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Torre do Nemere core failure on the 5th floor



Hi! At Torre do Nemere, on the 5th floor, most of the time the channel fell, I already analyzed the logs, checked the functions, quest, but I couldn't identify what causes the failure, it doesn't always happen, but most of the time, someone has any idea what the problem might be? My game is compiled on gcc49


Syslog: https://paste.ubuntu.com/p/cMkF5JpV7J/

Syserr: https://paste.ubuntu.com/p/X4MydRyXkW/

Game.core: https://paste.ubuntu.com/p/4TBrcFKWxR/


Thanks in advance for your attention!

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I'm curious as of how you "analyzed" the problem with the game.core not even being in debug mode.

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"Nothing's free in this life.

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Dwarf Error: wrong ver sion in compilation unit header (is 4, should be 2) [in module /home/home/shar e/bin/game] (gdb)
Error while reading shared libr ary symbols: Dwarf Error: wrong version in compilation unit header (is 4, should be 2)


You are reading the core with a wrong gdb version.
Anyway, i suppose the problem is caused by an event that is triggered when doing an action with a monster, purging the monster and then trying to access it's data (after it's purged). At 5th floor i know it's the mess with the cubes and all, that's why i'm thinking about the problem like this.

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As long as I'll be a threat for you , i will always be your target :3

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