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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Question
callmax 86
Hi,
I found a really nice map on the internet but the map makes a problem what i definitly don't understand and had never seen in this form.
This is the Map in the Worldeditor;
where the mouse cursor is , this is the ingame position in the next screen.
So how could it bee that the shadows of the objects are shown, and a few of the same objects are visible but the most of them are invisible. I thought, "Yes, this must be a client error" but the syser told me absolute nothing about an object error.
Do maps have an "object limit" how much objects could be placed on a map?
cause the left side of the maps there are all objects visible but on the right side of the map i see only the shadows from the objects, and the "invisible" objects let the char stuck.
But the terrifiying thing is that the SAME objects they are invisible in the right part, are visible in other parts of the map, and that is what i definitly not understand.
All objects are showen in the world editor but the half map ingame is only with shadows from the "invisible" objects. I definitly don't understand this fucking bug x)
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callmax
#fixxed I never thought this could pe possible take a look: after i deletet this folder, the map works completly, in this folder i have deleted a lot of objects, but i've never thought that: The client, if he find the map in the clientfolder, the map getn'd loaded by the pack archive, they get loaded by the folder which is in the client. First this is a extrem security risk and i really don't know to fixx it at the moment, imagine a hacker put the map1 blue in the clie
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