟، ´ëار ´ë¹جءِ °¨¼ز POINT_RESIST_MAGIC, // 77 ¼ْ¹ ہْا× : ¸ًµç¼ْ¹؟، ´ëار ´ë¹جءِ °¨¼ز POINT_RESIST_WIND, // 78 ¹ظ¶÷ ہْا× : ¹ظ¶÷°ّ°ف؟، ´ëار ´ë¹جءِ °¨¼ز POINT_REFLECT_MELEE, // 79 °ّ°ف ¹ف»ç /// ئ¯¼ِ اااط½أ /// POINT_REFLECT_CURSE, // 80 ہْءض ¹ف»ç POINT_POISON_REDUCE, // 81 µ¶µ¥¹جءِ °¨¼ز /// ہû ¼ز¸ê½أ /// POINT_KILL_SP_RECOVER, // 82 ہû ¼ز¸ê½أ MP ب¸؛¹ POINT_EXP_DOUBLE_BONUS, // 83 POINT_GOLD_DOUBLE_BONUS, // 84 POINT_ITEM_DROP_BONUS, // 85 /// ب¸؛¹ °ü·أ /// POINT_POTION_BONUS, // 86 POINT_KILL_HP_RECOVERY, // 87 POINT_IMMUNE_STUN, // 88 POINT_IMMUNE_SLOW, // 89 POINT_IMMUNE_FALL, // 90 ////////////////// POINT_PARTY_ATTACKER_BONUS, // 91 POINT_PARTY_TANKER_BONUS, // 92 POINT_ATT_BONUS, // 93 POINT_DEF_BONUS, // 94 POINT_ATT_GRADE_BONUS, // 95 POINT_DEF_GRADE_BONUS, // 96 POINT_MAGIC_ATT_GRADE_BONUS, // 97 POINT_MAGIC_DEF_GRADE_BONUS, // 98 POINT_RESIST_NORMAL_DAMAGE, // 99 POINT_HIT_HP_RECOVERY, // 100 POINT_HIT_SP_RECOVERY, // 101 POINT_MANASHIELD, // 102 بو½إ¼ِب£ ½؛إ³؟، ہاار ¸¶³ھ½¯µه ب؟°ْ ء¤µµ POINT_PARTY_BUFFER_BONUS, // 103 POINT_PARTY_SKILL_MASTER_BONUS, // 104 POINT_HP_RECOVER_CONTINUE, // 105 POINT_SP_RECOVER_CONTINUE, // 106 POINT_STEAL_GOLD, // 107 POINT_POLYMORPH, // 108 ؛¯½إار ¸َ½؛إح ¹ّب£ POINT_MOUNT, // 109 إ¸°يہض´آ ¸َ½؛إح ¹ّب£ POINT_PARTY_HASTE_BONUS, // 110 POINT_PARTY_DEFENDER_BONUS, // 111 POINT_STAT_RESET_COUNT, // 112 ااہا ´ـ¾à »ç؟ëہ» إëار ½؛إف ¸®¼آ ئ÷ہخئ® (1´ç 1ئ÷ہخئ® ¸®¼آ°،´ة) POINT_HORSE_SKILL, // 113 POINT_MALL_ATTBONUS, // 114 °ّ°ف·آ +x% POINT_MALL_DEFBONUS, // 115 ¹و¾î·آ +x% POINT_MALL_EXPBONUS, // 116 °واèؤ، +x% POINT_MALL_ITEMBONUS, // 117 ¾ئہجإغ µه·سہ² x/10¹è POINT_MALL_GOLDBONUS, // 118 µ· µه·سہ² x/10¹è POINT_MAX_HP_PCT, // 119 أض´ë»¸ي·آ +x% POINT_MAX_SP_PCT, // 120 أض´ëء¤½إ·آ +x% POINT_SKILL_DAMAGE_BONUS, // 121 ½؛إ³ µ¥¹جءِ *(100+x)% POINT_NORMAL_HIT_DAMAGE_BONUS, // 122 ئٍإ¸ µ¥¹جءِ *(100+x)% // DEFEND_BONUS_ATTRIBUTES POINT_SKILL_DEFEND_BONUS, // 123 ½؛إ³ ¹و¾î µ¥¹جءِ POINT_NORMAL_HIT_DEFEND_BONUS, // 124 ئٍإ¸ ¹و¾î µ¥¹جءِ // END_OF_DEFEND_BONUS_ATTRIBUTES // PC_BANG_ITEM_ADD POINT_PC_BANG_EXP_BONUS, // 125 PC¹و ہü؟ë °واèؤ، ؛¸³ت½؛ POINT_PC_BANG_DROP_BONUS, // 126 PC¹و ہü؟ë µه·س·ü ؛¸³ت½؛ // END_PC_BANG_ITEM_ADD POINT_RAMADAN_CANDY_BONUS_EXP, // ¶َ¸¶´ـ »çإء °واèؤ، ءُ°،؟ë POINT_ENERGY = 128, // 128 ±â·آ // ±â·آ ui ؟ë. // ¼¹ِ؟،¼ ¾²ءِ ¾ت±â¸¸, إ¬¶َہج¾ًئ®؟،¼ ±â·آہا ³، ½أ°£ہ» POINT·خ °ü¸®اد±â ¶§¹®؟، ہج·¸°ش ار´ظ. // ¾ئ ؛خ²ô·´´ظ POINT_ENERGY_END_TIME = 129, // 129 ±â·آ ء¾·ل ½أ°£ POINT_COSTUME_ATTR_BONUS = 130, POINT_MAGIC_ATT_BONUS_PER = 131, POINT_MELEE_MAGIC_ATT_BONUS_PER = 132, // أك°، ¼س¼؛ ہْا× POINT_RESIST_ICE = 133, // ³أ±â ہْا× : ¾َہ½°ّ°ف؟، ´ëار ´ë¹جءِ °¨¼ز POINT_RESIST_EARTH = 134, // ´ëءِ ہْا× : ¾َہ½°ّ°ف؟، ´ëار ´ë¹جءِ °¨¼ز POINT_RESIST_DARK = 135, // ¾îµز ہْا× : ¾َہ½°ّ°ف؟، ´ëار ´ë¹جءِ °¨¼ز POINT_RESIST_CRITICAL = 136, // إ©¸®ئ¼ؤأ ہْا× : »َ´ëہا إ©¸®ئ¼ؤأ ب®·üہ» °¨¼ز POINT_RESIST_PENETRATE = 137, // °üإëإ¸°ف ہْا× : »َ´ëہا °üإëإ¸°ف ب®·üہ» °¨¼ز POINT_ATTBONUS_WOLFMAN, POINT_RESIST_WOLFMAN, POINT_RESIST_CLAW, also it'll show you how to create fly (EXP or hp .... etc) from this list FLY_NONE, FLY_EXP, FLY_HP_MEDIUM, FLY_HP_BIG, FLY_SP_SMALL, FLY_SP_MEDIUM, FLY_SP_BIG, FLY_FIREWORK1, FLY_FIREWORK2, FLY_FIREWORK3, FLY_FIREWORK4, FLY_FIREWORK5, FLY_FIREWORK6, FLY_FIREWORK_CHRISTMAS, FLY_CHAIN_LIGHTNING, FLY_HP_SMALL, FLY_SKILL_MUYEONG, PS : I didn't try all of the points types so i don't know if all of them works like this