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official Official Pickup Slot Effect [REVERSED]
I can provide you with the old archive, if you wish. M2DL retains all versions. -
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official Official Pickup Slot Effect [REVERSED]
Could you please tell us what changes were made? The repository is private and I don't have the old archive to compare. -
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Phishing - Beware of identity theft...
I was informed today that a child is impersonating me to sell ads on metin2.dev and probably the premium rank, also certainly other things that I don't know yet... It uses my old profile picture and my name for this fake account... Know one thing, I would never ask you to send PayPal money to one of my addresses (Unless that's what you want...)... I prefer payment with the internal forum shop... Unfortunately, some members got scammed by this kid... Also, I don't use GMail, Yahoo or other email providers, my only email addresses are linked to my domains... Discord Tag -> ASIKOO#0001 (With Nitro and Subscriber badge since 13 March 2020...) Discord ID -> 251469083416068096 PayPal -> contact asikoo.xyz or contact asikoo.com- 1
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official Official Pickup Slot Effect [REVERSED]
#Update: Reversed from 22.2.7.0 Official Binary- 1
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damage from int to long long
hi, trying to port the damage system from int to long long but after all its not working. the damage shows correctly ingame but gets not applied as damage. things i already changes: battle_hit battle_melee_attack GetMobAttackRange (it has damage base) CalcBattleDamage CalcMagicDamageWithValue CalcMagicDamage iERSrc iARSrc attacker_dx victim_dx CalcAttBonus iReduceDamagePct point bonuses increased by iatk Item_GetDamage pdamMin pdamMax CalcMeleeDamage iDam iAtk iDamMin iDamMax iPureAtk iPureDam iDist iGap iPercent fAR iDef battle_hit CalcArrowDamage BlueDragon_Damage blue dragon idam stuff iPower ProfileDamage Damage UpdateAggrPointEx ChangeVictimByAggro GetSkillPower SendDamagePacket iRet total_dam dam reflectDamage iCriticalPct iPenetratePct pct iCurHP iDamageToSP iDamageSPPart add_dam iMostDam FuncSplashDamage packet_damage_info and min max utilities in libthecore Problem: Dmg shows correctly ingame, but the damage didnt went through, so i deal 0 damage for the server. Anyone has an Idea what i'm missing? -
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Green & Purple Potions Effect
Someone linked me this old topic, and I figured out I never noticed those sounds played twice. This is my fix: (PythonNetworkStreamPhaseGameItem.cpp) There's no need to play those sounds. Alternatively (based on penger's but via apply check): (but it's not of my taste) (PythonItem.cpp) case CItemData::USE_ABILITY_UP: if (c_rkItemData.GetValue(0) == CItemData::APPLY_MOV_SPEED || c_rkItemData.GetValue(0) == CItemData::APPLY_ATT_SPEED) return USESOUND_NONE; return USESOUND_POTION; -
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When Uninstalling Gaya System
You must delete from player.MYD navicat in player.player player.player and check and account.account
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Question
Sean 9
anyone know how to disable _IMPROVED_PACKET_ENCRYPTION_?
If _IMPROVED_PACKET_ENCRYPTION_ is disabled, the client/server will use the old pong encryption system [2089(M)] again.
thank you for your help.
best regards,
4l0ns0xD
// ¹Ý-_-»ç
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Koray
in service.h #define _IMPROVED_PACKET_ENCRYPTION_
xP3NG3Rx
EterBase > ServiceDefs.h > #define _IMPROVED_PACKET_ENCRYPTION_ Make it comment by // //#define _IMPROVED_PACKET_ENCRYPTION_
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