epirazvan 6 Posted February 27, 2022 Share Posted February 27, 2022 (edited) Hi everyone , i have this problem. I have Athero v11.3 serverfile , and i don't know where i can find the drop from metin stones 8009+ . I have the stones +0+1+2+3+4 and i want to remove this , but i don't find the drop in source server or in mob_drop_item or etc drop item. And i have the same problem for mobs, they drop add bonuses and switch items and again i don't know where they are. If someone knows where i can find them because i want to delete them so i can put my own drop without that shit drop. Pls help me i'm tired allready . Spoiler Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
epirazvan 6 Posted February 28, 2022 Author Share Posted February 28, 2022 up Link to comment Share on other sites More sharing options...
Active Member Vaynz 1911 Posted February 28, 2022 Active Member Share Posted February 28, 2022 Game source constants.cpp Search const SStoneDropInfo aStoneDrop[STONE_INFO_MAX_NUM] Example and how works. // mob pct {+0 +1 +2 +3 +4} {8009, 60, {21, 27, 33, 17, 2} }, Link to comment Share on other sites More sharing options...
epirazvan 6 Posted February 28, 2022 Author Share Posted February 28, 2022 10 hours ago, Vaynz said: Game source constants.cpp Search const SStoneDropInfo aStoneDrop[STONE_INFO_MAX_NUM] Example and how works. // mob pct {+0 +1 +2 +3 +4} {8009, 60, {21, 27, 33, 17, 2} }, Am modificat asta , dar cand incerc sa fac game-ul iar , imi da eroare ca lipseste functia asta. Link to comment Share on other sites More sharing options...
Active Member Vaynz 1911 Posted February 28, 2022 Active Member Share Posted February 28, 2022 (edited) 6 minutes ago, epirazvan said: Am modificat asta , dar cand incerc sa fac game-ul iar , imi da eroare ca lipseste functia asta. Use english default, you dont have to remove the function if you dont know how to remove all functions, just put 0 {8009, 0, {0, 0, 0, 0, 0} }, Like this Edited February 28, 2022 by Vaynz Link to comment Share on other sites More sharing options...
epirazvan 6 Posted February 28, 2022 Author Share Posted February 28, 2022 On 2/28/2022 at 11:37 AM, Vaynz said: Use english default, you dont have to remove the function if you dont know how to remove all functions, just put 0 {8009, 0, {0, 0, 0, 0, 0} }, Like this ok , i will try . But i have the same problem with the mobs , they have drop and i can not find them. It's work that code with 0 , but i have another problem. I have the same problem with mobs , they don't have drop when you check but they drop add bonus and switch bonus . Where can i find that drop ? Link to comment Share on other sites More sharing options...
Premium xTryhard 12 Posted March 1, 2022 Premium Share Posted March 1, 2022 (edited) 4 hours ago, epirazvan said: It's work that code with 0 , but i have another problem. I have the same problem with mobs , they don't have drop when you check but they drop add bonus and switch bonus . Where can i find that drop ? search for : ITEM_MANAGER::instance().CreateItem AddToGround AutoGiveItem AddToCharacter Edited March 1, 2022 by xTryhard Link to comment Share on other sites More sharing options...
