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CjMt2

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Everything posted by CjMt2

  1. I used this virtual machine with 1024 MB ram but the compilation takes too long, with 2048MB ram it works decently and the compilation and the game server started if everything that can be updated is updated. Now I have the server and the sources on my real machine an older amd phenom2 with 4 gb ram, still in testing. I'm very frustrated by the 32 bit limitation to 4 gb ram and I really don't like to compile in the virtual machine and then move to the real server. Anyway on 32bit 4 gb ram is maximum.
  2. Sorry, but channels (game) not start because special_item_group.txt have mising objects. TEST_SERVER bypass this problem but in real server this is big problem. Not exist for example vnum 110120 on server or client.
  3. This is just a mirror of how these files were on 11/23/2021 at 12:35 AM 4 Inventory.zip [Hidden Content] | password: 674320 6th skill.zip [Hidden Content] | password: 166712 Client.zip [Hidden Content] | password: 210144 ClientVS22.zip [Hidden Content] | password: 404927 Firewall.zip [Hidden Content] | password: 756597 Libs.zip [Hidden Content] | password: 575369 Server.vdi.zip [Hidden Content] | password: 949346 vs_community [Hidden Content] | password: 818985
  4. or ee /etc/rc.conf search for keymap="hu.102.kbd" and replace with # keymap="hu.102.kbd" save and do shutdown -r now Now your bsd is native us english language.
  5. cd /usr/ports/ports-mgmt/pkg && make deinstall clean && make clean && make install clean Your pkg is outdated.
  6. 12.2 is END OF LIFE in 2 months say exactly what error you have OR portsnap fetch update && cd /usr/ports/devel/boost-all && make install clean
  7. pkg install devel/boost-all but I don't want to be bad but be ready for the next trouble
  8. cd /src/game/src && gmake dep && gmake clean && gmake -j2 -error-limit=0 default give me linking ../game.... ld: error: duplicate symbol: MD5_Round >>> defined at MD5.c >>> MD5.o:(MD5_Round) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x0) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5_Init >>> defined at MD5.c >>> MD5.o:(E_MD5_Init) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x6D0) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5_Update >>> defined at MD5.c >>> MD5.o:(E_MD5_Update) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x710) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5_Final >>> defined at MD5.c >>> MD5.o:(E_MD5_Final) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x810) in archive ../../libhackshield/lib/libanticpxsvr.a ld: error: duplicate symbol: E_MD5 >>> defined at MD5.c >>> MD5.o:(E_MD5) in archive ../../libhackshield/lib/libanticpxsvr.a >>> defined at MD5.c >>> MD5.o:(.text+0x910) in archive ../../libhackshield/lib/libanticpxsvr.a clang-14: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:129: ../game] Error 1 I no have no ideea how to solve this, or step for remove hackshield or exact solution for duplicate symbol: MD5_* , or realy right direction. Im on x86 bsd 13 machine, [40250] Reference Serverfile + Client + Src [15 Available Languages] Thanks for any idea
  9. In actual cryptopp this file not exist. You can grab from older cryptopp or simply comment out line from above like this: //#include <cryptopp/cryptoppLibLink.h>
  10. char * p; if ((p = strrchr(c_pszFileName, '.'))) { ++p; if (!strncmp(p, "cmp", 3)) ReadColorMap(c_pszFileName); } }
  11. See syslog, syserr form any channel. /var/crash it is with problems from bsd not from metin server
  12. 1. this project NOT RUN on updated x86 machine 2. this project NOT COMPILE on updated x86 machine 3. If your goal is to run forever in x86 machine must be a joke in 2021, please see news from last 10 years from, intel, amd. I also tested in the virtual machine and on the real physical server before deciding to say about this files, both on the image downloaded here and on 12.2 i386, 12.2 amd64, 13 i386, 13 amd64. The only way to compile files is to use 12.0 i386 from this vdi WITHOUT ANY UPDATE. Why is must to make a game or db with all these vulnerabilities and then put it on a live server?
