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Pepineitor

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Everything posted by Pepineitor

  1. I have does not work if (g_bEmpireWhisper) if (!ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) if (!(pkChr && pkChr->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))) if (bOpponentEmpire != ch->GetEmpire() && ch->GetEmpire() && bOpponentEmpire // Ľ­·Î Á¦±ąŔĚ ´Ů¸Ł¸éĽ­ && ch->GetGMLevel() == GM_PLAYER && gm_get_level(pinfo->szNameTo) == GM_PLAYER) // µŃ´Ů ŔĎąÝ ÇĂ·ąŔĚľîŔ̸é // Ŕ̸§ ąŰżˇ ¸đ¸Ł´Ď gm_get_level ÇÔĽö¸¦ »çżë { if (!pkChr) { // ´Ů¸Ą Ľ­ąöżˇ ŔÖŔ¸´Ď Á¦±ą ÇĄ˝Ă¸¸ ÇŃ´Ů. bTypeŔÇ »óŔ§ 4şńĆ®¸¦ EmpireąřČŁ·Î »çżëÇŃ´Ů. bType = ch->GetEmpire() << 4; } else { //ConvertEmpireText(ch->GetEmpire(), buf, buflen, 10 + 2 * pkChr->GetSkillPower(SKILL_LANGUAGE1 + ch->GetEmpire() - 1)/*şŻČŻČ®·ü*/); } } It works for me if (g_bEmpireWhisper) if (!ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) if (!(pkChr && pkChr->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))) if (bOpponentEmpire != ch->GetEmpire() && ch->GetEmpire() && bOpponentEmpire // ¼­·Î Á¦±¹ÀÌ ´Ù¸£¸é¼­ && ch->GetGMLevel() == GM_PLAYER && gm_get_level(pinfo->szNameTo) == GM_PLAYER) // µÑ´Ù ÀÏ¹Ý Ç÷¹À̾îÀ̸é // À̸§ ¹Û¿¡ ¸ð¸£´Ï gm_get_level ÇÔ¼ö¸¦ »ç¿ë { if (!pkChr) { // ´Ù¸¥ ¼­¹ö¿¡ ÀÖÀ¸´Ï Á¦±¹ Ç¥½Ã¸¸ ÇÑ´Ù. bTypeÀÇ »óÀ§ 4ºñÆ®¸¦ Empire¹øÈ£·Î »ç¿ëÇÑ´Ù. //bType = ch->GetEmpire() << 4; //Chat Privado Global } else { //ConvertEmpireText(ch->GetEmpire(), buf, buflen, 10 + 2 * pkChr->GetSkillPower(SKILL_LANGUAGE1 + ch->GetEmpire() - 1)/*º¯È¯È®·ü*/); //Chat Privado Global } } Edit: coment this line too bType = ch->GetEmpire() << 4;
  2. Comment this line in input_main.cpp ConvertEmpireText(bEmpire, converted_msg + namelen, len - namelen, 10 + 2 * d->GetCharacter()->GetSkillPower(SKILL_LANGUAGE1 + bEmpire - 1));
  3. game.drop_item_with_ownership(reward2, number(1,5))
  4. You could do it with npc.get_vid() quest dead begin state start begin when kill with npc.is_pc() begin local vid = npc.get_vid() local old_pc = pc.select(vid) if old_pc != 0 then chat("You die") pc.select(old_pc) end end end end
  5. Sorry for the delay, and thanks for your answer. I did it before anything, now (after restart the server) in the db, the horse_hp is 286 and horse_stamina is 4, the horse_level is 0 but when I log in is 21(in the character page). After I login, the horse_hp has decreased to 21, the horse was dead when I entered, the horse_level continues being 0. #Edit After I revive the horse, the horse_hp and horse_stamina cotinues in 21/4, the horse_level its 0 too. Thanks for your time, regards.
  6. I think it is echo 'mysql_enable="YES"' >> /etc/rc.conf
  7. Firstly, thanks for your reply, I add ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Horse Info")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Level: %d"),GetHorseLevel()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Health: %d"),GetHorseHealth()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Max Health: %d"),GetHorseMaxHealth()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Stamina: %d"),GetHorseStamina()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Max Stamina: %d"),GetHorseMaxStamina()); behind the void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const char* pPetName) { if ( bSummon ) { When I summon the horse, If it's revived, it has hp and stamina, but when I warp/relog the hp and stamina falls down. I've looking for the side where the stamina/hp is saved/load but I can't find any error. Thanks for your time, regards.
  8. Thank you for your reply, but the FreeBSD date its updated.
  9. Hi guys, I'm trying to solve a bug since a lot of days ago, but I can't do it, one person in this forum has had the same problem but he can solve it in this post The horse dies when I relog, change map, etc. Here you have a video which explain the problem Here is the syserr after the login [Hidden Content] Source: Mainline Released I look over all the horse functions but I can't find the error, anyone has had the same problem or know how to solve it? Regards.