epirazvan 6 Posted March 2, 2022 Author Share Posted March 2, 2022 On 3/1/2022 at 7:44 AM, xTryhard said: search for : ITEM_MANAGER::instance().CreateItem AddToGround AutoGiveItem AddToCharacter C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (6 hits) Line 6022: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id); Line 6119: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id); Line 8177: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true); Line 8358: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true); Line 8958: LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false); Line 9668: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, bCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (5 hits) Line 623: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) Line 653: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) Line 698: else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) Line 732: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) Line 1682: if ((item = ITEM_MANAGER::instance().CreateItem(1, dwGold / iSplitCount))) C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (9 hits) Line 1442: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); Line 1686: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); Line 1728: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false); Line 2004: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1); Line 5468: LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 ); Line 7194: pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount); Line 7274: LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold); Line 7482: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count); Line 8917: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (1 hit) Line 1249: LPITEM item = ITEM_MANAGER::instance().CreateItem(vnum, count, 0, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (34 hits) Line 535: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true); Line 2755: LPITEM item = ITEM_MANAGER::instance().CreateItem(70104, 1, 0, true); Line 4373: item = ITEM_MANAGER::instance().CreateItem(11699); Line 4376: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4379: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4382: item = ITEM_MANAGER::instance().CreateItem(189 ); Line 4385: item = ITEM_MANAGER::instance().CreateItem(12529 ); Line 4388: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4391: item = ITEM_MANAGER::instance().CreateItem(17209 ); Line 4394: item = ITEM_MANAGER::instance().CreateItem(16209 ); Line 4402: item = ITEM_MANAGER::instance().CreateItem(11299); Line 4405: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4408: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4411: item = ITEM_MANAGER::instance().CreateItem(3159 ); Line 4414: item = ITEM_MANAGER::instance().CreateItem(12249 ); Line 4417: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4420: item = ITEM_MANAGER::instance().CreateItem(17109 ); Line 4423: item = ITEM_MANAGER::instance().CreateItem(16109 ); Line 4431: item = ITEM_MANAGER::instance().CreateItem(11899); Line 4434: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4437: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4440: item = ITEM_MANAGER::instance().CreateItem(7159 ); Line 4443: item = ITEM_MANAGER::instance().CreateItem(12669 ); Line 4446: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4449: item = ITEM_MANAGER::instance().CreateItem(17209 ); Line 4452: item = ITEM_MANAGER::instance().CreateItem(16209 ); Line 4460: item = ITEM_MANAGER::instance().CreateItem(11499); Line 4463: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4466: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4469: item = ITEM_MANAGER::instance().CreateItem(1139 ); Line 4472: item = ITEM_MANAGER::instance().CreateItem(12389 ); Line 4475: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4478: item = ITEM_MANAGER::instance().CreateItem(17189 ); Line 4481: item = ITEM_MANAGER::instance().CreateItem(16189 ); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (3 hits) Line 442: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*count_item)); Line 488: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*total_items_give)); Line 547: LPITEM item = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum, materialInfo.reward.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (5 hits) Line 374: LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM); Line 617: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0)); Line 771: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0)); Line 953: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1)); Line 978: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (5 hits) Line 111: LPITEM item = ITEM_MANAGER::instance().CreateItem(item_vnum, count); Line 137: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1)); Line 141: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2)); Line 184: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1)); Line 188: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit) Line 408: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(vnum, 1, 0, false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits) Line 1645: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(item->GetRefinedVnum(), 1, 0, false); Line 2769: LPITEM item = ITEM_MANAGER::instance().CreateItem( MobInfo->m_table.dwPolymorphItemVnum ); Line 3073: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(m_vnum, 1, 0, false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (3 hits) Line 280: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); Line 346: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); Line 723: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (1 hit) Line 178: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits) Line 908: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetRefinedVnum(), 1); Line 938: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetValue(4), 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit) Line 1663: LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (3 hits) Line 133: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwRawOreVnum, GetFractionCount()); Line 263: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetRefinedVnum(), 1); Line 289: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetValue(4), 1); ADDTOGROUP C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (9 hits) Line 628: item->AddToGround(GetMapIndex(), pos); Line 658: item->AddToGround(GetMapIndex(), pos); Line 