  13. Because these files force me to: - use the freebsd 32 bit machine - games do not compile and not only because they use old files that are no longer in cryptopp - freebsd 12 will be END OF LIFE in 2 months I consider this project without a future and these files are just files and that's it, not a functional server. I won't get involved here at least until I see that it's a major update
  14. REALY? In 2021 mysql_connect() ????
  15. I just updated and now it's 12.2-RELEASE-p7 FreeBSD 12.2-RELEASE-p7 GENERIC i386, I'm testing and then talking. UPDATE: Starting auth.. Starting channel1/game2.. ld-elf.so.1: Shared object "libImath-2_3.so.24" not found, required by "libnvtt.so" ld-elf.so.1: Shared object "libImath-2_3.so.24" not found, required by "libnvtt.so" I use vdi, game is compiled localy from normal limited user metin2 without any errors. I have Imath-3.1.3 C++/Python lib of 2D/3D vector, matrix, math ops for computer graphics on this machine. $ locate libImath /usr/local/lib/libImath-2_3.so /usr/local/lib/libImath-2_3.so.24 /usr/local/lib/libImath-2_3.so.24.0.0 /usr/local/lib/libImath.so $ locate libnvtt /usr/local/lib/libnvtt.so
  16. "WARNING: FreeBSD 12.0-RELEASE HAS PASSED ITS END-OF-LIFE DATE. Any security issues discovered after Sat Feb 29 00:00:00 UTC 2020 will not have been corrected."
  17. If you can go to [Hidden Content] and [Hidden Content] your problem is on client, else ps and sockstat can be useful for you
  18. When I pass from map 1 to map 2 (on the red kingdom) can pass through the portal but when I come from map2 on map1 I can no longer pass through the portal. I know I have to go to /usr/m2_project/2014.1/resources/locale/france/map but I don't know what the name is for map2 so I can't check npc.txt. Also, I don't know what is vnum or another keyword to look for in mob_proto to find that portal.
  19. This is from my auth server (compiled game_debug from source): ... Apr 6 22:26:22.511710 :: Cube_Init locale/france/cube.txt Apr 6 22:26:22.515996 :: Blend_Item_init locale/france/blend.txt Apr 6 22:26:22.540655 :: [PackageCryptInfo] . is not crypt file. pass! Apr 6 22:26:22.540687 :: [PackageCryptInfo] .. is not crypt file. pass! SYSERR: Apr 6 22:26:54.340195 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. Apr 6 22:26:54.340366 :: <shutdown> Starting... Apr 6 22:26:54.340423 :: Queries 0 Apr 6 22:26:54.340453 :: <shutdown> Destroying CArenaManager... Apr 6 22:26:54.340485 :: <shutdown> Destroying COXEventManager... ... All channels (cores) is up with same game_debug, just auth is down Update: pkg remove cryptopp && cd /usr/ports/security/cryptopp/ && make install clean and auth is up and running
  20. INSERT INTO `account` (`id`, `login`, `password`, `social_id`) VALUES ( NULL, 'ajflhmws', UCASE(CONCAT('*', SHA1(UNHEX(SHA1('asikoo'))))), '1234567') return *98E1AE238461FEB88F0B9F447BDA292CDFC3AA99 tankyou
  21. Tankyou but $pass="asikoo"; $hash = UPPER(CONCAT('*', SHA1(UNHEX(SHA1($pass))))); echo $hash; return PHP Fatal error: Uncaught Error: Call to undefined function UPPER()
  22. Is there a simple sha registration form (php script) suitable with mysql 8 from this server? $pass="asikoo"; $hash = uniqid(sha1($pass), TRUE); echo $hash; not return *98E1AE238461FEB88F0B9F447BDA292CDFC3AA99
  23. So, db source not compile and existent db is unusable .... hmmm ... this files is trash?
  24. cd /usr/m2_project/2014.1/srcs/server/db/src && gmake clean && gmake depend && gmake db && ls ../../../output ... [ GENERATING ] db_debug ld: error: unable to find library -lsql clang++: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:88: ../../../output/db_debug] Error 1 Tis is after import Virtual Machine - Kraizy Updated Edition.ova image and change only to static ip and keyboard in rc.conf , root pwd . With CC = clang++-devel I have ld:error but with CC = c++ I have [ GENERATING ] db_debug [ GENERATING ] db_stripped
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