Premium WeedHex 635 Posted February 10, 2021 Premium Share Posted February 10, 2021 self.__AppendMetinSlotInfo(metinSlot) Or you have to put the new argument in the definition like this: def __AppendMetinSlotInfo(self, itemVnum, metinSlot): Link to comment Share on other sites More sharing options...
FileNet 0 Posted February 10, 2021 Share Posted February 10, 2021 (edited) still not working Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted February 11, 2021 Premium Share Posted February 11, 2021 (edited) 13 hours ago, FileNet said: still not working Still not reading what I wrote, stay in your scathe. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 Link to comment Share on other sites More sharing options...
FileNet 0 Posted February 11, 2021 Share Posted February 11, 2021 uhm sorry , is now working ty very much Link to comment Share on other sites More sharing options...
Jordan 22 Posted March 1, 2021 Share Posted March 1, 2021 Thanks for the release. Is the Problem with the "no effect on horse" still consistend? Link to comment Share on other sites More sharing options...
Thrall 183 Posted June 6, 2022 Share Posted June 6, 2022 For no damage skill, some may have this problem int CHARACTER::GetArrowAndBow(LPITEM * ppkBow, LPITEM * ppkArrow, int iArrowCount) { LPITEM pkBow; if (!(pkBow = GetWear(WEAR_WEAPON)) || pkBow->GetSubType() != WEAPON_BOW) return 0; LPITEM pkArrow; #ifdef ENABLE_QUIVER_SYSTEM if (!(pkArrow = GetWear(WEAR_ARROW)) || pkArrow->GetType() != ITEM_WEAPON || (pkArrow->GetSubType() != WEAPON_ARROW && pkArrow->GetSubType() != WEAPON_QUIVER)) #else if (!(pkArrow = GetWear(WEAR_ARROW)) || pkArrow->GetType() != ITEM_WEAPON || pkArrow->GetSubType() != WEAPON_ARROW) #endif return 0; #ifdef ENABLE_QUIVER_SYSTEM if (pkArrow->GetSubType() == WEAPON_QUIVER) // iArrowCount = MIN(iArrowCount, pkArrow->GetSocket(0) > 0 ? pkArrow->GetSocket(0) - time(0) : 1); // iArrowCount = MIN(iArrowCount, pkArrow->GetSocket(0) - time(0)); iArrowCount = MIN(iArrowCount, 1); else iArrowCount = MIN(iArrowCount, pkArrow->GetCount()); #else iArrowCount = MIN(iArrowCount, pkArrow->GetCount()); #endif *ppkBow = pkBow; *ppkArrow = pkArrow; return iArrowCount; } 1 Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7181 Posted June 14, 2022 Honorable Member Share Posted June 14, 2022 (edited) On 1/29/2020 at 6:10 PM, Karbust said: @xP3NG3Rx I have a couple of bugs: Normal arrows don't have any effect Skills don't have any effect (only the skill "warmup" before shooting) while shooting, neither normal arrows nor the quiver On Debug Target, the fly effects are not registered. You also need to check whether the GetCaseCRC32(filename) is getting mismatches due to UpPeRcAse!=lowercase and backslashes \\\ vs slashes /// or not. (most of the new boss effects are not displayed because of this) like this: (GameLib\RaceMotionDataEvent.h) StringPath(strFlyFileName); //@fixme030 dwFlyIndex = GetCaseCRC32(strFlyFileName.c_str(), strFlyFileName.length()); // Register Fly CFlyingManager::Instance().RegisterFlyingData(strFlyFileName.c_str()); and also this one: (GameLib\FlyingInstance.cpp) Edited August 16, 2022 by Metin2 Dev Core X - External 2 Internal 1 2 4 Check out my GitHub Link to comment Share on other sites More sharing options...
Active Member ReFresh 2342 Posted June 14, 2022 Active Member Share Posted June 14, 2022 (edited) @martysama0134 So, if I understand to that right, it's a global fix for all default sources? Did I do it right? Spoiler Edited June 14, 2022 by ReFresh I'll be always helpful! Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7181 Posted June 14, 2022 Honorable Member Share Posted June 14, 2022 (edited) 12 minutes ago, ReFresh said: it's a global fix for all default sources? Yes, every source is affected. For the other registered effects (not fly), you should search for each GetCaseCRC32 call (a dozen) and fix the input with StringPath. 12 minutes ago, ReFresh said: Did I do it right? Yes Edited June 14, 2022 by martysama0134 1 1 Check out my GitHub Link to comment Share on other sites More sharing options...
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