703: item->AddToGround(GetMapIndex(), pos); Line 743: item->AddToGround(GetMapIndex(), pos); Line 838: item->AddToGround(GetMapIndex(), pos); Line 893: item->AddToGround(GetMapIndex(), pos); Line 921: item->AddToGround(GetMapIndex(), pos); Line 1125: item->AddToGround(GetMapIndex(), pos); Line 1693: item->AddToGround(GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (4 hits) Line 7206: if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos)) Line 7280: if (item->AddToGround(GetMapIndex(), pos)) Line 8850: item->AddToGround (GetMapIndex(), GetXYZ()); Line 9012: item->AddToGround(GetMapIndex(), GetXYZ()); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (3 hits) Line 123: item->AddToGround(ch->GetMapIndex(), pos); Line 171: item->AddToGround(ch->GetMapIndex(), pos); Line 225: item->AddToGround(ch->GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (1 hit) Line 3107: pkNewItem->AddToGround(ch->GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit) Line 1743: item->AddToGround(ch->GetMapIndex(), coord); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (1 hit) Line 516: bool CItem::AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck) C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit) Line 102: bool AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck = false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit) Line 145: item->AddToGround(ch->GetMapIndex(), pos); AUTOGIVEITEM C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\wedding.cpp (2 hits) Line 93: //ch->AutoGiveItem(27003, 5); Line 94: ch->AutoGiveItem(27002, 5); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\battle_pass.cpp (2 hits) Line 513: pkChar->AutoGiveItem(missionInfo[i].aRewardList[j].dwVnum, missionInfo[i].aRewardList[j].bCount); Line 602: pkChar->AutoGiveItem(rewardInfo[i].dwVnum, rewardInfo[i].bCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (2 hits) Line 6348: LPITEM item = AutoGiveItem(50300); Line 10162: AutoGiveItem(dwRewardVnum); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.h (2 hits) Line 1245: LPITEM AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true); Line 1246: void AutoGiveItem(LPITEM item, bool longOwnerShip = false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_cards.cpp (3 hits) Line 325: AutoGiveItem(71194); //Golden box Line 327: AutoGiveItem(71195); //Silver box Line 329: AutoGiveItem(71196); //Bronze box C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (14 hits) Line 1927: AutoGiveItem(socket); Line 3249: AutoGiveItem(bi[i].vnum, bi[i].count); Line 3421: AutoGiveItem(info[i].dwVnum, info[i].count); Line 3467: AutoGiveItem(27002); Line 3583: AutoGiveItem(27990); Line 3601: AutoGiveItem(27992); Line 3606: AutoGiveItem(27993); Line 3611: AutoGiveItem(27994); Line 4980: LPITEM pItemReward = AutoGiveItem(socket.top()); Line 6483: AutoGiveItem(number(28000, 28013)); Line 6552: AutoGiveItem(item->GetValue(0)); Line 8781: void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip) Line 8869: LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg) Line 9455: item_get = AutoGiveItem(dwVnum, dwCount, iRarePct); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (3 hits) Line 3912: ch->AutoGiveItem(RewardChests[Number], 1); Line 4289: ch->AutoGiveItem(ch->MysteryBoxPrizeVnum, ch->MysteryBoxPrizeCount); Line 4413: ch->AutoGiveItem(rewardVnum, rewardCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (2 hits) Line 2184: LPITEM item = ch->AutoGiveItem(50300); Line 2929: LPITEM item = ch->AutoGiveItem(dwVnum); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\db.cpp (1 hit) Line 993: LPITEM pkItem = ch->AutoGiveItem(pdw[0], pdw[1]); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (6 hits) Line 390: ch->AutoGiveItem(pDH, true); Line 491: LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true); Line 644: ch->AutoGiveItem(pResultItem, true); Line 797: ch->AutoGiveItem(pResultItem, true); Line 971: ch->AutoGiveItem(pResult, true); Line 998: ch->AutoGiveItem(pResult, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\polymorph.cpp (1 hit) Line 131: LPITEM pItem = pChar->AutoGiveItem(POLYMORPH_BOOK_ID, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (4 hits) Line 565: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 616: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 671: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 3414: LPITEM item = ch->AutoGiveItem(50300); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questpc.cpp (1 hit) Line 651: ch->AutoGiveItem(it->value1, it->value2); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (10 hits) Line 641: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX_SPECIAL, 1, -1, false); Line 643: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false); Line 647: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false); Line 658: LPITEM item = ch->AutoGiveItem(item_vnum, 1, -1, false); Line 799: ch->AutoGiveItem(fish_info[idx].dead_vnum); Line 804: ch->AutoGiveItem(FISH_BONE_VNUM); Line 822: ch->AutoGiveItem(SHELLFISH_VNUM); Line 827: ch->AutoGiveItem(EARTHWORM_VNUM); Line 831: ch->AutoGiveItem(fish_info[idx].used_table[u_index]); Line 870: ch->AutoGiveItem(fish_info[idx].grill_vnum, count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item_manager.cpp (2 hits) Line 1707: pkKiller->AutoGiveItem (xmas_sock, 1); Line 1713: pkKiller->AutoGiveItem (xmas_sock, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit) Line 451: ch->AutoGiveItem(dwRefinedVnum, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\Mystery_Box.cpp (1 hit) Line 41: // item_get = ch->AutoGiveItem(dwVnum, dwCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\OXEvent.cpp (1 hit) Line 427: pkChar->AutoGiveItem(dwItemVnum, count); ADDTOCARACTER C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (8 hits) Line 8202: item->AddToCharacter(this, shop->pos); Line 8381: item->AddToCharacter(this, shop->pos); Line 8978: pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell)); Line 9704: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 9707: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 9709: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 9711: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 9714: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (31 hits) Line 1468: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 1712: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 1754: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 2010: item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 