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Few Problems Help!!


Go to solution Solved by Syron,

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  • Solution

To remove the pots , browse to char.cpp and comment/remove this function:

// if (GetLevel() <= 10)
// AutoGiveItem(27001, 2);
// else if (GetLevel() <= 30)
/// AutoGiveItem(27002, 2);
// else
// {
// AutoGiveItem(27002, 2);
// AutoGiveItem(27003, 2);
// }

Don't have any ideea about the Capes problem , you can use a quest. ( set type 18 to 70038 ) 

quest bravery_cape_debug begin
    state start begin
        when 70038.use begin
            pc.aggregate_monster()
            pc.remove_item(70038, 1)
        end
    end
end
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