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Wing System Full


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Hello!

I know, this system is released on a lot of forums but those are not the full systems.

I left a "readme" in the playersettingsmodule.py, please read.

If you miss something, tell me. If you have problem with the system, i can try to help you. 😄

And last but not least, THE BASE SYSTEM IS NOT MINE. I just re-edited and "fixed".

Proof vid:
 

Spoiler

.gif

Sorry for my bad english.. 😄

UPDATE

  InstanceBase.cpp:

Search:

	if (dwSash == 85020)
	{
		m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2;
		__EffectContainer_AttachEffect(m_dwSashEffect);
	}

Rreplace with:

	if (dwSash == 85020)
	{
		fSpecular += 35; // im the new
		m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2;
		__EffectContainer_AttachEffect(m_dwSashEffect);
	}

 

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Edited by Ulthar
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Ulthar

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  • 3 weeks later...
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6 hours ago, TonisBoss said:

Did all steps but not working. It shows only the shining stars from sash without textures.
There are some photo from source code and the python.

Try the SAME what i wrote in the tutorial, do not change anything. After if its working, you can change the ID range.

Ulthar

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7 hours ago, Ulthar said:

Try the SAME what i wrote in the tutorial, do not change anything. After if its working, you can change the ID range.

Instancebase.cpp
Did that as it is in itemproto etc. . Now it doesn't show shining stars and no textures too. 

Edited by Metin2 Dev
Core X - External 2 Internal
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  • 2 weeks later...

can someone tell me how can i get this done, i tried for my own and it didnt work

void CInstanceBase::SetAcce(DWORD eAcce)
{
	if (IsPC() == false)
		return;
 
	__ClearAcceRefineEffect();
	float fSpecular = 0.0f;
	int iAcce = (eAcce > 100) ? (int)(eAcce - 100) : (int)(eAcce);
	if (eAcce > 100)
	{
		fSpecular = 100.0f;
		m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL;
		__EffectContainer_AttachEffect(m_acceEffect);
	}
 
	m_awPart[CRaceData::PART_ACCE] = iAcce;
	m_GraphicThingInstance.SetAcce(iAcce, fSpecular);
}

 

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