Rainbow1 352 Posted November 12, 2017 Share Posted November 12, 2017 (edited) M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) Daily Event Winter will come in days so what do you think about daily(or in chosen day) event with Grinch?. Before Grinch spawn game will send 4 notices about time of spawn. After kill daily boss(Grinch in package with map) game will send announcement with info about player who made last hit and kill Grinch. Every participants on this map after kill Grinch will get VIP bonuses for chosen time. Every settings like spawn time, announcement time are easy configurable. If you want fix small bug with displaying time please change this line like bellow: change: ["ANNOUCEMENT_LINE_3"] = "TODAY! About %d:%d he will be on Daily Boss Map."; for: ["ANNOUCEMENT_LINE_3"] = "TODAY! About %02d:%02d he will be on Daily Boss Map."; Announcement and spawn conf: Time in quest dialogs are imported directly from settings in game. If you will set this event only in one day of week then Quest Scroll will hidden in other days. You can simple disable VIP bonuses if you want only drop reward. If you want it only in one day then simply change const value and choose own day. Download & Scan https://mega.nz/file/23YWTSiY#cRnDSdj65nNUgze_CcSUsN5LcUUewlVYBE9w478_FyY https://www.virustotal.com/#/file/91e74bab2c2fab4f3046b7d4e7ff1f31432730d5adce1de863a9866303025bbc/detection Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal 35 1 7 2 21 Link to comment Share on other sites More sharing options...
daffyy 1 Posted December 22, 2017 Share Posted December 22, 2017 Throwing error ;/ DailyBoss.cpp: In member function 'bool CDailyBoss::IsDay()': DailyBoss.cpp:184: error: 'DailyBossSettings' is not a class or namespace DailyBoss.cpp:184: error: 'DailyBossSettings' is not a class or namespace Someone know how to fix? Link to comment Share on other sites More sharing options...
yonick12 2 Posted July 24, 2019 Share Posted July 24, 2019 link? Link to comment Share on other sites More sharing options...
weryoliveira 26 Posted August 18, 2019 Share Posted August 18, 2019 this sistem give game.core when i kill stones, why? Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19785 Posted April 30, 2020 Honorable Member Share Posted April 30, 2020 This is the hidden content, please Sign In or Sign Up 39 1 1 1 7 3 21 Link to comment Share on other sites More sharing options...
Management AZICKO 7427 Posted April 30, 2020 Management Share Posted April 30, 2020 #Restored Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
Maseda 2 Posted March 27, 2021 Share Posted March 27, 2021 How to start events? I put everything is ok but no announce nothing... Link to comment Share on other sites More sharing options...
arlinamid 1140 Posted September 14, 2021 Share Posted September 14, 2021 (edited) On 8/18/2019 at 5:42 PM, weryoliveira said: this sistem give game.core when i kill stones, why? I get same error, I looking for solution. GDB give me this. #0 0x080a87f0 in CHARACTER::Dead (this=this@entry=0x3e691000, pkKiller=<optimized out>, pkKiller@entry=0x0, bImmediateDead=bImmediateDead@entry=true) at entity.h:54 isAgreedPVP = <optimized out> isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = 0 '\000', vid = 268435456} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} #1 0x080a957c in CHARACTER::Dead (this=0x3e691000, pkKiller=0x0, bImmediateDead=true) at char_battle.cpp:1562 isAgreedPVP = <optimized out> isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = <optimized out>, vid = <optimized out>} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} g1 = <optimized out> g2 = <optimized out> iEP = <optimized out> buf = {<optimized out> <repeats 256 times>} --Type <RET> for more, q to quit, c to continue without paging-- buf = {<optimized out> <repeats 256 times>} iNoPenaltyProb = <optimized out> f = {m_iAmount = <optimized out>, m_iCount = <optimized out>, m_iStep = <optimized out>, m_iKillerX = <optimized out>, m_iKillerY = <optimized out>} chResurrect = <optimized out> buf = {<optimized out> <repeats 51 times>} it = {_M_node = <optimized out>} pEventInfo = <optimized out> #2 0x08090f80 in FuncDeadSpawnedByStone::operator() (ch=0x3e691000, this=<synthetic pointer>) at char.cpp:5139 No locals. #3 std::for_each<std::__detail::_Node_iterator<CHARACTER*, true, false>, FuncDe adSpawnedByStone> (__f=..., __last=..., __first=...) at /usr/local/lib/gcc10/include/c++/bits/stl_algo.h:3844 No locals. #4 CHARACTER::ClearStone (this=0x3e547000) at char.cpp:5149 f = {<No data fields>} #5 0x080a9269 in CHARACTER::Dead (this=this@entry=0x3e547000, pkKiller=<optimized out>, pkKiller@entry=0x3e66f000, bImmediateDead=bImmediateDead@entry=true) at char_battle.cpp:1507 pEventInfo = <optimized out> isAgreedPVP = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = 14 '\016', vid = 21572} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} #6 0x080aa5ea in CHARACTER::Dead (bImmediateDead=true, pkKiller=0x3e66f000, this=0x3e547000) at char_battle.cpp:517 isUnderGuildWar = <optimized out> isDuel = <optimized out> isAgreedPVP = <optimized out> isForked = <optimized out> pack = {header = <optimized out>, vid = <optimized out>} isAgreedPVP = <optimized out> isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = <optimized out>, vid = <optimized out>} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} g1 = <optimized out> g2 = <optimized out> iEP = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- buf = {<optimized out> <repeats 256 times>} buf = {<optimized out> <repeats 256 times>} iNoPenaltyProb = <optimized out> f = {m_iAmount = <optimized out>, m_iCount = <optimized out>, m_iStep = <optimized out>, m_iKillerX = <optimized out>, m_iKillerY = <optimized out>} chResurrect = <optimized out> buf = {<optimized out> <repeats 51 times>} it = {_M_node = <optimized out>} pEventInfo = <optimized out> #7 CHARACTER::Damage (this=<optimized out>, pAttacker=<optimized out>, dam=<optimized out>, type=<optimized out>) at char_battle.cpp:2177 iCurHP = <optimized out> iCurSP = <optimized out> IsCritical = <optimized out> IsPenetrate = <optimized out> IsDeathBlow = false Edited September 14, 2021 by arlinamid 1 Best regards, Arlinamid Link to comment Share on other sites More sharing options...
