TyWin 63 Posted May 1, 2020 Share Posted May 1, 2020 Hello, first of all this not a release, it's just 1-5 second work. Today I found a problem on my server, it was lagging when we were in map in small distance and attacking a lot of monsters. There was like 1-3s delay and it was horrible. I know a lot of you know about it, dont write it here please. Open: PythonNetworkStreamPhaseGame.cpp Search for: const DWORD MAX_RECV_COUNT = You have different value there, I recommend edit it to 32 It will look like this: const DWORD MAX_RECV_COUNT = 32; Save it, build it, enjoy. Result for me: No delay when mount/unmount, no delay when adding new status points etc. 1 13 Link to comment Share on other sites More sharing options...
sezo38 124 Posted May 2, 2020 Share Posted May 2, 2020 interesting. Link to comment Share on other sites More sharing options...
Premium TAUMP 855 Posted May 2, 2020 Premium Share Posted May 2, 2020 32? lol. 1 Link to comment Share on other sites More sharing options...
Premium Speachless 765 Posted May 2, 2020 Premium Share Posted May 2, 2020 Well on my server we used 50 and there are more than 3k online, nobody reported any issue and it works perfect. 3 Link to comment Share on other sites More sharing options...
TyWin 63 Posted May 3, 2020 Author Share Posted May 3, 2020 @T4UMP Yes, you see clearly - 32. L.O.L Link to comment Share on other sites More sharing options...
Matteo 47 Posted May 4, 2020 Share Posted May 4, 2020 I've removed this feature from my client source. Still works, no problem. 1 System Administrator @ Hungarian Government System Administrator @ Vibestro Freelancer Developer @ Various projects Link to comment Share on other sites More sharing options...
Flourine 106 Posted May 20, 2020 Share Posted May 20, 2020 On 5/4/2020 at 11:26 AM, Minton said: I've removed this feature from my client source. Still works, no problem. Uhm, u will see when ur players will get kicks Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted February 22, 2021 Premium Share Posted February 22, 2021 (edited) SAFE_RECV_BUFSIZE = 1024 * 8 MAX_RECV_COUNT 32 is too much! You will get kick in some case with specific systems, doesn't matter if your game seems good and speed. If there is a delay like this you have to understand the reason why before of boost. Look for a middle ground kinda *2. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Denizeri24 35 Posted February 23, 2021 Share Posted February 23, 2021 (edited) 2 hours ago, WeedHex said: SAFE_RECV_BUFSIZE = 1024 * 8 MAX_RECV_COUNT 32 is too much! You will get kick in some case with specific systems, doesn't matter if your game seems good and speed. If there is a delay like this you have to understand the reason why before of boost. Look for a middle ground kinda *2. nope, not too much. if server source have 'spam' fixes, you dont need this(of course if you don't use using pentium 4 cpu and 5 mbit ethernet speed) Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 2 1 Link to comment Share on other sites More sharing options...
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