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  • Src/Server/game/src/char_battle.cpp
    struct FuncAggregateMonster
    {
    	[.....]
    	if (number(1, 100) <= 50) // 50% chance for pulling
    		if (DISTANCE_APPROX(ch->GetX() - m_ch->GetX(), ch->GetY() - m_ch->GetY()) < 5000) // approximate distance 5000
    			if (ch->CanBeginFight())
    				ch->BeginFight(m_ch);
    	[.....]
    };
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