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Hello, 

I made this system 6 years ago, and it's time to share it, i guess.

.gif

 

Edited by Tekanse
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Link to comment
https://metin2.dev/topic/29349-official-autohunt-system-2016-version/
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  • 6 months later...
On 7/22/2022 at 4:48 PM, Tekanse said:

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This is the hidden content, please


Hello, 

I made this system 6 years ago, and it's time to share it, i guess.

.gif

 

it is not complete and the tutorial is poorly written

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  • 4 months later...

0627 01:25:08331 :: 
networkModule.py(line:216) SetSelectCharacterPhase
system.py(line:160) __hybrid_import
system.py(line:122) _process_result
New_introSelect.py(line:23) <module>
system.py(line:160) __hybrid_import
system.py(line:122) _process_result
uiAffectShower.py(line:408) <module>
uiAffectShower.py(line:456) AffectShower

networkModule.SetSelectCharacterPhase - <type 'exceptions.AttributeError'>:'module' object has no attribute 'NEW_AFFECT_AUTOHUNT'

0627 01:25:08332 :: ============================================================================================================
0627 01:25:08333 :: Abort!!!!

  • Good 1

 

On 6/26/2023 at 11:29 PM, larcenciel2 said:

0627 01:25:08331 :: 
networkModule.py(line:216) SetSelectCharacterPhase
system.py(line:160) __hybrid_import
system.py(line:122) _process_result
New_introSelect.py(line:23) <module>
system.py(line:160) __hybrid_import
system.py(line:122) _process_result
uiAffectShower.py(line:408) <module>
uiAffectShower.py(line:456) AffectShower

networkModule.SetSelectCharacterPhase - <type 'exceptions.AttributeError'>:'module' object has no attribute 'NEW_AFFECT_AUTOHUNT'

0627 01:25:08332 :: ============================================================================================================
0627 01:25:08333 :: Abort!!!!

I think you need help

This is the hidden content, please

Alternative download links → Alternate_1 or Alternate_2 or Alternate_3

 

 

this is my link, you only do the client part, there is no point in doing the rest

Edited by Kapa3a
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  • 5 months later...

1218 11:38:12239 :: 
networkModule.py(line:239) SetLoadingPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introLoading.py(line:28) <module>
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiMessenger.py(line:10) <module>
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiGameOption.py(line:12) <module>
system.py(line:130) __pack_import

networkModule.SetLoadingPhase - <type 'exceptions.IndentationError'>:unexpected indent (interfaceModule.py, line 269)

1218 11:38:12239 :: ============================================================================================================
1218 11:38:12239 :: Abort!!!!


 

 

Getting this error - checked for syntax errors but seems there's no syntax errors , anyone facing the same issue solved?

spacer.png

3 hours ago, Lycawn said:

1218 11:38:12239 :: 
networkModule.py(line:239) SetLoadingPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introLoading.py(line:28) <module>
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiMessenger.py(line:10) <module>
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiGameOption.py(line:12) <module>
system.py(line:130) __pack_import

networkModule.SetLoadingPhase - <type 'exceptions.IndentationError'>:unexpected indent (interfaceModule.py, line 269)

1218 11:38:12239 :: ============================================================================================================
1218 11:38:12239 :: Abort!!!!


 

 

Getting this error - checked for syntax errors but seems there's no syntax errors , anyone facing the same issue solved?

you have problems with TAB, be careful with space 

  • 1 month later...
  • 2 months later...
  • 7 months later...
On 3/26/2024 at 10:45 PM, stargabi said:

How can I create button to open autohunt??

 

Extract root in your client, open game.py

find:

onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()

Below Add:

onPressKeyDict[app.DIK_K]            = lambda : self.activate_autohunt()

 

On the end of the game.py add function:

    def activate_autohunt(self): 
        try: 
            self.auto_hunt = uiautohunt.AutoHunt() 
            self.auto_hunt.Open()  
        except Exception as e:
            pass

 

Then pack your root and if you added it correctly without syntax error enter the game and click "K" on your keyboard

Edited by klapekniekapek
  • 2 months later...
On 11/11/2024 at 1:00 AM, klapekniekapek said:

Extract root in your client, open game.py

find:

onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()

Below Add:

onPressKeyDict[app.DIK_K]            = lambda : self.activate_autohunt()

 

On the end of the game.py add function:

    def activate_autohunt(self): 
        try: 
            self.auto_hunt = uiautohunt.AutoHunt() 
            self.auto_hunt.Open()  
        except Exception as e:
            pass

 

Then pack your root and if you added it correctly without syntax error enter the game and click "K" on your keyboard

Can you help me? If you get it to work i paypal you 10 euro

  • 3 weeks later...

How can I create button to open autohunt??

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2 hours ago, Luffy said:

How can I create button to open autohunt??

