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  • 7 months later...

Soul Bound deletion when you put an item in the Warehouse and take it back

Search (safebox.cpp):

 

    TPacketGCItemSet pack;

    pack.header    = m_bWindowMode == SAFEBOX ? HEADER_GC_SAFEBOX_SET : HEADER_GC_MALL_SET;
    pack.Cell    = TItemPos(m_bWindowMode, dwPos);
    pack.vnum    = pkItem->GetVnum();
    pack.count    = pkItem->GetCount();

ADD:

    pack.sealbind= pkItem->GetSealBindTime();

  • Eyes 1
  • 9 months later...
On 8/25/2024 at 12:57 PM, BadRomani said:

Soul Bound deletion when you put an item in the Warehouse and take it back

Search (safebox.cpp):

 

    TPacketGCItemSet pack;

    pack.header    = m_bWindowMode == SAFEBOX ? HEADER_GC_SAFEBOX_SET : HEADER_GC_MALL_SET;
    pack.Cell    = TItemPos(m_bWindowMode, dwPos);
    pack.vnum    = pkItem->GetVnum();
    pack.count    = pkItem->GetCount();

ADD:

    pack.sealbind= pkItem->GetSealBindTime();

This wasn't enough for me. 1. Move soulbided item in storage. 2. Close the storage. 3 Reopen the storage and move the item back into the inventory. Now soulbind is gone.

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