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bug costume weapon(weapon drag to deposit)


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input_main.cpp

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    CSafebox * pkSafebox = ch->GetSafebox();
    LPITEM pkItem = ch->GetItem(p->ItemPos);

Add under:

    if (ITEM_WEAPON == pkItem->GetType() && pkItem->IsEquipped())
    {
        return;
    }

 

I didn't test but that should works, I made it only for ITEM_WEAPON.

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