  10. I don't test it, but just open input_main.cpp and comment this line ConvertEmpireText(ch->GetEmpire(), buf, buflen, 10 + 2 * pkChr->GetSkillPower(SKILL_LANGUAGE1 + ch->GetEmpire() - 1)/*º¯È¯È®·ü*/);
  11. char_item.cpp pkItemToDrop->StartDestroyEvent(#seconds);
  12. I think you want this, try it quest event1 begin state start begin when 20090.chat."Akapo Map (LVL.95)" begin if pc.getqf("access222")+3600*23 < get_time() then pc.setqf("access222",get_time()+3600) pc.warp(45600,45600) else local tr = (pc.getqf("access222")+3600*23)-get_time() say("You can enter other time to the map in: "..tr.." min.") end end when login with pc.get_map_index() == 103 begin if pc.getqf("access222") < get_time() then warp_to_village() else local tr = (pc.getqf("access222")-get_time())/60 say("Time remaining in the map: "..tr.." min.") timer("exit",pc.getqf("access222")-get_time()) end end when exit.timer begin warp_to_village() end when logout with pc.get_map_index() == 103 begin cleartimer("exit") end end end
  13. If you do this akapotime = pc.getqf("access222")-get_time() say(string.format("%s", time_to_str(akapotime))) You are sowing the date when the time becomes < 24h, 1st of Jan of 1970, when the time 'start' in the machines. You must do this say(string.format("%s", time_to_str(pc.getqf("access222"))))
  14. Try it, I did in a few mins, you must modify the vars with #. quest blabla begin state start begin when #xx.chat."Map" with pc.getqf("access")+3600*23 < get_time() begin pc.setqf("access",get_time()+3600) pc.warp(#x,#y) end when login with pc.get_map_index() == #MAP_ID begin if pc.getqf("access") < get_time() then warp_to_village() else timer("exit",pc.getqf("access")-get_time()) end end when exit.timer begin warp_to_village() end when logout with pc.get_map_index() == #MAP_ID begin cleartimer("exit") end end end
  15. You don't know how to use the npc.get_vid() function, here you have an example quest test begin state start begin when kill with npc.is_pc() begin local vid = npc.get_vid() local old_pc = pc.select(vid) if old_pc != 0 then local lev = pc.get_level() local name = pc.get_name() pc.select(old_pc) chat("You killed: "..name..", level: "..lev) end end end end You want pc.get_player_id()
  16. You can change bonus with equiped items.
  17. quest last_level begin state start begin when levelup with pc.get_level() >=250 begin notice_all(" تهنئ و تبارك ادارة لعبه ماتين2 فيقا ل "..pc.get_name()) notice_all(" لوصوله لاعلى لفل فب اللعبه و سيتم اعطائه جائزة قيمه ") end end end
  18. quest mount begin state start begin when 71114.use or 71115.use or 71116.use or 71117.use or 71118.use begin if pc.is_mount() then pc.unmount() return end local item = { -- ITEM MOUNT BONUS [71114] = {20113,apply.DEF_GRADE_BONUS,2000}, [71115] = {20114,apply.MAX_HP,5000}, [71116] = {20115,apply.DEF_GRADE_BONUS,75}, [71117] = {20116,apply.DEF_GRADE_BONUS,2000}, [71118] = {20117,apply.DEF_GRADE_BONUS,2000}, } local used = item[item.get_vnum()] pc.mount(used[1], 86400) pc.mount_bonus(used[2], used[3], 86400) end end end Try you, I did fast.
  19. You only need to run a query in the skill_proto INSERT INTO `skill_proto` VALUES ('6', 0xB0DDBBEAC5B8BFEC, '1', '1', '1', '0', 'HP', '-( 3*atk + (atk + 1.5 * str)*k)*1.07', '300+150*k', '', '', '60', '-( 3*atk + (atk + 1.5 * str)*k)*1.07', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+150*k', '0', '0', 'MELEE', '4', '1', '0', '200'); INSERT INTO `skill_proto` VALUES ('21', 0xB4EBC1F8B0A2, '1', '1', '1', '0', 'HP', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '300+180*k', '', '', '60', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '100+k*1000/6', '2', '', '', '', '', '50+140*k', '0', '0', 'MELEE', '9', '1', '0', '400'); INSERT INTO `skill_proto` VALUES ('51', 0xB4EBC1F8B0A2, '2', '1', '1', '0', 'HP', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '300+180*k', '', '', '60', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '100+k*1000/6', '2', '', '', '', '', '50+160*k', '0', '0', 'MELEE', '10', '1', '800', '0'); INSERT INTO `skill_proto` VALUES ('36', 0xB1C3BDC5C5BABFB5, '2', '1', '1', '0', 'HP', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '300+180*k', '', '', '60', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '', 'ATTACK,USE_ARROW_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+160*k', '0', '0', 'RANGE', '10', '1', '800', '0'); And in the client, add to the skilldesc.txt 6 WARRIOR Thunder Stike Thunder Stike Thunder Stike Let mighty lightning rain down on your opponents. Powerful Punch-attack ATTACK_SKILL|STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED noegeom 6 4 Attack Power %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint 21 WARRIOR Lightning Sword Lightning Sword Lightning Sword Cut your opponent with a powerful lightning attack. Powerful Lightning attack ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gihyeol 21 4 Attack Power %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint 51 ASSASSIN Rage Rage Rage Fling your opponent with this fierce blow to the ground. Melee attack Throws the opponent to the ground ATTACK_SKILL|STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER seomgwang 21 4 Attack Power %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k) 36 ASSASSIN Quick Blow Quick Blow Quick Blow With an enormous speed you change the dimension and are faster to enemy. Camouflage bonus Teleportation Attack ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD seomjeon 6 4 Attack Power %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k) in the skilltable.txt add 6 ±âÇ÷Ãë¸í 1 1 1 0 HP -( 3*atk + (atk + 1.5 * str)*k)*1.07 300+150*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0 21 ³ú°Ëµµ·¡ 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 10 1 0 400 51 ¼¶±¤Åº 2 1 1 0 HP -((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1) 200+200*k 60 ATTACK,USE_ARROW_DAMAGE NONE 80*k 15+30*k 0 0 RANGE 10 1 800 0 36 È漶¼ö 2 1 1 0 HP -((lv*2+(atk + str*3 + dex*18)*k)*1.1) 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 60*k 5+25*k 0 0 MELEE 10 1 800 0 furthermothe, you need to replace the playersettingmodule.py and add the epk files I leave you then [Hidden Content] Regards.
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