garofolo 12 Posted August 19, 2022 Share Posted August 19, 2022 On 9/14/2021 at 6:59 AM, arlinamid said: I get same error, I looking for solution. GDB give me this. #0 0x080a87f0 in CHARACTER::Dead (this=this@entry=0x3e691000, pkKiller=<optimized out>, pkKiller@entry=0x0, bImmediateDead=bImmediateDead@entry=true) at entity.h:54 isAgreedPVP = <optimized out> isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = 0 '\000', vid = 268435456} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} #1 0x080a957c in CHARACTER::Dead (this=0x3e691000, pkKiller=0x0, bImmediateDead=true) at char_battle.cpp:1562 isAgreedPVP = <optimized out> isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = <optimized out>, vid = <optimized out>} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} g1 = <optimized out> g2 = <optimized out> iEP = <optimized out> buf = {<optimized out> <repeats 256 times>} --Type <RET> for more, q to quit, c to continue without paging-- buf = {<optimized out> <repeats 256 times>} iNoPenaltyProb = <optimized out> f = {m_iAmount = <optimized out>, m_iCount = <optimized out>, m_iStep = <optimized out>, m_iKillerX = <optimized out>, m_iKillerY = <optimized out>} chResurrect = <optimized out> buf = {<optimized out> <repeats 51 times>} it = {_M_node = <optimized out>} pEventInfo = <optimized out> #2 0x08090f80 in FuncDeadSpawnedByStone::operator() (ch=0x3e691000, this=<synthetic pointer>) at char.cpp:5139 No locals. #3 std::for_each<std::__detail::_Node_iterator<CHARACTER*, true, false>, FuncDe adSpawnedByStone> (__f=..., __last=..., __first=...) at /usr/local/lib/gcc10/include/c++/bits/stl_algo.h:3844 No locals. #4 CHARACTER::ClearStone (this=0x3e547000) at char.cpp:5149 f = {<No data fields>} #5 0x080a9269 in CHARACTER::Dead (this=this@entry=0x3e547000, pkKiller=<optimized out>, pkKiller@entry=0x3e66f000, bImmediateDead=bImmediateDead@entry=true) at char_battle.cpp:1507 pEventInfo = <optimized out> isAgreedPVP = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = 14 '\016', vid = 21572} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} #6 0x080aa5ea in CHARACTER::Dead (bImmediateDead=true, pkKiller=0x3e66f000, this=0x3e547000) at char_battle.cpp:517 isUnderGuildWar = <optimized out> isDuel = <optimized out> isAgreedPVP = <optimized out> isForked = <optimized out> pack = {header = <optimized out>, vid = <optimized out>} isAgreedPVP = <optimized out> isUnderGuildWar = <optimized out> isDuel = <optimized out> isForked = <optimized out> pack = {header = <optimized out>, vid = <optimized out>} __FUNCTION__ = {<optimized out>, <optimized out>, <optimized out>, <optimized out>, <optimized out>} g1 = <optimized out> g2 = <optimized out> iEP = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- buf = {<optimized out> <repeats 256 times>} buf = {<optimized out> <repeats 256 times>} iNoPenaltyProb = <optimized out> f = {m_iAmount = <optimized out>, m_iCount = <optimized out>, m_iStep = <optimized out>, m_iKillerX = <optimized out>, m_iKillerY = <optimized out>} chResurrect = <optimized out> buf = {<optimized out> <repeats 51 times>} it = {_M_node = <optimized out>} pEventInfo = <optimized out> #7 CHARACTER::Damage (this=<optimized out>, pAttacker=<optimized out>, dam=<optimized out>, type=<optimized out>) at char_battle.cpp:2177 iCurHP = <optimized out> iCurSP = <optimized out> IsCritical = <optimized out> IsPenetrate = <optimized out> IsDeathBlow = false Soluction Change if (CDailyBoss::instance().IsBossMap(pkKiller->GetMapIndex()) == true) BUGGGGG in char_battle to if (CDailyBoss::instance().IsBossMap(GetMapIndex()) == true) Link to comment Share on other sites More sharing options...
minigutza 54 Posted December 8, 2022 Share Posted December 8, 2022 (edited) I have this error when compile: https://metin2.download/picture/6IC4arTM0IHA8LgoWtEPNJ6OU4098O0y/.png Please help me? Thanks Edited December 9, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
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