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Hello,i am trying to make a new costume in 3ds max but i have a problem.The bones position seems wrong to me and i don t know if they need to be in this position.Even if i move them ,it looks weird.
When i import the gr2 i set them like this: x = 0 y = 0 z = 100 and rotation x=0 y=0 and z=270.

Is this good or i am doing something wrong?
Here is an image of how it s looking
Sorry for my bad english.

bones.jpg

Edited by Metin2 Dev
Core X - External 2 Internal
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