guide PS: the fireworks flys doesn't go to the target --- when you try it you'll know what i mean ok it's sooooooo easy HOW-TO just go to char_battle.cpp search for this or go to line "1304" (not sure about the line number) sys_log(1, "DEAD_BY_PC: %s %p KILLER %s %p", GetName(), this, pkKiller->GetName(), get_pointer(pkKiller)); before it add those lines #1 first the fly line first of all the "CreateFly" function is connected to "TPacketGCCreateFly" packet when this function is called the game send the packet with the "type" of the fly and the "Victim" so as a beginning write CreateFly( now we need a type i'll put EXP and we need the victim .... the victim will be "pkKiller" so the line will be like this CreateFly(FLY_EXP, pkKiller); ok now this is the fly #2 (Change Points) The base form of the Point change is like this PointChange(POINT_TYPE, value); so in this guide i'll write it like this PointChange(POINT_EXP, -5000); but this will only change the points of the player (which is now killed by the other player "pkKiller" so it will take 5k exp point from the loser now to give 5k exp to the killer write it like this pkKiller->PointChange(POINT_EXP, 5000); and DONE now you can also change the killer hp and mp to the max (because he is the winner of course ) i got this idea from metin2us ... we used do it like this --> (after the duel is over the winner says how much hp he still got and the loser must pay the amount of the hp) sorry for bad english Best Regards FlyGun 4 Link to comment Share on other sites More sharing options...
Former Staff flygun 304 Posted April 1, 2015 Author Former Staff Share Posted April 1, 2015 [How-TO(c++)] Change other player level with "/set" command open cmd_gm.cpp (we wont change any other file) search for { "align", NUMBER }, //8 [ENTER] (new line) add this line { "level", NUMBER }, //9 search for case 8: // alignment after "break;" add those lines case 9: //Level { int bLevel ; str_to_number(bLevel, arg3); //skills & status tch->ResetPoint(MINMAX(1, bLevel, PLAYER_MAX_LEVEL_CONST)); tch->ClearSkill(); tch->ClearSubSkill(); //Level & exp tch->PointChange(POINT_LEVEL, bLevel - ch->GetLevel()); tch->SetExp(0); //HP & SP tch->SetRandomHP((bLevel - 1) * number(JobInitialPoints[ch->GetJob()].hp_per_lv_begin, JobInitialPoints[ch->GetJob()].hp_per_lv_end)); tch->SetRandomSP((bLevel - 1) * number(JobInitialPoints[ch->GetJob()].sp_per_lv_begin, JobInitialPoints[ch->GetJob()].sp_per_lv_end)); } break; Best Regards FlyGun 5 Link to comment Share on other sites More sharing options...
Premium phayara 429 Posted April 1, 2015 Premium Share Posted April 1, 2015 Thank you FlyGun. 1 Link to comment Share on other sites More sharing options...
Premium Galet 514 Posted April 1, 2015 Premium Share Posted April 1, 2015 Thanks ! 1 Link to comment Share on other sites More sharing options...
Former Staff flygun 304 Posted April 2, 2015 Author Former Staff Share Posted April 2, 2015 you're welcome guys :_ 1 Link to comment Share on other sites More sharing options...
Xynjo 3 Posted May 17, 2015 Share Posted May 17, 2015 Thanks you : )) 1 Link to comment Share on other sites More sharing options...
Active Member Koray 2014 Posted May 17, 2015 Active Member Share Posted May 17, 2015 great idea good job thanks for share 1 Link to comment Share on other sites More sharing options...
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