5469: item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 7487: item2->AddToCharacter(this, DestCell); Line 7906: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 7909: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 7911: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 7913: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 7916: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); Line 8035: item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 8038: item->AddToCharacter(owner, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 8040: item->AddToCharacter(owner, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 8042: item->AddToCharacter(owner, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 8045: item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); Line 8165: item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell)); Line 8177: item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2)); Line 8178: item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1)); Line 8210: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos)); Line 8213: item->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 8821: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell)); Line 8824: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, cell)); Line 8826: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, cell)); Line 8828: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, cell)); Line 8831: item->AddToCharacter(this, TItemPos(INVENTORY, cell)); Line 8984: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 8987: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 8989: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 8991: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 8994: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (2 hits) Line 1265: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 1289: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (6 hits) Line 545: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 566: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 581: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 596: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 612: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 2763: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (5 hits) Line 492: pItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 499: pItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 504: pItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 509: pItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 514: pItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (2 hits) Line 443: pItem->AddToCharacter(ch, DestCell); Line 473: pItem->AddToCharacter(ch, DestCell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit) Line 419: pkNewItem->AddToCharacter(pChar, TItemPos(INVENTORY, bCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits) Line 1669: // some tuits need here -_- pkNewItem->AddToCharacter(this, bCell); Line 2790: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell)); Line 3096: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (20 hits) Line 358: pkNewItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 361: pkNewItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 363: pkNewItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 365: pkNewItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 368: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 422: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 425: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 427: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 429: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 432: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 796: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 799: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 801: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 803: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 806: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 831: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 834: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 836: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 838: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 879: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (5 hits) Line 226: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 229: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 231: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 233: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 236: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\exchange.cpp (5 hits) Line 564: item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos)); Line 567: item->AddToCharacter(victim, TItemPos(UPGRADE_INVENTORY, empty_pos)); Line 569: item->AddToCharacter(victim, TItemPos(BOOK_INVENTORY, empty_pos)); Line 571: item->AddToCharacter(victim, TItemPos(STONE_INVENTORY, empty_pos)); Line 574: item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits) Line 915: pkNewItem->AddToCharacter(ch, TItemPos (INVENTORY, bCell)); Line 944: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (3 hits) Line 1699: item->AddToCharacter(ch, TItemPos(p->window, p->pos)); Line 1704: item->AddToCharacter(ch, TItemPos(p->window, p->pos)); Line 1748: item->AddToCharacter(ch, TItemPos(INVENTORY, pos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_main.cpp (5 hits) Line 2224: pkItem->AddToCharacter(ch, DestPos); Line 2247: pkItem->AddToCharacter(ch, DestPos); Line 2269: pkItem->AddToCharacter(ch, DestPos); Line 2291: pkItem->AddToCharacter(ch, DestPos); Line 2317: pkItem->AddToCharacter(ch, p->ItemPos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (5 hits) Line 410: bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell) Line 421: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 429: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 439: sys_err("CItem::AddToCharacter:switchbot cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 450: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit) Line 98: bool AddToCharacter(LPCHARACTER ch, TItemPos Cell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (2 hits) Line 268: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); Line 295: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); I try to find them here,but i don't know where.It's the first time when i can't find the drop in the code. 