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Back to the Dungeon System 7, 8, 9th Floor Problem


Go to solution Solved by Syreldar,

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Hello everyone !!

 

 

I added a return to dungeon system to my server, I can't enter the devil's tower. The system works fine until the 6th floor. At the 7th floor and after, the system does not work and gives a view as below.

 

 

SYSERR: Aug 13 23:49:44 :: heart_idle: losing 47 seconds. (lag occured)
SYSERR: Aug 13 23:51:22 :: GetUniqueHpPerc: Unknown Key : fake2
SYSERR: Aug 13 23:51:22 :: PurgeUnique: Unknown Key or Dead: fake2
SYSERR: Aug 13 23:51:51 :: GetUniqueHpPerc: Unknown Key : fake6
SYSERR: Aug 13 23:51:51 :: PurgeUnique: Unknown Key or Dead: fake6
SYSERR: Aug 13 23:52:01 :: GetUniqueHpPerc: Unknown Key : fake1
SYSERR: Aug 13 23:52:01 :: PurgeUnique: Unknown Key or Dead: fake1
SYSERR: Aug 13 23:52:01 :: GetUniqueHpPerc: Unknown Key : fake4
SYSERR: Aug 13 23:52:01 :: PurgeUnique: Unknown Key or Dead: fake4
SYSERR: Aug 13 23:52:10 :: GetUniqueHpPerc: Unknown Key : fake3
SYSERR: Aug 13 23:52:10 :: PurgeUnique: Unknown Key or Dead: fake3
SYSERR: Aug 13 23:52:20 :: IsUniqueDead: Unknown Key or Dead : real
SYSERR: Aug 13 23:54:45 :: WarpSet: Invalid map inedx 660000, must be child of 64

 

Can you help me how can I solve this issue?

 

deviltower_zone.lua

 

 


quest deviltower_zone begin
	state start begin
		when login begin
			if pc.get_map_index() == 66 then
				if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
					pc.warp(590500, 110500)
				end
				pc.set_warp_location(65, 5905, 1105)
			elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
				pc.set_dungeonindex(d.get_map_index())
				pc.setqf("dungeonorgindex",66)
				pc.setqf("dungeon_ch",pc.get_channel_id())
				pc.set_warp_location(65, 5905, 1105)
				deviltower_zone.register_player(pc.get_vid())
			end
		end
		

		when 20348.chat."Kaldığın Yerden Devam Et" with d.find(pc.get_dungeonindex()) begin
			if pc.getqf("dungeonorgindex") != 66 then
				say("Son girdiğin zindan burası değil!")
				return
			end
			if pc.getqf("dungeon_ch") != pc.get_channel_id() then
				say("Zindana girdiğin ch burası değil!")
				return
			end
			local n = pc.get_dungeonindex()
			local oldumu = d.getf_from_map_index("azrail_dead", n)
			local level = d.getf_from_map_index("level", n)
			if level < 4 then
				say("4. Kata ulaşamadığınız için devam edemezsin.")
				return
			end
			if oldumu == 1 then
				say_npc()
				say("Azraili zaten yok etmişsin.")
				return
			end
			if n == 0 then
				setskin(NOWINDOW)
				return
			end
			if level == 4 then
				say_npc()
				say("Görünüşe göre 4. katta kuleden ayrıldın, sana yardımcı olmak istiyorum.")
				say_sari("Kuleye devam etmek istiyor musun?")
				if select(locale.yes,locale.no) == 1 then
					pc.warp(special.devil_tower[level-1][1]*100, special.devil_tower[level-1][2]*100,n)
				end
			end
			if level == 5 then
				say_npc()
				say("Görünüşe göre 5. katta kuleden ayrıldın, sana yardımcı olmak istiyorum.")
				say_sari("Kuleye devam etmek istiyor musun?")
				if select(locale.yes,locale.no) == 1 then
					pc.warp(special.devil_tower[level-1][1]*100, special.devil_tower[level-1][2]*100,n)
				end
			end
			if level == 6 then
				say_npc()
				say("Görünüşe göre 6. katta kuleden ayrıldın, sana yardımcı olmak istiyorum.")
				say_sari("Kuleye devam etmek istiyor musun?")
				if select(locale.yes,locale.no) == 1 then
					pc.warp(special.devil_tower[level-1][1]*100, special.devil_tower[level-1][2]*100,n)
				end
			end
			if level == 7 then
				say_npc()
				say("Görünüşe göre 7. katta kuleden ayrıldın, sana yardımcı olmak istiyorum.")
				say_sari("Kuleye devam etmek istiyor musun?")
				if select(locale.yes,locale.no) == 1 then
					pc.warp(special.devil_tower[level-1][1]*100, special.devil_tower[level-1][2]*100,n)
				end
			end
			if level == 8 then
				say_npc()
				say("Görünüşe göre 8. katta kuleden ayrıldın, sana yardımcı olmak istiyorum.")
				say_sari("Kuleye devam etmek istiyor musun?")
				if select(locale.yes,locale.no) == 1 then
					pc.warp(special.devil_tower[level-1][1]*100, special.devil_tower[level-1][2]*100,n)
				end
			end
			if level == 9 then
				say_npc()
				say("Görünüşe göre 9. katta kuleden ayrıldın, sana yardımcı olmak istiyorum.")
				say_sari("Kuleye devam etmek istiyor musun?")
				if select(locale.yes,locale.no) == 1 then
					pc.warp(special.devil_tower[level-1][1]*100, special.devil_tower[level-1][2]*100,n)
				end
			end
		end

