WhiteHat 5 Posted September 6, 2016 Share Posted September 6, 2016 Hey guys, The title is already saying what question i have so how much cores is good enough for each channel and game99??? Thanks in advance - WhiteHat Link to comment Share on other sites More sharing options...
Marggraf 143 Posted September 6, 2016 Share Posted September 6, 2016 i use: g99 - 1 core channel 1/2/3/4 - 2cores(first core =map1,map2,desert,valley,v1 and v2 ,second core = v3 ,v4,v5 and other) Link to comment Share on other sites More sharing options...
Management Karbust 4913 Posted September 6, 2016 Management Share Posted September 6, 2016 On my server with game 2089M I have 5 cores in each channel, channel1/channel2 - 5 cores and game99 - 5 cores On the new files that I'm doing I have 3 cores in each channel except game99, channel1/channel2 - 3 cores and game99 - 1 core Link to comment Share on other sites More sharing options...
WhiteHat 5 Posted September 6, 2016 Author Share Posted September 6, 2016 14 minutes ago, Marggraf said: i use: g99 - 1 core channel 1/2/3/4 - 2cores(first core =map1,map2,desert,valley,v1 and v2 ,second core = v3 ,v4,v5 and other) 1 minute ago, charparodar said: On my server with game 2089M I have 5 cores in each channel, channel1/channel2 - 5 cores and game99 - 5 cores On the new files that I'm doing I have 3 cores in each channel except game99, channel1/channel2 - 3 cores and game99 - 1 core I mean how many cores are enough to get a stable server? Link to comment Share on other sites More sharing options...
Management Karbust 4913 Posted September 6, 2016 Management Share Posted September 6, 2016 Just now, WhiteHat said: I mean how many cores are enough to get a stable server? 2 or 3 cores is enough... Link to comment Share on other sites More sharing options...
WhiteHat 5 Posted September 6, 2016 Author Share Posted September 6, 2016 3 hours ago, charparodar said: 2 or 3 cores is enough... Thank you Link to comment Share on other sites More sharing options...
Honorable Member NoFr1ends 754 Posted September 6, 2016 Honorable Member Share Posted September 6, 2016 I think more the question is how many players you have. If you only mean for testing theoretically 1 core should be enough. For a high player count server i would recommend at least 5 cores each channel. 2 Link to comment Share on other sites More sharing options...
WhiteHat 5 Posted September 6, 2016 Author Share Posted September 6, 2016 5 minutes ago, DevChuckNorris said: I think more the question is how many players you have. If you only mean for testing theoretically 1 core should be enough. For a high player count server i would recommend at least 5 cores each channel. What is a high player count for you? 1k? 500? 200? Link to comment Share on other sites More sharing options...
Honorable Member NoFr1ends 754 Posted September 6, 2016 Honorable Member Share Posted September 6, 2016 1k at the same time. Link to comment Share on other sites More sharing options...
WhiteHat 5 Posted September 6, 2016 Author Share Posted September 6, 2016 1 minute ago, DevChuckNorris said: 1k at the same time. Oke i know enough thanks! Link to comment Share on other sites More sharing options...
Premium Istny 79 Posted September 6, 2016 Premium Share Posted September 6, 2016 i can give you some data from me 900 players on one channel (one core), about 40 maps. 50% cpu usage of one core e3-1240v2. there was no core crashes, lags etc everything depends on optimization ;x right now i'm using 2 cores per channel, but it's not caused by stabilitiy or something simmilar, I assure 1 Link to comment Share on other sites More sharing options...
VegaS 1101 Posted September 7, 2016 Share Posted September 7, 2016 The last time we had a server in 2015 was: - 2,000 players online constantly - 8 channels online - 1 channel = 12 cores It all depends on you and your structure's serverfiles yet the biggest role is the core game compiled. Once your server write thousands of lines in syserr and a lot of errors, problems unresolved and once you have as many cores on a channel, it is not good because the server will over charge if you have multiple cores and it transcribe million lines in syserr. It all depends on your core game structure and serverfiles Your and how much is it requested and something depends of processor. My CPU consumes somewhere to (0.1%- 5%). Link to comment Share on other sites More sharing options...
WhiteHat 5 Posted September 7, 2016 Author Share Posted September 7, 2016 25 minutes ago, VegaS said: The last time we had a server in 2015 was: - 2,000 players online constantly - 8 channels online - 1 channel = 12 cores It all depends on you and your structure's serverfiles yet the biggest role is the core game compiled. Once your server write thousands of lines in syserr and a lot of errors, problems unresolved and once you have as many cores on a channel, it is not good because the server will over charge if you have multiple cores and it transcribe million lines in syserr. It all depends on your core game structure and serverfiles Your and how much is it requested and something depends of processor. My CPU consumes somewhere to (0.1%- 5%). What is a good structure then because i am trying to optimize my server. Link to comment Share on other sites More sharing options...
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