eKsiK 3 Posted December 30, 2014 Share Posted December 30, 2014 (edited) Hello, i have problem with level color... and dont work... Level color is ... white Can someone help me? Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff flygun 305 Posted December 30, 2014 Former Staff Share Posted December 30, 2014 w8 min i will make it for you what colors you want for every level ?? 1 Link to comment Share on other sites More sharing options...
eKsiK 3 Posted December 30, 2014 Author Share Posted December 30, 2014 (edited) 1-9 - grey 10-19 - white 20-29 - light green 30-39 - green 40-49 - light blue 50-59 - blue 60-69 - purple 70-79 - pink 80-89 - cyan 90-99 - magenta rgb(207,71,71) 100-104 - orange 105 - dark orange EDIT: i change it to: Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff Solution flygun 305 Posted December 30, 2014 Former Staff Solution Share Posted December 30, 2014 okay mmm i didn't found this "magenta rgb(207,71,71)" but try like this if you didn't like it till me i will research try this char szText[256]; if (level >= 1 && level < 10) { sprintf(szText, "|cFF959697Lv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 10 && level < 20) { sprintf(szText, "|cFFFFFFFFLv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 20 && level < 30) { sprintf(szText, "|cFF00FF7FLv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 30 && level < 40) { sprintf(szText, "|cFF00FF00Lv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 40 && level < 50) { sprintf(szText, "|cFF00CCFFLv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 50 && level < 60) { sprintf(szText, "|cFF0000FFLv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 60 && level < 70) { sprintf(szText, "|cFFDA70D6Lv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 70 && level < 80) { sprintf(szText, "|cFFC67171Lv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 80 && level < 90) { sprintf(szText, "|cFF00FFFFLv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 90 && level < 100) { sprintf(szText, "|cFFFFCC00Lv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 100 && level < 105) { sprintf(szText, "|cFFFF4500Lv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } else if (level >= 105) { sprintf(szText, "|cFFCD661DLv %d|r", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } 2 Link to comment Share on other sites More sharing options...
eKsiK 3 Posted December 30, 2014 Author Share Posted December 30, 2014 Works, Thank you 1 Link to comment Share on other sites More sharing options...
Former Staff flygun 305 Posted December 30, 2014 Former Staff Share Posted December 30, 2014 Works, Thank you anytime dude Link to comment Share on other sites More sharing options...
Destiny 12 Posted December 31, 2014 Share Posted December 31, 2014 In what file cpp we edit this ? I want to , it is something nice Link to comment Share on other sites More sharing options...
Berdinard 13 Posted December 31, 2014 Share Posted December 31, 2014 In what file cpp we edit this ? I want to , it is something nice InstanceBaseEffect.ccp 1 Link to comment Share on other sites More sharing options...
Former Staff flygun 305 Posted December 31, 2014 Former Staff Share Posted December 31, 2014 ClientUserInterfaceInstanceBaseInstanceBaseEffect.cpp 1 Link to comment Share on other sites More sharing options...
Seby. 6 Posted July 13, 2015 Share Posted July 13, 2015 Someone who has already done InstanceBaseEffect.cpp file ? Link to comment Share on other sites More sharing options...
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