		when logout begin
			if pc.count_item(30300) >= 1 then
				pc.remove_item(30300, pc.count_item(30300))
			end
			if pc.count_item(30302) >= 1 then
				pc.remove_item(30302, pc.count_item(30302))
			end				
			if pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
				deviltower_zone.unregister_player(pc.get_vid())		
				pc.setf("deviltower","dungeon_time",get_global_time() + 10*60*1)
			end
		end
		when 20348.chat."Şeytan Kulesi " begin
			if pc.get_level() < 40 then
				say_title("Şeytan Kulesi Bekçisi:")
				say("Seviyen giriş için yeterli değil.")
				return
			else
				say_title("Şeytan Kulesi Bekçisi:")
				say("Şeytan kulesine girmek istiyor musun?")
				say("2. Kattan devam etmek isterseniz 25M yang gerekmektedir.")
				say_reward("Oyundan istemediğiniz halde çıkarsanız")
				say_reward("Kaldığınız yerden devam edebilirsiniz!")
				local s = select("Gir.", "2.Kat'a Giriş Yap.", "İstemiyorum.")
				if s == 1 then
					pc.warp(216500,727000)
				elseif s == 2 then
					if pc.get_money() < 25000000 then
						say("Hay Aksi!")
						say("Envanterine 25M yang olmadan seni içeri alamam.")
						say("25M yang yaptığında tekrar uğra.")
					else
						pc.change_money(-25000000)
						d.new_jump(66, special.devil_tower[1][1] * 100, special.devil_tower[1][2] * 100)
						d.regen_file("data/dungeon/deviltower2_regen.txt")
						d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
					end
				elseif s == 3 then
					return
				end
			end
		end

		function GrupKontrol()
			local pids = {party.get_member_pids()}
			for i = 1, table.getn(pids), 1 do
				q.begin_other_pc_block(pids[i])
				if party.is_party() then
					if party.is_leader() then
						timer("devil_stone1_2", 2)
					end
				end
				q.end_other_pc_block()
			end
		end
	

        when 8015.kill with pc.get_map_index() == 66 begin
			if party.is_party() then
				deviltower_zone.GrupKontrol()
			else
				timer("devil_stone1_1", 2)
			end
        end
        when devil_stone1_1.timer begin
			d.new_jump_all(66,special.devil_tower[1][1],special.devil_tower[1][2])
            d.regen_file("data/dungeon/deviltower2_regen.txt")
			d.setf("party_leader_pid",pc.get_player_id())
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
        end
		when devil_stone1_2.timer begin
			d.new_jump_all(66,special.devil_tower[1][1],special.devil_tower[1][2])
            d.regen_file("data/dungeon/deviltower2_regen.txt")
			d.setf("party_leader_pid",party.get_leader_pid())
			party.setf("deviltower_mapindex",d.get_map_index())
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
        end
        when kill with npc.get_race() == 1091 begin
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
            d.check_eliminated()
        end
        function get_4floor_stone_pos()
			local positions = 
			{
				{368, 629}, {419, 630}, {428, 653}, {422, 679},
				{395, 689}, {369, 679}, {361, 658},
			}
            for i = 1, 6 do
                local j = number(i, 7)
                if i != j then
                    local t = positions[i];
                    positions[i] = positions[j];
                    positions[j] = t;
                end
            end
            return positions
        end
        when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8016 begin
            d.setf("level", 4)
            local positions = deviltower_zone.get_4floor_stone_pos()
            for i = 1, 6 do
                d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
            end
            local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
            d.set_unique("real", vid)
			server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
			server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

