Hik 108 Posted February 12, 2020 Share Posted February 12, 2020 (edited) Hi guys, I have a question. Is it possible to include all the libraries during the compilation of the game and the db without being asked for others during the start on different virtual machines? Edited February 13, 2020 by Hik Link to comment Share on other sites More sharing options...
Honorable Member Distraught 5910 Posted February 13, 2020 Honorable Member Share Posted February 13, 2020 Actually the game and db need those libraries and not the other way around. Link to comment Share on other sites More sharing options...
Hik 108 Posted February 13, 2020 Author Share Posted February 13, 2020 Forgive me, my message has been poorly translated. I have a virtual machine (Freebsd 12 32bit) where I compiled the game and the db. I have to move them to a vps with 64bit Freebsd 11. Unfortunately I get incompatibilities, almost certainly generated by libraries. Example: Undefined symbol "stat@FBSD_1.5" Link to comment Share on other sites More sharing options...
Honorable Member Distraught 5910 Posted February 22, 2020 Honorable Member Share Posted February 22, 2020 link them statically and its gon work Link to comment Share on other sites More sharing options...
Hik 108 Posted February 22, 2020 Author Share Posted February 22, 2020 How? Link to comment Share on other sites More sharing options...
Hik 108 Posted March 7, 2020 Author Share Posted March 7, 2020 I compiled by adding the -static flag to the makefile. The binaries unfortunately only work on freebsd 12 32bit while on freebsd 11.3 64bit getting the error "Bad system call (core dumped)". I tried with GDB but nothing, it just tells me "No symbol table info available." Empty syserr. Syslog: Tue 7 09:24:46 :: Metin2DBCacheServer Start Tue 7 09:24:46 :: ClientManager pointer is 0xffffd9a8 Link to comment Share on other sites More sharing options...
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