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CjMt2

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  1. I used this virtual machine with 1024 MB ram but the compilation takes too long, with 2048MB ram it works decently and the compilation and the game server started if everything that can be updated is updated. Now I have the server and the sources on my real machine an older amd phenom2 with 4 gb ram, still in testing. I'm very frustrated by the 32 bit limitation to 4 gb ram and I really don't like to compile in the virtual machine and then move to the real server. Anyway on 32bit 4 gb ram is maximum.
  2. Sorry, but channels (game) not start because special_item_group.txt have mising objects. TEST_SERVER bypass this problem but in real server this is big problem. Not exist for example vnum 110120 on server or client.
  3. This is just a mirror of how these files were on 11/23/2021 at 12:35 AM 4 Inventory.zip [Hidden Content] | password: 674320 6th skill.zip [Hidden Content] | password: 166712 Client.zip [Hidden Content] | password: 210144 ClientVS22.zip [Hidden Content] | password: 404927 Firewall.zip [Hidden Content] | password: 756597 Libs.zip [Hidden Content] | password: 575369 Server.vdi.zip [Hidden Content] | password: 949346 vs_community [Hidden Content] | password: 818985
  4. or ee /etc/rc.conf search for keymap="hu.102.kbd" and replace with # keymap="hu.102.kbd" save and do shutdown -r now Now your bsd is native us english language.
  5. cd /usr/ports/ports-mgmt/pkg && make deinstall clean && make clean && make install clean Your pkg is outdated.
  6. 12.2 is END OF LIFE in 2 months say exactly what error you have OR portsnap fetch update && cd /usr/ports/devel/boost-all && make install clean
  7. pkg install devel/boost-all but I don't want to be bad but be ready for the next trouble
  8. cd /src/game/src && gmake dep && gmake clean && gmake -j2 -error-limit=0 default give me linking ../game.... ld: error: duplicate symbol: MD5_Round >>> defined at MD5.c >>> MD5.o:(MD5_Round) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x0) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5_Init >>> defined at MD5.c >>> MD5.o:(E_MD5_Init) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x6D0) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5_Update >>> defined at MD5.c >>> MD5.o:(E_MD5_Update) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x710) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5_Final >>> defined at MD5.c >>> MD5.o:(E_MD5_Final) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x810) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5 >>> defined at MD5.c >>> MD5.o:(E_MD5) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x910) in archive ../../libhackshield/lib/libanticpxsvr.a clang-14: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:129: ../game] Error 1 I no have no ideea how to solve this, or step for remove hackshield or exact solution for duplicate symbol: MD5_* , or realy right direction. Im on x86 bsd 13 machine, [40250] Reference Serverfile + Client + Src [15 Available Languages] Thanks for any idea
  9. In actual cryptopp this file not exist. You can grab from older cryptopp or simply comment out line from above like this: //#include <cryptopp/cryptoppLibLink.h>
  10. char * p; if ((p = strrchr(c_pszFileName, '.'))) { ++p; if (!strncmp(p, "cmp", 3)) ReadColorMap(c_pszFileName); } }
  11. See syslog, syserr form any channel. /var/crash it is with problems from bsd not from metin server
  12. 1. this project NOT RUN on updated x86 machine 2. this project NOT COMPILE on updated x86 machine 3. If your goal is to run forever in x86 machine must be a joke in 2021, please see news from last 10 years from, intel, amd. I also tested in the virtual machine and on the real physical server before deciding to say about this files, both on the image downloaded here and on 12.2 i386, 12.2 amd64, 13 i386, 13 amd64. The only way to compile files is to use 12.0 i386 from this vdi WITHOUT ANY UPDATE. Why is must to make a game or db with all these vulnerabilities and then put it on a live server?
  13. Because these files force me to: - use the freebsd 32 bit machine - games do not compile and not only because they use old files that are no longer in cryptopp - freebsd 12 will be END OF LIFE in 2 months I consider this project without a future and these files are just files and that's it, not a functional server. I won't get involved here at least until I see that it's a major update
  14. REALY? In 2021 mysql_connect() ????
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