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epirazvan

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  1. Hi comunity , i have this problem. I have mobs when you click info you have devil or undead,but the actual bonus doesn't work. I make a full caracter with full devil items and still not damage. What can i do?
  2. Hi , someone knows where i can find this costumes? [Hidden Content].png
  3. Hi, i just download this . Someone can explain to me where i put ymir work and select window , because i don't have a folder like ymir work. [Hidden Content] If someone know how to install , add me on discord Razvanel#2824 . I need help , because i try everything . Thanks
  4. Hello everyone , i try to find this system in my source. I have svf - athero v11.3 . I wanna add some dungeons and i don't know where i can find the system.If someone knows , help me.
  5. C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (6 hits) Line 6022: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id); Line 6119: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id); Line 8177: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true); Line 8358: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true); Line 8958: LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false); Line 9668: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, bCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (5 hits) Line 623: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) Line 653: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) Line 698: else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) Line 732: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) Line 1682: if ((item = ITEM_MANAGER::instance().CreateItem(1, dwGold / iSplitCount))) C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (9 hits) Line 1442: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); Line 1686: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); Line 1728: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false); Line 2004: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1); Line 5468: LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 ); Line 7194: pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount); Line 7274: LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold); Line 7482: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count); Line 8917: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (1 hit) Line 1249: LPITEM item = ITEM_MANAGER::instance().CreateItem(vnum, count, 0, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (34 hits) Line 535: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true); Line 2755: LPITEM item = ITEM_MANAGER::instance().CreateItem(70104, 1, 0, true); Line 4373: item = ITEM_MANAGER::instance().CreateItem(11699); Line 4376: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4379: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4382: item = ITEM_MANAGER::instance().CreateItem(189 ); Line 4385: item = ITEM_MANAGER::instance().CreateItem(12529 ); Line 4388: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4391: item = ITEM_MANAGER::instance().CreateItem(17209 ); Line 4394: item = ITEM_MANAGER::instance().CreateItem(16209 ); Line 4402: item = ITEM_MANAGER::instance().CreateItem(11299); Line 4405: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4408: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4411: item = ITEM_MANAGER::instance().CreateItem(3159 ); Line 4414: item = ITEM_MANAGER::instance().CreateItem(12249 ); Line 4417: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4420: item = ITEM_MANAGER::instance().CreateItem(17109 ); Line 4423: item = ITEM_MANAGER::instance().CreateItem(16109 ); Line 4431: item = ITEM_MANAGER::instance().CreateItem(11899); Line 4434: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4437: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4440: item = ITEM_MANAGER::instance().CreateItem(7159 ); Line 4443: item = ITEM_MANAGER::instance().CreateItem(12669 ); Line 4446: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4449: item = ITEM_MANAGER::instance().CreateItem(17209 ); Line 4452: item = ITEM_MANAGER::instance().CreateItem(16209 ); Line 4460: item = ITEM_MANAGER::instance().CreateItem(11499); Line 4463: item = ITEM_MANAGER::instance().CreateItem(13049); Line 4466: item = ITEM_MANAGER::instance().CreateItem(15189 ); Line 4469: item = ITEM_MANAGER::instance().CreateItem(1139 ); Line 4472: item = ITEM_MANAGER::instance().CreateItem(12389 ); Line 4475: item = ITEM_MANAGER::instance().CreateItem(14109 ); Line 4478: item = ITEM_MANAGER::instance().CreateItem(17189 ); Line 4481: item = ITEM_MANAGER::instance().CreateItem(16189 ); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (3 hits) Line 442: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*count_item)); Line 488: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*total_items_give)); Line 547: LPITEM item = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum, materialInfo.reward.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (5 hits) Line 374: LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM); Line 617: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0)); Line 771: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0)); Line 953: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1)); Line 978: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (5 hits) Line 111: LPITEM item = ITEM_MANAGER::instance().CreateItem(item_vnum, count); Line 137: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1)); Line 141: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2)); Line 184: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1)); Line 188: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit) Line 408: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(vnum, 1, 0, false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits) Line 1645: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(item->GetRefinedVnum(), 1, 0, false); Line 2769: LPITEM item = ITEM_MANAGER::instance().CreateItem( MobInfo->m_table.dwPolymorphItemVnum ); Line 3073: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(m_vnum, 1, 0, false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (3 hits) Line 280: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); Line 346: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); Line 723: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (1 hit) Line 178: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits) Line 908: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetRefinedVnum(), 1); Line 938: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetValue(4), 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit) Line 1663: LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (3 hits) Line 133: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwRawOreVnum, GetFractionCount()); Line 263: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetRefinedVnum(), 1); Line 289: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetValue(4), 1); ADDTOGROUP C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (9 