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Everything posted by ѕeмa™
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Yes i forgot this xD But now i only can see the firts image if i put 0px 0px in the background-image: url(config/b_gremios/imagen.png) 0px 0px; i cant see any image but if i delete the 0px 0px i can see the first image Solved i change background-image to background only and its working. Thanks u soo much.
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I think i did something wrong. But where?
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Thanks i will try it
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First of all, this is about css,html in a website. I have this image: As you can see, is the mark_0.tga located in folder mark ( serverfiles ) and if you see in the left u can see 2 numbers: 28.5 and 16 The numbers represent the row and colums. I need resize the image or cut the image to show only the image into pixels: 28.5+16 and 16+12 Why 16 and 12? i think is the size of the logo. ( im not sure ) How can i do this? Thanks, i hope you can understand me and sorry my english.
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File unpacker - Help Masters.
ѕeмa™ replied to dreamfancy's topic in Community Support - Questions & Answers
maye the py file is ecrypted with base64 or similar, try to decompile it. -
Hello, a few days ago, i added in my game the lv update automatic when you level up ( Pythontextail ) and now i have this problem: First: 1 second later: When i attack one mob, i can see the lv in green in the left of the mob name. Someone know how fix it? Thanks.
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i have the same problem.
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Thanks all, but i have the same problem.* *EDIT: SOLVED: i use the replace in python client and i send without spaces and work. Thanks to all.
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#bump
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i use ingame: "/set_title new title" and doesnt work the spaces --> only show "new" void CHARACTER::SetTitleSystem(char arg1[256]) { if (!arg1) { return; } sys_log(0, "Hacemos update al titulo, nuevo titulo: %s", arg1); DBManager::instance().Query("UPDATE player%s SET titulo='%s' WHERE id=%u", get_table_postfix(), arg1, GetPlayerID()); sys_log(0, "Update terminado."); } And another question about an array in c++. void xxxx(char test[256]) int array[2][2] = { {"Test",D3DXCOLOR(0.0f/255.0f, 255.0f/255.0f, 255.0f/255.0f, 1.0f)}, {"Test2",D3DXCOLOR(0.0f/255.0f, 255.0f/255.0f, 255.0f/255.0f, 1.0f)} }; for .... { if (test == something in for) { return[test][2]; break; } } i need send xxx("Test") and return the color someone can finish the function? i dont know how make it in c++. Thanks. and sorry my english.
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fix Proper 4th Inventory CExchange::CheckSpace function
ѕeмa™ replied to Metin2 Dev's topic in Bug Fixes
Are you sure that you copied everything properly ? It works for me even with the old source. sorry was my fail. Thanks. -
fix Proper 4th Inventory CExchange::CheckSpace function
ѕeмa™ replied to Metin2 Dev's topic in Bug Fixes
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Can't attack behind power mount's back
ѕeмa™ replied to Dimmi's topic in Community Support - Questions & Answers
are u sure ur horse_level is > 11 and <21 to attack and >= 21 to attack and skills??? -
fix Proper 4th Inventory CExchange::CheckSpace function
ѕeмa™ replied to Metin2 Dev's topic in Bug Fixes
*EDIT: Fail. -
#SOLVED CAN CLOSE.
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#bump
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No, i dont change the makefile :/ but i go to try put other makefile in backup thanks. *EDIT: with my old makefile same error :/ and the edits was in exchange.cpp but i put the old file and i have the errors too.
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Hi , yesterday i compiled my game successfully, but today i did reboot my machine and when i try compile the game, all work fine but when say: linking ../game_r40250_x32.... start give me errors. someone know what happend? or how can i fix it? I think dont read the externals variables but i dont know how to fix it. I did gmake-clean and compile all again, but the same error. Thanks.
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maybe your graphic card???
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or just delete the ( ) like: def Aut....(self, inventype, invenPos, itemCount): in the all sites
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when u try change a 2sword hand ( 3 slots ) and u only have 2 slots free you can make the change but the other person cant give u the 2sword hand, because u dont have space in your inventory, but u give to him yours items in inventory. I hope that I have been helpful with this little information about the bug. And sorry my english.
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How works connections in C++
ѕeмa™ replied to ѕeмa™'s topic in Community Support - Questions & Answers
yep u have right but the mobs yes, how can get the exp of one mob when i kill him? Well, you can't. It's calculated by the GiveExp function. Thanks, now i know how works the exp. But how works the connections?