safademirel 292 Posted October 5, 2014 Share Posted October 5, 2014 When I add this part to my playersettingmodule I get this error. ## SKILL chrmgr.SetPathName(path + "skill/") for i in xrange(skill.SKILL_EFFECT_COUNT): END_STRING = "" if i != 0: END_STRING = "_%d" % (i+1) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+1, "blue_possession" + END_STRING + ".msa") chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+2, "red_possesion" + END_STRING + ".msa") chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+3, "reef_attack" + END_STRING + ".msa") chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+4, "split_slash" + END_STRING + ".msa") chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+5, "wind_death" + END_STRING + ".msa") chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+6, "wreckage" + END_STRING + ".msa") #Fixed Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4930 Posted October 5, 2014 Bot Share Posted October 5, 2014 (edited) New bonis - done New affects - done New antiflags (Client and Server) - done Now at last i work on the skills.... (description and damage) Edited August 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Da'Real Pain 391 Posted October 5, 2014 Share Posted October 5, 2014 Nice Pic Link to comment Share on other sites More sharing options...
Developer PACI 927 Posted October 6, 2014 Developer Share Posted October 6, 2014 @Raicon, all crap except the logo. ahah when you return 0 and server doesn't boot: Link to comment Share on other sites More sharing options...
Minion 75 Posted October 6, 2014 Share Posted October 6, 2014 (edited) help me Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1135 Posted October 6, 2014 Former Staff Share Posted October 6, 2014 (edited) help me The bone names in playerSettingModule are wrong use: equip_left_weapon equip_right_weapon Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Minion 75 Posted October 6, 2014 Share Posted October 6, 2014 (edited) help me The bone names in playerSettingModule are wrong use: equip_left_weapon equip_right_weapon That's part of my playerSettingModule Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1135 Posted October 6, 2014 Former Staff Share Posted October 6, 2014 Like i said youre missing "_weapon" after it 1 Link to comment Share on other sites More sharing options...
Minion 75 Posted October 6, 2014 Share Posted October 6, 2014 SYSERR: Oct 6 10:36:12.801139 :: GetMoveMotionSpeed: cannot find motion (name Test1 race 8 mode 0) SYSERR: Oct 6 10:36:13.40796 :: GetMoveMotionSpeed: cannot find motion (name Test1 race 8 mode 0) When I beat my character throws from the server Link to comment Share on other sites More sharing options...
xXCapConXx 6 Posted October 6, 2014 Share Posted October 6, 2014 I fixed the introCreate, but now i can't fix this error: SYSERR: File "introCreate.py", line 222, in Open SYSERR: IndexError SYSERR: : SYSERR: list index out of range I hope someone can help me. Link to comment Share on other sites More sharing options...
Ken 905 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Fixed Perfect Master Problem (Now wolfman using perfect master skills) All Armors Working Perfectly All Weapons Working Perfectly Combo 1 and Combo 2 Working Perfectly Wolfman can attack on horse or mount. All dance and kiss french slap hurt working perfectly. All skill working perfectly. Added new bonus 6 and 7 bonus for wolfman Added new bonus (Claw Defense) for another characters Fixed air attack skill problem now working perfectly. Best Regards Ellie Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal 3 Do not be sorry, be better. Link to comment Share on other sites More sharing options...
Suspect 68 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Fixed Perfect Master Problem (Now wolfman using perfect master skills) All Armors Working Perfectly All Weapons Working Perfectly Combo 1 and Combo 2 Working Perfectly Wolfman can attack on horse or mount. All dance and kiss french slap hurt working perfectly. All skill working perfectly. Added new bonus 6 and 7 bonus for wolfman Added new bonus (Claw Defense) for another characters Best Regards Ellie Where did you get your Skill Table/Skill Desc? Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Ken 905 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Air attack fixed - Someone not fixed this skill Wolfman - Mounts. Best Regards Ellie Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal 2 Do not be sorry, be better. Link to comment Share on other sites More sharing options...
RatCatcher 77 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal 13 Enough is enough Link to comment Share on other sites More sharing options...
ѕeмa™ 308 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Someone know why i can't attack with claws? attacks as if he had any weapon. Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal https://m2admin.net/ Link to comment Share on other sites More sharing options...
Zeta 11 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Some help? chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right") chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left") Edited August 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Casawir 18 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Some help? chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_righ_weapon") chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left_weapon") Edited August 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Honorable Member .plechito' 7772 Posted October 6, 2014 Honorable Member Share Posted October 6, 2014 (edited) Some help? chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right") chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left") The model hasn't bones with names equip_right or equip_left. You must rename these bones for this: chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right_weapon") chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left_weapon") Edited August 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
HITRON 702 Posted October 6, 2014 Share Posted October 6, 2014 Zeta how did you add dualhand for wolfman? Link to comment Share on other sites More sharing options...
Zeta 11 Posted October 6, 2014 Share Posted October 6, 2014 I used motion mode dualhand sword:)))) But it doesn't work for weapon_claw. Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1135 Posted October 6, 2014 Former Staff Share Posted October 6, 2014 Zeta how did you add dualhand for wolfman? Clientsource theres a check IsLeftHandWeapon() you could even make warrior twohanded ;D Link to comment Share on other sites More sharing options...
Zeta 11 Posted October 6, 2014 Share Posted October 6, 2014 No again clientsourse....i can make motion_mode for claw there? Link to comment Share on other sites More sharing options...
ѕeмa™ 308 Posted October 6, 2014 Share Posted October 6, 2014 (edited) In right hand too? Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal https://m2admin.net/ Link to comment Share on other sites More sharing options...
Zeta 11 Posted October 6, 2014 Share Posted October 6, 2014 (edited) In right hand too? Yes... Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4930 Posted October 6, 2014 Bot Share Posted October 6, 2014 (edited) In right hand too? delete the else if (CItemData::WEAPON_CLAW == type) from the __IsRightHandWeapon function Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
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