hits) Line 628: item->AddToGround(GetMapIndex(), pos); Line 658: item->AddToGround(GetMapIndex(), pos); Line 703: item->AddToGround(GetMapIndex(), pos); Line 743: item->AddToGround(GetMapIndex(), pos); Line 838: item->AddToGround(GetMapIndex(), pos); Line 893: item->AddToGround(GetMapIndex(), pos); Line 921: item->AddToGround(GetMapIndex(), pos); Line 1125: item->AddToGround(GetMapIndex(), pos); Line 1693: item->AddToGround(GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (4 hits) Line 7206: if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos)) Line 7280: if (item->AddToGround(GetMapIndex(), pos)) Line 8850: item->AddToGround (GetMapIndex(), GetXYZ()); Line 9012: item->AddToGround(GetMapIndex(), GetXYZ()); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (3 hits) Line 123: item->AddToGround(ch->GetMapIndex(), pos); Line 171: item->AddToGround(ch->GetMapIndex(), pos); Line 225: item->AddToGround(ch->GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (1 hit) Line 3107: pkNewItem->AddToGround(ch->GetMapIndex(), pos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit) Line 1743: item->AddToGround(ch->GetMapIndex(), coord); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (1 hit) Line 516: bool CItem::AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck) C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit) Line 102: bool AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck = false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit) Line 145: item->AddToGround(ch->GetMapIndex(), pos); AUTOGIVEITEM C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\wedding.cpp (2 hits) Line 93: //ch->AutoGiveItem(27003, 5); Line 94: ch->AutoGiveItem(27002, 5); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\battle_pass.cpp (2 hits) Line 513: pkChar->AutoGiveItem(missionInfo[i].aRewardList[j].dwVnum, missionInfo[i].aRewardList[j].bCount); Line 602: pkChar->AutoGiveItem(rewardInfo[i].dwVnum, rewardInfo[i].bCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (2 hits) Line 6348: LPITEM item = AutoGiveItem(50300); Line 10162: AutoGiveItem(dwRewardVnum); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.h (2 hits) Line 1245: LPITEM AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true); Line 1246: void AutoGiveItem(LPITEM item, bool longOwnerShip = false); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_cards.cpp (3 hits) Line 325: AutoGiveItem(71194); //Golden box Line 327: AutoGiveItem(71195); //Silver box Line 329: AutoGiveItem(71196); //Bronze box C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (14 hits) Line 1927: AutoGiveItem(socket); Line 3249: AutoGiveItem(bi[i].vnum, bi[i].count); Line 3421: AutoGiveItem(info[i].dwVnum, info[i].count); Line 3467: AutoGiveItem(27002); Line 3583: AutoGiveItem(27990); Line 3601: AutoGiveItem(27992); Line 3606: AutoGiveItem(27993); Line 3611: AutoGiveItem(27994); Line 4980: LPITEM pItemReward = AutoGiveItem(socket.top()); Line 6483: AutoGiveItem(number(28000, 28013)); Line 6552: AutoGiveItem(item->GetValue(0)); Line 8781: void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip) Line 8869: LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg) Line 9455: item_get = AutoGiveItem(dwVnum, dwCount, iRarePct); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (3 hits) Line 3912: ch->AutoGiveItem(RewardChests[Number], 1); Line 4289: ch->AutoGiveItem(ch->MysteryBoxPrizeVnum, ch->MysteryBoxPrizeCount); Line 4413: ch->AutoGiveItem(rewardVnum, rewardCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (2 hits) Line 2184: LPITEM item = ch->AutoGiveItem(50300); Line 2929: LPITEM item = ch->AutoGiveItem(dwVnum); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\db.cpp (1 hit) Line 993: LPITEM pkItem = ch->AutoGiveItem(pdw[0], pdw[1]); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (6 hits) Line 390: ch->AutoGiveItem(pDH, true); Line 491: LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true); Line 644: ch->AutoGiveItem(pResultItem, true); Line 797: ch->AutoGiveItem(pResultItem, true); Line 971: ch->AutoGiveItem(pResult, true); Line 998: ch->AutoGiveItem(pResult, true); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\polymorph.cpp (1 hit) Line 131: LPITEM pItem = pChar->AutoGiveItem(POLYMORPH_BOOK_ID, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (4 hits) Line 565: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 616: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 671: LPITEM item = ch->AutoGiveItem(dwVnum, icount); Line 3414: LPITEM item = ch->AutoGiveItem(50300); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questpc.cpp (1 hit) Line 651: ch->AutoGiveItem(it->value1, it->value2); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (10 hits) Line 641: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX_SPECIAL, 1, -1, false); Line 643: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false); Line 647: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false); Line 658: LPITEM item = ch->AutoGiveItem(item_vnum, 1, -1, false); Line 799: ch->AutoGiveItem(fish_info[idx].dead_vnum); Line 804: ch->AutoGiveItem(FISH_BONE_VNUM); Line 822: ch->AutoGiveItem(SHELLFISH_VNUM); Line 827: ch->AutoGiveItem(EARTHWORM_VNUM); Line 831: ch->AutoGiveItem(fish_info[idx].used_table[u_index]); Line 870: ch->AutoGiveItem(fish_info[idx].grill_vnum, count); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item_manager.cpp (2 hits) Line 1707: pkKiller->AutoGiveItem (xmas_sock, 1); Line 1713: pkKiller->AutoGiveItem (xmas_sock, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit) Line 451: ch->AutoGiveItem(dwRefinedVnum, 1); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\Mystery_Box.cpp (1 hit) Line 41: // item_get = ch->AutoGiveItem(dwVnum, dwCount); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\OXEvent.cpp (1 hit) Line 427: pkChar->AutoGiveItem(dwItemVnum, count); ADDTOCARACTER C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (8 hits) Line 8202: item->AddToCharacter(this, shop->pos); Line 8381: item->AddToCharacter(this, shop->pos); Line 8978: pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell)); Line 9704: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 9707: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 9709: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 9711: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 9714: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (31 hits) Line 1468: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 1712: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 1754: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); Line 2010: item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 5469: item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 7487: item2->AddToCharacter(this, DestCell); Line 7906: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 7909: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 7911: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 7913: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 7916: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); Line 8035: