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On 8/31/2018 at 6:01 PM, zeimpekis9 said:

Thanks for the release dude!!
Maybe you could the same for shops, mounts, pets? I mean to hide them?

Thanks for your time

void CInstanceBase::Update()


if (IsPet())
	{
		if (CPythonSystem::instance().IsHidePets())
		{
			if (!IsAffect(AFFECT_INVISIBILITY))
			{
				__SetAffect(AFFECT_INVISIBILITY, true);
				m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, true);
			}
		}
		else
		{
			if (IsAffect(AFFECT_INVISIBILITY))
			{
				__SetAffect(AFFECT_INVISIBILITY, false);
				m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, false);
			}
		}
	}

 

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3 hours ago, .T4Ump said:

I think its easy, do yourself.

I dont know c++. If i knew, i could create this

2 hours ago, Sonitex said:

void CInstanceBase::Update()


if (IsPet())
	{
		if (CPythonSystem::instance().IsHidePets())
		{
			if (!IsAffect(AFFECT_INVISIBILITY))
			{
				__SetAffect(AFFECT_INVISIBILITY, true);
				m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, true);
			}
		}
		else
		{
			if (IsAffect(AFFECT_INVISIBILITY))
			{
				__SetAffect(AFFECT_INVISIBILITY, false);
				m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, false);
			}
		}
	}

 

Thanks dude..i appreciate it :D

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