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Boss Effect Over Head
Double checked everything and I don't have any.. -
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Open Source API for Metin2 Server Management - Early Development
Hello everyone, I am pleased to announce that I'm currently in the early stages of developing an open source Metin2 game server management API. This API will provide server administrators with the tools they need to easily manage and configure their servers, making it easier for players to enjoy the game. Some of the features I'm currently working on include: Server Management: The API will allow easy management of the game server files, including mobs, items, drops, maps & localization. Account & Character Management: Administrators will be able to view and manage player accounts & characters, including banning and unbanning players, see their items or see character logs. Item & Mob Management: The API will allow for the easy creation and management of in-game items & mobs. As I said, I'm still in the early stages of development, so please bear in mind that the API may not include all of the features listed above. I'm also open to suggestions and feedback, so please let us know if there are specific features or improvements you would like to see. I will keep you updated on the progress and release more information as it becomes available. Currently available at: [Hidden Content] Thank you & best regards, .aNNdii#- 5
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Official Item Combination [18.4]
Download Alternative download links → Github [Hidden Content] A couple of days ago, I was searching something on metin2 wiki and found out there's a new called Shoulder Sash Transfer . After talking to some people who play the official version, I realised it wasn't being used. Some didn't even know of the item's existence. There's @ Mali's version but I didn't know he had done it + doesn't have the sash/acce transfer. Nonetheless, I decided to create the code for the full Item Combination (this means Costume Bonus Transfer is also included). Costume Bonus Transfer is straightforward, you transfer bonus from a costume to another. Here are the requirements in order to get the bonus transfered: Costume's source need to have bonus If costume's target has bonus, it will be removed Both costumes need to have the same type and subtyp (eg: You can't transfer bonus from a costume head to a costume body) Shoulder Sash Transfer is more tricky, has 3 levels: Total success: Your sash will absorb all bonus without any penalization Partial success: Your sash will absorb all bonus BUT the absorption rate will decrease 1% (25% -> 24%). That means all bonus will be recalculated according to the new absorption rate. Failure: Your sash WON'T absorb bonus BUT you won't lose the sash you're using to transfer all bonus. Here are the requirements in order to get the bonus transfered: You cannot use a sash with a bonus for the target You cannot use a sash without a bonus as the source You cannot transfer the bonus as the sashes have different grades You cannot transfer the bonus as the sashes have different absorption rates I tried to be as official-like as possible, there are one or other func missing but everything is working just fine. Thanks to @ Gurgarath for helping me understand the partial success stuff!- 15
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fix Proper SIGNAL management for Windows
Exactly, @ Mali brought this up to me and I didn't know that I could close the server with ESC. With this change, you'll be able to use CTRL+C as well as CTRL+BREAK, indeed. Esc does a graceful shutdown as well. Note that you can already use CTRL+C without this fix, but it won't do a graceful shutdown.- 1
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fix Proper SIGNAL management for Windows
I usually close the cores using ESC in Windows, with this change is it now possible to close using CTRL + C?- 1
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syserr erorr ( not working OK button on client )
PythonApplicationModule.cpp missing BL_MOVE_CHANNEL -
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fix Proper SIGNAL management for Windows
Hello fine people, A little bit of context, recently we have been talking with @ msnas about doing an action upon server closure. Which is what the db/game should be doing by default when it exits MainLoop. However, I noticed that because of the way I shutdown my core, I wasn't receiving the right signal and was exiting the server before I can do any other actions. He then told me that he noticed this issue a long time ago because it was also present for him, only on Windows. Well, after a little bit of digging, I noticed that the signal was simply not handled on a Windows server. So here is a rudimentary (but working) signal management for Windows. I guess you can still rewrite the whole thing using more modern stuff like boost signal. But so far so good. Please not that you should close your db / game using CTRL+C or CTRL+BREAK if you want to gracefully shutdown. As a forced closure (closing the window, shutdown or task manager) would still not allow for the server to properly close, notably because it doesn't give enough grace time. So, here is the fix: Have a nice day!- 21
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Question
Creo 26
how to add shining to costume weapon? (i mean like +8 in weapon)
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