            d.notice("4. Kat Seçenek Kapısındasın.");
			d.notice("Gözlerini ve kulaklarını aldatacak bir çok sahte");
			d.notice("Metin Taşı mevcut. 15 dakika içerisinde");
			d.notice("gerçek Metin Taşı'nı bul ve yok et!");
			d.notice("Kapıdan geçmenin tek yolu budur.");
        end

        when devil_stone4_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("10 dakika kaldı ")
				server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
				d.notice("5 dakika kaldı ")
				server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
                d.notice("Zaman doldu! ")
                d.exit_all()
            end
        end

        when devil_stone4_update.server_timer begin
            if d.select(get_server_timer_arg()) then
                if not d.is_unique_dead("real") then
                    for i = 1, 6 do
                        if d.getf("fakedead" .. i) == 0 then
                            if d.unique_get_hp_perc("fake" .. i) < 50 then
                                d.purge_unique("fake" .. i)
                                d.setf("fakedead" .. i, 1)
                                d.notice("Sahte Metin taşları yok oldu...");
                            end
                        end
                    end
                else
                    server_timer("devil_stone4_end", 5, get_server_timer_arg())
                    
                    d.notice("Mükemmel bir duyma yeteneğine ve iyi bir");
					d.notice("içgüdüye sahip olduğunu kanıtlayarak");
					d.notice("gerçek Metin Taşı'nı yok ettin!");
					d.notice("Şimdi 5.kata gireceksin.")
                    d.purge()
                end
            else
				server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
            end
        end

        when devil_stone4_stop_timer.server_timer begin
			clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end

        when devil_stone4_end.server_timer begin
            if d.select(get_server_timer_arg()) then
				clear_server_timer('devil_stone4_update', get_server_timer_arg())
				clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
				clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
				clear_server_timer('devil_stone4_fail', get_server_timer_arg())

                d.setf("level", 5)
                d.setf("stone_count", 5)
                
                d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
                d.notice("5.Kattaki Mühürlü Kapı'dasın. Bir sonraki kata ")
				d.notice("çıkmak için beş Eski Mühür'ü açman gerek. Bu alan ")
				d.notice("sana saldırmak için bekleyen canavarlarla dolu.")
				d.notice("Bazılarının üzerinde anahtar var. Yeteri kadar ")
				d.notice("Kilit Açma Taşı elde eder ve tüm mühürleri ")
				d.notice("açarsan 6. kata çıkabilirsin. Ama bil ki sadece ")
				d.notice("20 dakikan var!")

                
				server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
				clear_server_timer('devil_stone4_update', get_server_timer_arg())

                d.set_regen_file("data/dungeon/deviltower5_regen.txt")

                d.spawn_mob(20073, 421, 452)
                d.spawn_mob(20073, 380, 460)
                d.spawn_mob(20073, 428, 414)
                d.spawn_mob(20073, 398, 392)
                d.spawn_mob(20073, 359, 426)
                d.spawn_mob(8023, 428, 427)
                d.spawn_mob(8023, 370, 401)
                d.spawn_mob(8023, 418, 404)
                d.spawn_mob(8023, 395, 463)
                d.spawn_mob(8023, 370, 451)
            end
        end
		when 8023.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
			game.drop_item(50084, 1)
		end
        when devil_stone5_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
				d.notice("15 dakika kaldı ")
				server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("10 dakika kaldı ")
				server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail3.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("5 dakika kaldı ")
				server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
				d.notice("Zaman doldu!")
				d.exit_all()
            end
        end

        when kill with pc.in_dungeon() and d.getf("level") == 5 and npc.get_race() == 1062 begin
            local KILL_COUNT_FOR_DROP_KEY = 7
            local n =d.getf("count") + 1
            d.setf("count", n)
            if n == KILL_COUNT_FOR_DROP_KEY then
                game.drop_item(50084, 1)
                d.setf("count", 0)
            end
        end

		when kill with npc.get_race() == 8013 and d.getf("level") == 5 begin
			game.drop_item(50084, 1)
		end

        when devil_stone5.take with item.vnum == 50084 begin
            npc.purge()
            pc.remove_item(50084,1)
            d.setf("stone_count", d.getf("stone_count") - 1)
            if d.getf("stone_count") <= 0 then
            	d.clear_regen()
            	d.kill_all()
                d.notice("Mührü açtın. 6. Kata çıkıyorsunuz!")

				clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
				clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
				clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
				clear_server_timer('devil_stone5_fail', get_server_timer_arg())
		
                d.setf("level", 6)
                d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
				d.regen_file("data/dungeon/deviltower6_regen.txt")
		
                d.notice("Şeytan Krala ulaşmak için tüm ")
                d.notice("şeytanları öldür!")

            else
                d.notice("Mührü açtın! "..d.getf("stone_count").." kaldı.")
            end
        end

        when kill with npc.get_race() == 1092 begin
            d.kill_all()
            d.check_eliminated()
            local reward_alchemist = {20074, 20075, 20076}
            d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
            d.setqf("can_refine", 1)
        end

   
		when 20074.chat."Üst katlar" or 20075.chat."Üst katlar" or 20076.chat."Üst katlar" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
			if d.getf("check1") == 1 then
				say("")
				say("Cok kisa bir sure once buradaydin?")
				return
			end
		if not npc.lock() then
				say("")
				say("Şu anda başka biriyle konuşuyorum!")
				say("Biraz bekle ya da sonra tekrar gel!")
				return
			end
			say_title(mob_name(npc.get_race()))
			say("Kulenin 7. katına girmek mi istiyorsun?")
			say("Bu katla mücadele etmek muhteşem beceriler ve")
			say("büyük bir yazgı gerektirir.")
			say("Sadece 75. seviyeye ulaştıysan")
			say("seni oraya ışınlayabilirim.")
			wait()
			if pc.level >=75 then
				say_title(mob_name(npc.get_race()))
				say("Üst kata çıkmak için")
				say("yeterli deneyime ve güce sahipsin.")
				say("Girebilirsin!")
				say("")
				local gec = select("Git!","Vazgeç ","Kuleyi terket!")
				if gec == 1 then
					--local plusone = d.getf("check1") +1
					d.setf("check1", 1)
					timer("devil_jump_7",6)
					npc.unlock()
					npc.purge()
					return
				elseif gec == 2 then
						npc.unlock()
					return
				elseif gec == 3 then
					npc.unlock()
					pc.warp(590500, 110500)
				end
			else
				say_title(mob_name(npc.get_race()))
				say("Üzgünüm sadece")
				say("75. seviyeye ulaşanları bir")
				say("üst kata alabilirim.")
				say("")
				npc.unlock()
				wait()
				pc.warp(590500, 110500)
				return
			end
		end

	   when devil_jump_7.timer begin
			d.clear_regen()

			d.spawn_mob(8018, 639, 658)
			d.spawn_mob(8018, 611, 637)
			d.spawn_mob(8018, 596, 674)
			d.spawn_mob(8018, 629, 670)

			d.setf("level", 7)

			d.jump_all(2048+590, 6656+638)
		end
	
		when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8018 begin
			local cont = d.getf("7_stone_kill") + 1
			d.setf("7_stone_kill", cont)

			if cont >= 4 then
				d.setf("7_stone_kill", 0)
				d.set_regen_file("data/dungeon/deviltower7_regen.txt")
			end
		end

		when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
			local qf = d.getf("7_stone2_kill")+1
			if qf <= 150 then
				d.setf("7_stone2_kill", qf)
				game.drop_item(30300, 1)
				d.notice("Katil metnini "..(150-qf.." kere daha kesebilirsiniz;"))
				d.notice("Eğer daha fazla keserseniz, kattan dışarı atılacaksınız!")
			else
				d.exit_all()
			end
		end

		when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
			pc.remove_item("30300", 1)

			local pct = number(1,8)

			if pct == 1 then
				game.drop_item(30302, 1)
				d.clear_regen()
			else
				game.drop_item(30301, 1)
				
			end
		end

		when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

			if d.getf( "level" ) != 7 then
				pc.remove_item( "30302", 1)
				return
			end
			if d.getf( "harita" ) != 0 then
				pc.remove_item( "30302", 1)
				return
			end
			
			say("Bu haritayla bir sonraki kata çıkabilirim!")
			pc.remove_item("30302", 1)
			d.setf("harita",1)
			timer("devil_jump_8", 6)
			d.clear_regen()
		end
						