item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 8038: item->AddToCharacter(owner, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 8040: item->AddToCharacter(owner, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 8042: item->AddToCharacter(owner, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 8045: item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); Line 8165: item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell)); Line 8177: item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2)); Line 8178: item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1)); Line 8210: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos)); Line 8213: item->AddToCharacter(this, TItemPos(INVENTORY, pos)); Line 8821: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell)); Line 8824: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, cell)); Line 8826: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, cell)); Line 8828: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, cell)); Line 8831: item->AddToCharacter(this, TItemPos(INVENTORY, cell)); Line 8984: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); Line 8987: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell)); Line 8989: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell)); Line 8991: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell)); Line 8994: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (2 hits) Line 1265: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 1289: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (6 hits) Line 545: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 566: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 581: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 596: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 612: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 2763: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (5 hits) Line 492: pItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 499: pItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 504: pItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 509: pItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 514: pItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (2 hits) Line 443: pItem->AddToCharacter(ch, DestCell); Line 473: pItem->AddToCharacter(ch, DestCell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit) Line 419: pkNewItem->AddToCharacter(pChar, TItemPos(INVENTORY, bCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits) Line 1669: // some tuits need here -_- pkNewItem->AddToCharacter(this, bCell); Line 2790: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell)); Line 3096: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (20 hits) Line 358: pkNewItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 361: pkNewItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 363: pkNewItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 365: pkNewItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 368: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 422: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 425: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 427: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 429: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 432: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 796: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 799: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 801: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 803: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 806: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); Line 831: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 834: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 836: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 838: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 879: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (5 hits) Line 226: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); Line 229: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos)); Line 231: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos)); Line 233: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos)); Line 236: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\exchange.cpp (5 hits) Line 564: item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos)); Line 567: item->AddToCharacter(victim, TItemPos(UPGRADE_INVENTORY, empty_pos)); Line 569: item->AddToCharacter(victim, TItemPos(BOOK_INVENTORY, empty_pos)); Line 571: item->AddToCharacter(victim, TItemPos(STONE_INVENTORY, empty_pos)); Line 574: item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits) Line 915: pkNewItem->AddToCharacter(ch, TItemPos (INVENTORY, bCell)); Line 944: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (3 hits) Line 1699: item->AddToCharacter(ch, TItemPos(p->window, p->pos)); Line 1704: item->AddToCharacter(ch, TItemPos(p->window, p->pos)); Line 1748: item->AddToCharacter(ch, TItemPos(INVENTORY, pos)); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_main.cpp (5 hits) Line 2224: pkItem->AddToCharacter(ch, DestPos); Line 2247: pkItem->AddToCharacter(ch, DestPos); Line 2269: pkItem->AddToCharacter(ch, DestPos); Line 2291: pkItem->AddToCharacter(ch, DestPos); Line 2317: pkItem->AddToCharacter(ch, p->ItemPos); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (5 hits) Line 410: bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell) Line 421: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 429: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 439: sys_err("CItem::AddToCharacter:switchbot cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); Line 450: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit) Line 98: bool AddToCharacter(LPCHARACTER ch, TItemPos Cell); C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (2 hits) Line 268: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); Line 295: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); I try to find them here,but i don't know where.It's the first time when i can't find the drop in the code.
  6. ok , i will try . But i have the same problem with the mobs , they have drop and i can not find them. It's work that code with 0 , but i have another problem. I have the same problem with mobs , they don't have drop when you check but they drop add bonus and switch bonus . Where can i find that drop ?
  7. Am modificat asta , dar cand incerc sa fac game-ul iar , imi da eroare ca lipseste functia asta.
  8. Hi everyone , i have this problem. I have Athero v11.3 serverfile , and i don't know where i can find the drop from metin stones 8009+ . I have the stones +0+1+2+3+4 and i want to remove this , but i don't find the drop in source server or in mob_drop_item or etc drop item. And i have the same problem for mobs, they drop add bonuses and switch items and again i don't know where they are. If someone knows where i can find them because i want to delete them so i can put my own drop without that shit drop. Pls help me i'm tired allready .
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