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Pepineitor

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Everything posted by Pepineitor

  1. O | x | O ------- x | x | O ------- O | x | x Now, you have lost x), good game
  2. O | x | O ------- x | x | - ------- O | - | x
  3. O | x | O ------- - | x | - ------- - | - | x
  4. The dungeon map need to be in the same core of the acces map, if you use a 2089 game I think you need to fix the function [Hidden Content] Kind regards. Edit: I just saw your image Put X and Y cord of your map :|, to know it can you go to the map and do this command pc.warp(your_name)And now you can saw the cords.
  5. You don't need a inventory space checker because when you remove a 27987 you have space, and the quest can be shortly. when 27987.use begin pc.remove_item(item.get_vnum(),1) local perlas,prob,item = {27992,27993,27994},number(1,30),0 if prob > 3 then item=27990 else item=perlas[prob] end pc.give_item(item,1) end Kind regards.
  6. M2 Download Center Download Here ( Internal ) Hi guys, I'd like to share with you a little bug fix to the ox event. When an OX event is active, and you go to the event, if you press 'esc' you can logout, and after, you login on the question phase that you want. To solve this, you can put this in the ox event quest, in th when login begin end if it does not exist, you put it, and in middle put this code local x,y,evento,mapa = pc.get_x(), pc.get_y(), game.get_event_flag("oxevent_status"),113 if pc.get_map_index() == mapa and evento != 1 and y >= 228 and y <= 264 and x >= 8925 and x <= 9003 then warp_to_village() return end I hope you find it useful, greetings.
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