docfather 0 Posted March 23, 2017 Share Posted March 23, 2017 (edited) Hello,i am trying to make a new costume in 3ds max but i have a problem.The bones position seems wrong to me and i don t know if they need to be in this position.Even if i move them ,it looks weird.When i import the gr2 i set them like this: x = 0 y = 0 z = 100 and rotation x=0 y=0 and z=270.Is this good or i am doing something wrong?Here is an image of how it s lookingSorry for my bad english. Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
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