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Viciuus

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  1. I solved the issue by creating a new main bone called "root". Here's what I did in Blender: In Edit Mode, press Shift + A to create a new bone and name it "root". Select the "Bip01" bone in the armature hierarchy. Go to the Bone > Relations panel and set "root" as its parent. Check the keyframes of the Bip01 bone, specifically on the Z Location axis. If the motion goes forward and then backward, remove the keyframes that reverse the motion. For those using Unreal Engine, like me: I used the RMFixToolEditor plugin (available on the Marketplace). (Instead of change all keyframes from Bip01 to root manually) Under Transfer Animation Between Bones, set: From: Bip01 To: root Enable Clear zero frame offset and select only on Y axis. For each animation sequence, enable Root Motion, but disable Use Normalized Root Motion Scale. Result: a clean and acceptable root motion.
  2. I have some problems... Maybe I'm doing something wrong but I don't think so. The generated fbx does not contain all the converted animations And then it would be useful if the name of the actions were the same otherwise it would be a mess. [Hidden Content]
  3. I believe there are some issues with the root motion of the animations. Let me explain better: some animations, like attack combos, are supposed to move the character forward during execution. However, this behavior seems to have been compromised, possibly due to some changes made. It would be really nice if you could solve this problem
  4. My mistake, the .mss files are not audio but only contain the related data... XXSXSADSADFS
  5. Hi everyone, I'm working on a project related to Metin2 and I need to extract .mss (Miles Sound System) audio files and convert them to .wav so I can import them into other software like Unreal Engine. Does anyone know how to perform this conversion properly? I've read that the Miles Sound System SDK might be required, but I haven't been able to find it anywhere. Does anyone know where I can get the right version of the SDK or if there's a specific tool for this? Any tips, tools, or guidance would be greatly appreciated. Thanks in advance!
  6. hello everyone, I can't find the asset to be able to modify this sample in the client someone knows how to direct me, thanks by clarification I mean the background [Hidden Content]
  7. Hello everyone, someone can tell me if there is any tool to get the animated effects, editable on blender, of the skills? i need them to use them on unity3d Thank you
  8. Hi, someone know the way to get, convert the client skills as particles effect to be able to import them on unity like this video. I know that in pack/pc/../effects there are .mse files that in WorldEditor can be opened.. but from there you can only edit. some advice?
  9. Is there any tool to convert maps so that they can be imported into Unity3D? Convert them to 3d models
  10. @Beforekk No there are some tools.. one is a plugin which can be used for import .Gr2 to blender. another much more advanced that converts .Gr2 to FBX and many many other formats ? thanks to the developers ?
  11. Good thanksss:) I noted that with the updated version 1.35 of GR2 script.. i had problem with Noesis Use 1.21 it work fine
  12. Does anyone know how to import animations with models in gr2 in Blender2.9 there is no tool that converts animations to be able to use? please thanks
  13. What are sub files? How to modify?
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