avertuss 48 Posted March 4, 2017 Share Posted March 4, 2017 Hi. How can i make in client source that boss for example 691 will have mark like gm or something overhead? Link to comment Share on other sites More sharing options...
Creo 26 Posted March 4, 2017 Share Posted March 4, 2017 same question, bump! Link to comment Share on other sites More sharing options...
Honorable Member .plechito' 7726 Posted March 4, 2017 Honorable Member Share Posted March 4, 2017 It's not in client source, you just have to add the effect to his msm file. Link to comment Share on other sites More sharing options...
avertuss 48 Posted March 4, 2017 Author Share Posted March 4, 2017 11 minutes ago, .plechito' said: It's not in client source, you just have to add the effect to his msm file. Can i make it like this? http://pastebin.com/tMkF1wd5 Link to comment Share on other sites More sharing options...
Honorable Member .plechito' 7726 Posted March 4, 2017 Honorable Member Share Posted March 4, 2017 No, you put source code of .mse file to msm. You have to do it like this: ScriptType RaceDataScript BaseModelFileName "D:\Ymir Work\monster2\gnoll_boss2\gnoll_boss2.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 3 Group AttachingData00 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 100.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 150.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData02 { AttachingDataType 2 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "Bip01" EffectScriptName "locale\en\effect\gm.mse" EffectPosition 0.000000 0.000000 0.000000 EffectRotation 0.000000 0.000000 0.000000 } } 2 Link to comment Share on other sites More sharing options...
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