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Monster stop taking damage in quest


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So recently there have been a few threads asking for a method to make monsters not take damage when a player's wearing x item and I was wondering if there's such a method to apply in a dungeon quest like for example, when the monster gets to 50% hp it triggers some event and it stops taking damage, so you need to do something before it starts taking damage again(like meley's lair statues for example)

EDIT: I just remembered, maybe the d.unique_get_hp_perc function can take place here

Thanks

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