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hace 58 minutos, zeimpekis9 dijo:

there is a bug since i installed this: skills bugged, and someone can do dmg at whole map.  

Check you Splash dmg and your iMaxHit ^^, i have tested the skill for at least 4 months and it works correctly without errors, i could even tell you that if you check the code, you only move the point that you aren't the target yourself, but that the target is the opponent.

 
4 minutes ago, Rakancito said:

Check you Splash dmg and your iMaxHit ^^, i have tested the skill for at least 4 months and it works correctly without errors, i could even tell you that if you check the code, you only move the point that you aren't the target yourself, but that the target is the opponent.

 

Maybe this bug is because of the 

This is the hidden content, please
 ive installed?

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hace 4 minutos, zeimpekis9 dijo:

Maybe this bug is because of the 

This is the hidden content, please
 ive installed?


It really has nothing to do.
 

 

 

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hace 1 hora, zeimpekis9 dijo:

Which part i should look then ? 

ok, bug is fixed we had a problem with GYEONGGONG, now is Update on GitHub and its work ^^

3 hours ago, Rakancito said:

tamam, hata giderildi GYEONGGONG ile ilgili bir sorunumuz var, şimdi GitHub ve çalışması hakkındaki güncellemeler ^^

GYEONGGONG should I update the codes on the topic? Because it's attached to my files.

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hace 1 hora, glosteng4141 dijo:

GYEONGGONG should I update the codes on the topic? Because it's attached to my files. 

Yeah, just check what is the difference in char_skill

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I did this almost two years ago without changing anything inside the game core and all was working just fine on a 1.2k players server. IDK. Changing the skill_proto in both client and server side plus replacing the .msa, .msk and .gr2 did it for me without any bugs. The only thing I was not able to reproduce was casting the skill aligned to the ground not to the middle of opponent's body which I cannot see in your release either. Good job anyway.

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Fix skill for damage:

 

skill_proto:

UPDATE `player`.`skill_proto` SET `dwVnum`='93', `szName`='Ruggito del drago', `bType`='4', `bLevelStep`='1', `bMaxLevel`='1', `bLevelLimit`='0', `szPointOn`='HP', `szPointPoly`='-(70+3*lv+(22*iq+13*mwep+100)*ar*k)', `szSPCostPoly`='50+160*k', `szDurationPoly`='', `szDurationSPCostPoly`='', `szCooldownPoly`='20', `szMasterBonusPoly`='-(70+3*lv+(22*iq+13*mwep+100)*ar*k)', `szAttackGradePoly`='', `setFlag`='ATTACK,SPLASH,ATTACK_FIRE_CONT', `setAffectFlag`='0', `szPointOn2`='NONE', `szPointPoly2`='lv+5*iq *k', `szDurationPoly2`='iq*0.2*k', `setAffectFlag2`='', `szPointOn3`='', `szPointPoly3`='', `szDurationPoly3`='', `szGrandMasterAddSPCostPoly`='50+160*k', `prerequisiteSkillVnum`='0', `prerequisiteSkillLevel`='0', `eSkillType`='MAGIC', `iMaxHit`='15', `szSplashAroundDamageAdjustPoly`='1', `dwTargetRange`='2500', `dwSplashRange`='500' WHERE (`dwVnum`='93');

 

Skill_table.txt:

 

93	??????	4	1	1	0	HP	-(70+3*lv+(22*iq+13*mwep+100)*ar*k)	50+160*k			20			ATTACK,SPLASH,ATTACK_FIRE_CONT		NONE	lv+5*iq*k	iq*0.2*k		0	0	MAGIC	15	1	2500	500

 

Edited by Pisti95

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  • 1 month later...
On 9/24/2019 at 9:59 PM, glosteng4141 said:

 

I deleted SELFONLY from skill proto.

.gif
 

Problem in progress

https://metin2.download/picture/WzEQ1AtHhZ4Kn7qpF7p74074vFog7M63/.gif

 

i have the same bug 

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  • 3 weeks later...

Thank u @Rakancito !

 

i don't understand where is the bug °_°… all work perfect just 4 lines of code xD

 

[HELP] for who have the bug xD

open syslog if there is *XXX target too far* we forgot the self_only in skill proto db! remove it check in client too … we need remove all self_only for this id skillskill client db too …..

client skill_table

93	패룡폭	4	1	1	0	HP	-(70+3*lv+(22*iq+13*mwep+100)*ar*k)	50+160*k			20			ATTACK,SPLASH,ATTACK_FIRE_CONT		NONE	lv+5*iq*k	iq*0.2*k		0	0	MAGIC	15	1	2500	500
insert into `skill_proto` VALUES ('93', 0xC383E280A0C383C290C382C2B7C383C2A6C383E280A0C383, '4', '1', '1', '0', 0x4850, 0x2D283830202B20362A6C76202B202832302A69712B31342A6D7765702B313230292A61722A6B29, 0x35302B3136302A6B, '0', '0', 0x3230, 0x2D28313930202B20372A6C76202B202832352A69712B31362A6D7765702B313330292A61722A6B29, '0', 'ATTACK,SPLASH,ATTACK_FIRE_CONT', '0', 0x4E4F4E45, 0x6C762B352A6971202A6B, 0x69712A302E322A6B, '0', '0', '0', '0', 0x35302B3136302A6B, '0', '0', 'MAGIC', '15', 0x31, '2500', '500');

DB query ….[FOR DUMMY

"i joke guys"there are 0 in some columns, because if there are "NULL" cant run the query but work perfect tested in this screen:

 

no bug i've tested in different maps and with different condition…. spacer.png

 

spacer.png

spacer.png

 

Edited by Metin2 Dev
Core X - External 2 Internal
On 9/27/2019 at 9:36 AM, Sandworks said:

I did this almost two years ago without changing anything inside the game core and all was working just fine on a 1.2k players server. IDK. Changing the skill_proto in both client and server side plus replacing the .msa, .msk and .gr2 did it for me without any bugs. The only thing I was not able to reproduce was casting the skill aligned to the ground not to the middle of opponent's body which I cannot see in your release either. Good job anyway.

Yes man , me too but for 2089M version core in the 2016 XD

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