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Here another solution for fix invisibility bug.

 

char_affect.cpp

 

Search this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
	{
		ComputePoints();
	}

Replace via this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
		ComputePoints();
	else
		UpdatePacket();

 

Kind Regards

Zerelth ~ Ellie

  • Love 8

Do not be sorry, be better.

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Here another solution for fix invisibility bug.

 

char_affect.cpp

 

Search this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
	{
		ComputePoints();
	}

Replace via this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
		ComputePoints();
	else
		UpdatePacket();

 

Kind Regards

Zerelth ~ Ellie

 

Thank you!

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Here another solution for fix invisibility bug.

 

char_affect.cpp

 

Search this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
	{
		ComputePoints();
	}

Replace via this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
		ComputePoints();
	else
		UpdatePacket();

 

Kind Regards

Zerelth ~ Ellie

Well, people, it seems that Zerelth figured the fuc*king right way to solve this bug. Yay! Million thanks!

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Actually the fix is from ricky92,here is the link

My bad then. But I still felt the need to mention that the other workaround was more of a hack than a fix.

Wait, which workaround?

 

 

The other way is this:

hsDg.png

 

They are just removing the affect of invisibility.

Edited by Metin2 Dev
Core X - External 2 Internal
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But, uhm, that's what supposed to happen. When you attack, the affect is removed. The bug is that when you remove the affect there's no update packet being sent, which is what ricky92 actually fixed. So as far as I understand the workaround would be then to... delete the part that remove the affect?

 

Yep, you're right. That's why I was pissed off: everybody was using that "fix", which through the magic of Kim Jong-un or whatever, managed to work, against all odds. I also found out that, the assasin's invisibility skill actually debugs the character, as in the vid:

 

http://www.youtube.com/watch?v=TDglGy8dKGg

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  • 3 months later...
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Here another solution for fix invisibility bug.

 

char_affect.cpp

 

Search this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
	{
		ComputePoints();
	}

Replace via this :

	if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
		ComputePoints();
	else
		UpdatePacket();

 

Kind Regards

Zerelth ~ Ellie

Thank you! I love you Ken  :D  :wub:

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