	when devil_jump_8.timer begin
		d.setf("level", 8)
		local plusone = d.getf("check") +1
		d.setf("check", plusone)
		d.jump_all(2048+590, 6656+403)
		d.set_regen_file("data/dungeon/deviltower8_regen.txt")
		d.spawn_mob(20366, 640, 460)
		local _count = pc.count_item(30302)
		pc.remove_item(30302,_count)
		if d.getf("check") != 1 then
		d.notice("Bug kullanimi tespit edildi, disari gönderiliyorsun!")
		d.clear_regen()
        d.exit_all()
		end		
	end

	when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 1040 begin
		if d.getf("level") < 9 then
			local pct1 = number(1, 10)
			if pct1 == 1 then
				local pct2 = number(1, 4)
				if pct2 == 1 then
					-- ÁøÂ¥ ¿­¼è µå·Ó
					game.drop_item(30304, 1)
				else
					-- °¡Â¥ ¿­¼è µå·Ó
					game.drop_item(30303, 1)
				end
			else
				return
			end
		end
	end

	when 20366.take with item.vnum == 30304 begin
		if d.getf("anahtar") == 1 then return end
		npc.purge()
		pc.remove_item(30304,1)
		d.setf("anahtar",1)
		timer("devil_jump_9", 8)
	end

	---------------------------------------------
	-- 9Ãş ÁøÀÔºÎÅÍ ¿Ï·á±îÁö
	---------------------------------------------
	when devil_jump_9.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.regen_file("data/dungeon/deviltower9_regen.txt")
	end

	when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 1093 begin
		d.kill_all()
		pc.setf("deviltower_zone","9_done",1)
		notice_all("|cff00ff00"..pc.get_name().." grubu, Lusifer'ı öldürdü!")
		d.setf("azrail_dead", 1)
		timer("devil_end_jump", 30)
		d.kill_all()
		d.clear_regen()
	end
	
	when devil_end_jump.timer begin
		d.clear_regen()
	    	d.exit_all()
	end

	function register_player(vid)
		local player_count = d.getf("player_count")
		player_count = player_count + 1
		d.setf("player_count", tonumber(player_count))
		d.setf(string.format("player%d", player_count), tonumber(vid))
	end	
	function unregister_player(vid)
		local player_count = d.getf("player_count")
		local found = false
		for i = 1, player_count, 1 do
			if found == true then
				d.setf(string.format("player%d", tonumber(i)), d.getf(string.format("player%d", i+1)))
			end
			p = d.getf("player"..tostring(i))
			if p == vid then
				i = i -1
				found = true
			end
		end	
		if found == true then
			d.setf("player_count", tonumber(player_count - 1))
		end
	end	
	function get_players()
		local players = {}
		local player_count = d.getf("player_count")
		for i = 1, player_count, 1 do
			players[i] = d.getf("player"..tostring(i))
		end
		return players
	end
	function give_dc_access(pindex)
		local self_checked = false
		local self = pc.select(d.getf("player"..tostring(pindex)))
		--pc.setqf("dcenter", 1)
		pc.setf("deviltower_zone", "dcenter", 1)
		pc.select(self)
	end
end
end

 

Thank you to everyone who replied.

 

 

1 hour ago, ShaRaP said:
SYSERR: Aug 13 23:54:45 :: WarpSet: Invalid map inedx 660000, must be child of 64

 

Edited by VegaS™
removed external links
  • Metin2 Dev 1
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  • Solution

This is not a quest issue.

There's a conflict of coordinates between DevilTower and Valley of Seungryong. This bug also exists in official servers, but it's irrelevant cause they don't have a Rejoin system within the DevilTower dungeon, thus never accessing that set of coordinates globally.

The conflict for the DevilTower becomes relevant at 7th, 8th and 9th floor cause they're placed in the utmost right section of the map, which, as you can see from the screenshot below, is partly inside the Valley's map sector.

Discord_UPIiwq9wr2.png

 

The server simply doesn't know where to place you., because that global set of coordinates belongs to two different maps.

To fix the issue, you gotta move either the DevilTower or the Valley in different coordinates in the plane, be careful to choose a free and valid set of coordinates.

Edited by Metin2 Dev
Core X - External 2 Internal
  • Love 1

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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Well, I told you to change the coordinates of a map, so both root/atlasinfo.txt (client) and mapname/Settings.txt (server) need to be edited.

Edited by Syreldar

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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9 hours ago, ShaRaP said:

I did what you said but i am getting this error 

 

error video

Well, the rejoin seems to work fine.. so just fix the local coordinates?

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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