 

On 11/11/2024 at 1:00 AM, klapekniekapek said:

Extract root in your client, open game.py

find:

onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()

Below Add:

onPressKeyDict[app.DIK_K]            = lambda : self.activate_autohunt()

 

On the end of the game.py add function:

    def activate_autohunt(self): 
        try: 
            self.auto_hunt = uiautohunt.AutoHunt() 
            self.auto_hunt.Open()  
        except Exception as e:
            pass

 

Then pack your root and if you added it correctly without syntax error enter the game and click "K" on your keyboard

I use what klapekniekapek sends it works fine, need a little twist if you want the window to hide when pressing the Key though.

1 hour ago, ARiver said:

 

Eu uso o que o klapekniekapek envia, funciona bem, mas precisa de um pequeno ajuste se você quiser que a janela fique escondida ao pressionar a tecla.

For me it doesn't work without errors in the client sysser

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On 1/31/2025 at 2:02 AM, Luffy said:

For me it doesn't work without errors in the client sysser

Try this:

after adding this system:

game.py:

Spoiler
#find
onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
#add
onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenAutohuntWindow()

 

 

 

interfacemodule.py:

(optional i guess but allow to hide the window if it's already open with the key you choosed)

Spoiler
#search:
def OpenAutohuntWindow(self):
	self.dlgAutohunt.Open()
#change:
def OpenAutohuntWindow(self):
	if self.dlgAutohunt.IsShow():
		self.dlgAutohunt.Hide()				
	else:
		self.dlgAutohunt.Open()

 

 

Edited by ARiver
there was a simpler way.
On 1/31/2025 at 8:00 PM, ARiver said:

Try this:

after adding this system:

game.py:

  Reveal hidden contents
#find
onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
#add
onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenAutohuntWindow()

 

 

 

interfacemodule.py:

(optional i guess but allow to hide the window if it's already open with the key you choosed)

  Reveal hidden contents
#search:
def OpenAutohuntWindow(self):
	self.dlgAutohunt.Open()
#change:
def OpenAutohuntWindow(self):
	if self.dlgAutohunt.IsShow():
		self.dlgAutohunt.Hide()				
	else:
		self.dlgAutohunt.Open()

 

 

0201 12:30:36352 :: Traceback (most recent call last):

0201 12:30:36352 ::   File "game.py", line 1464, in OnKeyDown

0201 12:30:36352 ::   File "game.py", line 556, in <lambda>

0201 12:30:36352 ::   File "game.py", line 3319, in activate_autohunt

0201 12:30:36352 ::   File "interfaceModule.py", line 1426, in OpenAutohuntWindow

0201 12:30:36352 ::   File "uiautohunt.py", line 393, in Open

0201 12:30:36352 ::   File "uiautohunt.py", line 67, in LoadWindow

0201 12:30:36352 :: AttributeError
0201 12:30:36352 :: : 
0201 12:30:36352 :: 'module' object has no attribute 'AUTO_TOOLTIP_TITLE'
0201 12:30:36352 :: 

0201 12:30:36354 :: Traceback (most recent call last):

0201 12:30:36354 ::   File "uiautohunt.py", line 364, in OnUpdate

0201 12:30:36354 ::   File "uiautohunt.py", line 207, in RefreshSlots

0201 12:30:36354 :: AttributeError
0201 12:30:36354 :: : 
0201 12:30:36354 :: 'AutoHunt' object has no attribute 'slots_items'
0201 12:30:36354 :: 

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4 hours ago, Luffy said:

0201 12:30:36352 :: Traceback (most recent call last):

0201 12:30:36352 ::   File "game.py", line 1464, in OnKeyDown

0201 12:30:36352 ::   File "game.py", line 556, in <lambda>

0201 12:30:36352 ::   File "game.py", line 3319, in activate_autohunt

0201 12:30:36352 ::   File "interfaceModule.py", line 1426, in OpenAutohuntWindow

0201 12:30:36352 ::   File "uiautohunt.py", line 393, in Open

0201 12:30:36352 ::   File "uiautohunt.py", line 67, in LoadWindow

0201 12:30:36352 :: AttributeError
0201 12:30:36352 :: : 
0201 12:30:36352 :: 'module' object has no attribute 'AUTO_TOOLTIP_TITLE'
0201 12:30:36352 :: 

0201 12:30:36354 :: Traceback (most recent call last):

0201 12:30:36354 ::   File "uiautohunt.py", line 364, in OnUpdate

0201 12:30:36354 ::   File "uiautohunt.py", line 207, in RefreshSlots

0201 12:30:36354 :: AttributeError
0201 12:30:36354 :: : 
0201 12:30:36354 :: 'AutoHunt' object has no attribute 'slots_items'
0201 12:30:36354 :: 

I think you might have missed something.

You also missed to add 'AUTO_TOOLTIP_TITLE' in locale_interface.txt (Client/Pack/Local/xx/).

recheck the way you add the system but i don't think the syserrs come from the button.

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18 hours ago, SFXTM said:

how i activate the affect ?

If you talk about the prenium feature nd if you followed every part of the tutorial you need to add a expiration date in the db account section in the autoloot column as it was thief glove, exp ring account bonus 

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