TheDelphi 0 Posted December 12, 2014 Share Posted December 12, 2014 (edited) https://metin2.download/picture/xAw4Mu0F8Kwhh8f2SyL9TlSB2H0T7qy5/.jpg How To Fix INVISIBLY BUG ? Edited August 30, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Galet 510 Posted December 12, 2014 Premium Share Posted December 12, 2014 Like that. Link to comment Share on other sites More sharing options...
Damixxx0101 6 Posted December 18, 2014 Share Posted December 18, 2014 in char.cpp Link to comment Share on other sites More sharing options...
Dalyn 97 Posted December 23, 2014 Share Posted December 23, 2014 On 12/18/2014 at 4:35 PM, Damixxx0101 said: in char.cpp where is it? Link to comment Share on other sites More sharing options...
Premium Shogun 4591 Posted December 23, 2014 Premium Share Posted December 23, 2014 char.cpp is part of the source Link to comment Share on other sites More sharing options...
Ken 904 Posted December 23, 2014 Share Posted December 23, 2014 Here another solution for fix invisibility bug. char_affect.cpp Search this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) { ComputePoints(); } Replace via this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) ComputePoints(); else UpdatePacket(); Kind Regards Zerelth ~ Ellie 8 Do not be sorry, be better. Link to comment Share on other sites More sharing options...
Premium Cataclismo 86 Posted December 25, 2014 Premium Share Posted December 25, 2014 Here another solution for fix invisibility bug. char_affect.cpp Search this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) { ComputePoints(); } Replace via this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) ComputePoints(); else UpdatePacket(); Kind Regards Zerelth ~ Ellie Thank you! Link to comment Share on other sites More sharing options...
Premium Exynox 1702 Posted December 29, 2014 Premium Share Posted December 29, 2014 Here another solution for fix invisibility bug. char_affect.cpp Search this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) { ComputePoints(); } Replace via this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) ComputePoints(); else UpdatePacket(); Kind Regards Zerelth ~ Ellie Well, people, it seems that Zerelth figured the fuc*king right way to solve this bug. Yay! Million thanks! Link to comment Share on other sites More sharing options...
Denis 1474 Posted December 29, 2014 Share Posted December 29, 2014 Actually the fix is from ricky92,here is the link Link to comment Share on other sites More sharing options...
Premium Exynox 1702 Posted December 29, 2014 Premium Share Posted December 29, 2014 Actually the fix is from ricky92,here is the link My bad then. But I still felt the need to mention that the other workaround was more of a hack than a fix. Link to comment Share on other sites More sharing options...
Think 117 Posted December 30, 2014 Share Posted December 30, 2014 Actually the fix is from ricky92,here is the link My bad then. But I still felt the need to mention that the other workaround was more of a hack than a fix. Wait, which workaround? Link to comment Share on other sites More sharing options...
Denis 1474 Posted December 30, 2014 Share Posted December 30, 2014 (edited) Actually the fix is from ricky92,here is the link My bad then. But I still felt the need to mention that the other workaround was more of a hack than a fix. Wait, which workaround? The other way is this: They are just removing the affect of invisibility. Edited August 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Think 117 Posted December 30, 2014 Share Posted December 30, 2014 But, uhm, that's what supposed to happen. When you attack, the affect is removed. The bug is that when you remove the affect there's no update packet being sent, which is what ricky92 actually fixed. So as far as I understand the workaround would be then to... delete the part that remove the affect? Link to comment Share on other sites More sharing options...
Premium Exynox 1702 Posted December 30, 2014 Premium Share Posted December 30, 2014 But, uhm, that's what supposed to happen. When you attack, the affect is removed. The bug is that when you remove the affect there's no update packet being sent, which is what ricky92 actually fixed. So as far as I understand the workaround would be then to... delete the part that remove the affect? Yep, you're right. That's why I was pissed off: everybody was using that "fix", which through the magic of Kim Jong-un or whatever, managed to work, against all odds. I also found out that, the assasin's invisibility skill actually debugs the character, as in the vid: http://www.youtube.com/watch?v=TDglGy8dKGg Link to comment Share on other sites More sharing options...
Adrian1428 31 Posted December 30, 2014 Share Posted December 30, 2014 char.cpp , char_skill.cpp, guild.cpp find AFF_REVIVE_INVISIBLE and change with AFFECT_REVIVE_INVISIBLE 1 Link to comment Share on other sites More sharing options...
Premium phayara 424 Posted April 3, 2015 Premium Share Posted April 3, 2015 Here another solution for fix invisibility bug. char_affect.cpp Search this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) { ComputePoints(); } Replace via this : if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType) ComputePoints(); else UpdatePacket(); Kind Regards Zerelth ~ Ellie Thank you! I love you Ken Link to comment Share on other sites More sharing options...
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