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All character models form 2014 client imported into blender, complete with animations


MeQQs

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Hello,

I've exported all the character models from a 2014 client, including animations and textures. I've created convenient .blend files, which might be useful for someone. You can use these for rendering purposes, or use the skeletons to create your own animations or other interesting projects.

You can also use these files to import all the models into another engine, such as Unity or Unreal.

I have tried to correct all the errors I found. However, it must be taken into account that these models and animations were created using Autodesk software. Consequently, there are certain differences that complicate the import process. One of these differences is the skeleton itself; we can notice that at the ends of fingers, toes, and other bones, there are small blocks often named with "nub." This is one of the differences in how the skeleton is constructed in Maya compared to Blender. These can be removed, and the animations will still work, but I left them just in case. It's always easier to remove something than to add it later.

All textures are in PNG format, and the alpha channel is preserved. Metin encodes information about, I believe, the metallness of the material in the alpha channel. I'm not sure about this. Therefore, most materials are set to ignore the alpha channel.

All textures are packed in the .blend file; however, I am providing these textures separately in a folder for easy access.

There is no reason why I exported these models. I just found a tool here on our forum and had to test it. I'm sharing the result in case someone finds it useful.

I have always wanted to export a character from Metin, but the possibilities were limited. It's great that it is now possible.

This is the hidden content, please

This is the hidden content, please

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Quick and dirty render from blender:

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