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Help change damage type from int to long long


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It wouldn't be an easy, but here is example of which variables should be edited.

Spoiler
battle_hit
battle_melee_attack
GetMobAttackRange (it has damage base)
CalcBattleDamage
CalcMagicDamageWithValue
CalcMagicDamage
iERSrc
iARSrc
attacker_dx
victim_dx
CalcAttBonus
iReduceDamagePct
point bonuses increased by iatk
Item_GetDamage
pdamMin
pdamMax
CalcMeleeDamage
iDam
iAtk
iDamMin
iDamMax
iPureAtk
iPureDam
iDist
iGap
iPercent
fAR
iDef
battle_hit
CalcArrowDamage
BlueDragon_Damage
blue dragon idam stuff
iPower
ProfileDamage
Damage
UpdateAggrPointEx
ChangeVictimByAggro
GetSkillPower
SendDamagePacket
iRet
total_dam
dam
reflectDamage
iCriticalPct
iPenetratePct
pct
iCurHP
iDamageToSP
iDamageSPPart
add_dam
iMostDam
FuncSplashDamage
packet_damage_info
and min max utilities
in libthecore

 

PS: It was posted to discord. This is not my list.

Edited by ReFresh

I'll be always helpful! 👊 

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