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Zenaris serverfiles leaked!! Be cautious!!!


HFWhite

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Regarding what happened: 

The information about the Zenaris leak is true. The version from the Beta phase was leaked approximately a month ago. However, it's important to note that the database remained secure and was not compromised.

I am no longer affiliated with the Zenaris Team. My contributions were primarily in the realms of graphic design, mapping, and environmental design. I worked for Graphics for 3 years. While some might not find it particularly impressive, the lack of resources regarding older DirectX9 and shader technologies posed significant challenges. A considerable amount of my time was dedicated to studying books and old documentation to overcome these obstacles.

As for the coding aspect:
The graphics of Zenaris are intentionally coded very bad/chaotic, like true is false sometimes, serving as my final safeguard. Only me and me knows what's inside and how the things are working. There are no defines. This complexity is the primary reason why no one has successfully implemented or extracted the graphics in the past month, except for two servers where I provided assistance. Additionally, even if someone were to understand the chaotic code from the leak, the graphics are plagued with numerous bugs, crashes, and other graphical issues, rendering them ineffective.

In conclusion, I intend to continue my journey, focusing on updating and creating new graphics in service to others.
Furthermore, I am committed to assisting others with my current implementations.

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2 hours ago, Jettyx said:

Regarding what happened: 

The information about the Zenaris leak is true. The version from the Beta phase was leaked approximately a month ago. However, it's important to note that the database remained secure and was not compromised.

I am no longer affiliated with the Zenaris Team. My contributions were primarily in the realms of graphic design, mapping, and environmental design. I worked for Graphics for 3 years. While some might not find it particularly impressive, the lack of resources regarding older DirectX9 and shader technologies posed significant challenges. A considerable amount of my time was dedicated to studying books and old documentation to overcome these obstacles.

As for the coding aspect:
The graphics of Zenaris are intentionally coded very bad/chaotic, like true is false sometimes, serving as my final safeguard. Only me and me knows what's inside and how the things are working. There are no defines. This complexity is the primary reason why no one has successfully implemented or extracted the graphics in the past month, except for two servers where I provided assistance. Additionally, even if someone were to understand the chaotic code from the leak, the graphics are plagued with numerous bugs, crashes, and other graphical issues, rendering them ineffective.

In conclusion, I intend to continue my journey, focusing on updating and creating new graphics in service to others.
Furthermore, I am committed to assisting others with my current implementations.

Sad to hear this and I really understand, when I talked with friends I even said maybe 3 years was mostly learning shaders and rendering in dx9, great to hear that it was really because of that, because the server itself doesnt provide anything new except your shaders and graphics. Also, glad to hear that the code is complex enough so we won't see 15 """"full hd metin""""", except if they open servers from the zenaris files itself.

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