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Premium xTryhard 12 Posted March 2, 2022 Premium Share Posted March 2, 2022 1 hour ago, epirazvan said: C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (6 hits) Line 6022: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id); Line 6119: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id); Line 8177: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true); Line 8358: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true); Line 8958: LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false); Line 9668: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, bCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (5 hits) Line 623: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) Line 653: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) Line 698: else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) Line 732: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) Line 1682: if ((item = ITEM_MANAGER::instance().CreateItem(1, dwGold / iSplitCount))) C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (9 hits) Line 1442: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); Line 1686: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); Line 1728: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false); Line 2004: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1); Line 5468: LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 ); Line 7194: pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount); Line 7274: LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold); Line 7482: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count); Line 8917: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (1 hit) Line 1249: LPITEM item = ITEM_MANAGER::instance().CreateItem(vnum, count, 0, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (34 hits) Line 535: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true); Line 2755: LPITEM item = ITEM_MANAGER::instance().CreateItem(70104, 1, 0, true); Line 4373: item = ITEM_MANAGER::instance().CreateItem(11699); Line 4376: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4379: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4382: item = ITEM_MANAGER::instance().CreateItem(189 ); Line 4385: item = ITEM_MANAGER::instance().CreateItem(12529 ); Line 4388: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4391: item = ITEM_MANAGER::instance().CreateItem(17209 ); Line 4394: item = ITEM_MANAGER::instance().CreateItem(16209 ); Line 4402: item = ITEM_MANAGER::instance().CreateItem(11299); Line 4405: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4408: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4411: item = ITEM_MANAGER::instance().CreateItem(3159 ); Line 4414: item = ITEM_MANAGER::instance().CreateItem(12249 ); Line 4417: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4420: item = ITEM_MANAGER::instance().CreateItem(17109 ); Line 4423: item = ITEM_MANAGER::instance().CreateItem(16109 ); Line 4431: item = ITEM_MANAGER::instance().CreateItem(11899); Line 4434: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4437: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4440: item = ITEM_MANAGER::instance().CreateItem(7159 ); Line 4443: item = ITEM_MANAGER::instance().CreateItem(12669 ); Line 4446: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4449: item = ITEM_MANAGER::instance().CreateItem(17209 ); Line 4452: item = ITEM_MANAGER::instance().CreateItem(16209 ); Line 4460: item = ITEM_MANAGER::instance().CreateItem(11499); Line 4463: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4466: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4469: item = ITEM_MANAGER::instance().CreateItem(1139 ); Line 4472: item = ITEM_MANAGER::instance().CreateItem(12389 ); Line 4475: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4478: item = ITEM_MANAGER::instance().CreateItem(17189 ); Line 4481: item = ITEM_MANAGER::instance().CreateItem(16189 ); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (3 hits) Line 442: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*count_item)); Line 488: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*total_items_give)); Line 547: LPITEM item = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum, materialInfo.reward.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (5 hits) Line 374: LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM); Line 617: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0)); Line 771: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0)); Line 953: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1)); Line 978: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (5 hits) Line 111: LPITEM item = ITEM_MANAGER::instance().CreateItem(item_vnum, count); Line 137: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1)); Line 141: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2)); Line 184: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1)); Line 188: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit) Line 408: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(vnum, 1, 0, false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits) Line 1645: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(item->GetRefinedVnum(), 1, 0, false); Line 2769: LPITEM item = ITEM_MANAGER::instance().CreateItem( MobInfo->m_table.dwPolymorphItemVnum ); Line 3073: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(m_vnum, 1, 0, false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (3 hits) Line 280: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); Line 346: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); Line 723: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (1 hit) Line 178: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits) Line 908: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetRefinedVnum(), 1); Line 938: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetValue(4), 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit) Line 1663: LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (3 hits) Line 133: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwRawOreVnum, GetFractionCount()); Line 263: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetRefinedVnum(), 1); Line 289: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetValue(4), 1); ADDTOGROUP C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (9 hits) Line 628: item->AddToGround(GetMapIndex(), pos); Line 658: item->AddToGround(GetMapIndex(), pos); Line 703: item->AddToGround(GetMapIndex(), pos); Line 743: item->AddToGround(GetMapIndex(), pos); Line 838: item->AddToGround(GetMapIndex(), pos); Line 893: item->AddToGround(GetMapIndex(), pos); Line 921: item->AddToGround(GetMapIndex(), pos); Line 1125: item->AddToGround(GetMapIndex(), pos); Line 1693: item->AddToGround(GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (4 hits) Line 7206: if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos)) Line 7280: if (item->AddToGround(GetMapIndex(), pos)) Line 8850: item->AddToGround (GetMapIndex(), GetXYZ()); Line 9012: item->AddToGround(GetMapIndex(), GetXYZ()); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (3 hits) Line 123: item->AddToGround(ch->GetMapIndex(), pos); Line 171: item->AddToGround(ch->GetMapIndex(), pos); Line 225: item->AddToGround(ch->GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (1 hit) Line 3107: pkNewItem->AddToGround(ch->GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit) Line 1743: item->AddToGround(ch->GetMapIndex(), coord); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (1 hit) Line 516: bool CItem::AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck) C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit) Line 102: bool AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck = false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit) Line 145: item->AddToGround(ch->GetMapIndex(), pos); AUTOGIVEITEM C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\wedding.cpp (2 hits) Line 93: //ch->AutoGiveItem(27003, 5); Line 94: ch->AutoGiveItem(27002, 5); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\battle_pass.cpp (2 hits) Line 513: pkChar->AutoGiveItem(missionInfo[i].aRewardList[j].dwVnum, missionInfo[i].aRewardList[j].bCount); Line 602: pkChar->AutoGiveItem(rewardInfo[i].dwVnum, rewardInfo[i].bCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (2 hits) Line 6348: LPITEM item = AutoGiveItem(50300); Line 10162: AutoGiveItem(dwRewardVnum); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.h (2 hits) Line 1245: LPITEM AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true); Line 1246: void AutoGiveItem(LPITEM item, bool longOwnerShip = false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_cards.cpp (3 hits) Line 325: AutoGiveItem(71194); //Golden box Line 327: AutoGiveItem(71195); //Silver box Line 329: AutoGiveItem(71196); //Bronze box C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (14 hits) Line 1927: AutoGiveItem(socket); Line 3249: AutoGiveItem(bi[i].vnum, bi[i].count); Line 3421: AutoGiveItem(info[i].dwVnum, info[i].count); Line 3467: AutoGiveItem(27002); Line 3583: AutoGiveItem(27990); Line 3601: AutoGiveItem(27992); Line 3606: AutoGiveItem(27993); Line 3611: AutoGiveItem(27994); Line 4980: LPITEM pItemReward = AutoGiveItem(socket.top()); Line 6483: AutoGiveItem(number(28000, 28013)); Line 6552: AutoGiveItem(item->GetValue(0)); Line 8781: void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip) Line 8869: LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg) Line 9455: item_get = AutoGiveItem(dwVnum, dwCount, iRarePct); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (3 hits) Line 3912: ch->AutoGiveItem(RewardChests[Number], 1); Line 4289: ch->AutoGiveItem(ch->MysteryBoxPrizeVnum, ch->MysteryBoxPrizeCount); Line 4413: ch->AutoGiveItem(rewardVnum, rewardCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (2 hits) Line 2184: LPITEM item = ch->AutoGiveItem(50300); Line 2929: LPITEM item = ch->AutoGiveItem(dwVnum); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\db.cpp (1 hit) Line 993: LPITEM pkItem = ch->AutoGiveItem(pdw[0], pdw[1]); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (6 hits) Line 390: ch->AutoGiveItem(pDH, true); Line 491: LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true); Line 644: ch->AutoGiveItem(pResultItem, true); Line 797: ch->AutoGiveItem(pResultItem, true); Line 971: ch->AutoGiveItem(pResult, true); Line 998: ch->AutoGiveItem(pResult, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\polymorph.cpp (1 hit) Line 131: LPITEM pItem = pChar->AutoGiveItem(POLYMORPH_BOOK_ID, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (4 hits) Line 565: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 616: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 671: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 3414: LPITEM item = ch->AutoGiveItem(50300); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questpc.cpp (1 hit) Line 651: ch->AutoGiveItem(it->value1, it->value2); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (10 hits) Line 641: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX_SPECIAL, 1, -1, false); Line 643: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false); Line 647: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false); Line 658: LPITEM item = ch->AutoGiveItem(item_vnum, 1, -1, false); Line 799: ch->AutoGiveItem(fish_info[idx].dead_vnum); Line 804: ch->AutoGiveItem(FISH_BONE_VNUM); Line 822: ch->AutoGiveItem(SHELLFISH_VNUM); Line 827: ch->AutoGiveItem(EARTHWORM_VNUM); Line 831: ch->AutoGiveItem(fish_info[idx].used_table[u_index]); Line 870: ch->AutoGiveItem(fish_info[idx].grill_vnum, count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item_manager.cpp (2 hits) Line 1707: pkKiller->AutoGiveItem (xmas_sock, 1); Line 1713: pkKiller->AutoGiveItem (xmas_sock, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit) Line 451: ch->AutoGiveItem(dwRefinedVnum, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\Mystery_Box.cpp (1 hit) Line 41: // item_get = ch->AutoGiveItem(dwVnum, dwCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\OXEvent.cpp (1 hit) Line 427: pkChar->AutoGiveItem(dwItemVnum, count); ADDTOCARACTER C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (8 hits) Line 8202: item->AddToCharacter(this, shop->pos); Line 8381: item->AddToCharacter(this, shop->pos); Line 8978: pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell)); Line 9704: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 9707: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 9709: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 9711: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 9714: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (31 hits) Line 1468: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 1712: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 1754: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 2010: item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 5469: item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 7487: item2->AddToCharacter(this, DestCell); Line 7906: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 7909: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 7911: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 7913: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 7916: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); Line 8035: item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 8038: item->AddToCharacter(owner, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 8040: item->AddToCharacter(owner, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 8042: item->AddToCharacter(owner, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 8045: item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); Line 8165: item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell)); Line 8177: item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2)); Line 8178: item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1)); Line 8210: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos)); Line 8213: item->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 8821: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell)); Line 8824: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, cell)); Line 8826: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, cell)); Line 8828: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, cell)); Line 8831: item->AddToCharacter(this, TItemPos(INVENTORY, cell)); Line 8984: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 8987: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 8989: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 8991: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 8994: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (2 hits) Line 1265: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 1289: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (6 hits) Line 545: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 566: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 581: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 596: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 612: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 2763: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (5 hits) Line 492: pItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 499: pItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 504: pItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 509: pItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 514: pItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (2 hits) Line 443: pItem->AddToCharacter(ch, DestCell); Line 473: pItem->AddToCharacter(ch, DestCell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit) Line 419: pkNewItem->AddToCharacter(pChar, TItemPos(INVENTORY, bCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits) Line 1669: // some tuits need here -_- pkNewItem->AddToCharacter(this, bCell); Line 2790: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell)); Line 3096: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (20 hits) Line 358: pkNewItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 361: pkNewItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 363: pkNewItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 365: pkNewItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 368: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 422: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 425: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 427: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 429: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 432: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 796: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 799: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 801: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 803: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 806: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 831: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 834: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 836: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 838: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 879: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (5 hits) Line 226: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 229: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 231: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 233: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 236: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\exchange.cpp (5 hits) Line 564: item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos)); Line 567: item->AddToCharacter(victim, TItemPos(UPGRADE_INVENTORY, empty_pos)); Line 569: item->AddToCharacter(victim, TItemPos(BOOK_INVENTORY, empty_pos)); Line 571: item->AddToCharacter(victim, TItemPos(STONE_INVENTORY, empty_pos)); Line 574: item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits) Line 915: pkNewItem->AddToCharacter(ch, TItemPos (INVENTORY, bCell)); Line 944: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (3 hits) Line 1699: item->AddToCharacter(ch, TItemPos(p->window, p->pos)); Line 1704: item->AddToCharacter(ch, TItemPos(p->window, p->pos)); Line 1748: item->AddToCharacter(ch, TItemPos(INVENTORY, pos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_main.cpp (5 hits) Line 2224: pkItem->AddToCharacter(ch, DestPos); Line 2247: pkItem->AddToCharacter(ch, DestPos); Line 2269: pkItem->AddToCharacter(ch, DestPos); Line 2291: pkItem->AddToCharacter(ch, DestPos); Line 2317: pkItem->AddToCharacter(ch, p->ItemPos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (5 hits) Line 410: bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell) Line 421: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 429: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 439: sys_err("CItem::AddToCharacter:switchbot cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 450: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit) Line 98: bool AddToCharacter(LPCHARACTER ch, TItemPos Cell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (2 hits) Line 268: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); Line 295: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); I try to find them here,but i don't know where.It's the first time when i can't find the drop in the code. you have to find the Event when the drop happens look inside the Event for the functions which I told you Link to comment Share on other sites More sharing options...
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