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Everything posted by ѕeмa™
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M2DEV profile-background image
ѕeмa™ replied to Volvox's topic in Community Support - Questions & Answers
I dont know why u dont have the cover photo button -
Problem with dailyreward system
ѕeмa™ replied to al3xz3t's topic in Community Support - Questions & Answers
you may have to buy the system.... who knows.. -
Gameforge new module names?
ѕeмa™ replied to ѕeмa™'s topic in Community Support - Questions & Answers
Solved using [Hidden Content] This topic can be closed. -
Version of Files : XXX Hi everyone, A few days ago my brother told me that he need a hack to do some shit in the gameforge server to make money esily, so i started to code some shit, but the problem begins when u start the client, so.... There are 2 ways to start the client, with gameforge launcher or just clicking the .exe button. If you click the .exe button and you load the .py file in the login window everything works, but u can not log in because it says that u have to open it with gameforge shit launcher. So.... if you launch the game with gayforge launcher when u inject the .py file the module names are different, so I think they are using some kind of dinamic module name or something like that. Any of you know any way to bypass the gameforge launcher or just the new module names? This is the error when u try to load something opening with gayforge launcher. 0512 21:10:39701 :: Traceback (most recent call last): 0512 21:10:39702 :: File "<string>", line 3, in <module> 0512 21:10:39702 :: File "system.py", line 160, in system.__hybrid_import (system.c:3609) 0512 21:10:39702 :: ImportError 0512 21:10:39702 :: : 0512 21:10:39702 :: No module named playerm2g2 0512 21:10:39702 :: Ive been away for a while, so there are a few new things for me here. Thanks and hope any of you can help me
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[BUG] Official Bonus Board
ѕeмa™ replied to AlCapone's topic in Community Support - Questions & Answers
def __HideStatToolTip(self): if selt.toolTip != None: self.toolTip.Hide() Try with that inside uicharacter.py -
M2 Download Center Download Here ( Internal ) I will explain you how can you watch 3D models in a browser, for example, metin2 models. Moderators please fix the fucking problem with the spoilers. Thanks [Hidden Content]
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You must send the vnum of the mount. I dont know if you save that value in Value4 but as i see in your gif is not working. Maybe you should try to make a dictionary with the vnum of the seals and the mount vnum, i know is not the best solution, but it could work. Example: PetsAndMounts = { 53001 : 34001, 53002 : 34002, 53003 : 34003, 53005 : 34004, } if PetsAndMounts.has_key(itemVnum): renderTarget.SelectModel(2, PetsAndMounts[itemVnum]) I hope this can help you.
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its really soo hard try to fix this armor shit? Come one guys try yourself and stop ask me. I wont help anymore with this, u should be able to finish yourself.
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How can I get name of selected item?
ѕeмa™ replied to ReFresh's topic in Community Support - Questions & Answers
Oh fuck i did not read all your message ?? -
How can I get name of selected item?
ѕeмa™ replied to ReFresh's topic in Community Support - Questions & Answers
First of all, item.SelectItem(vnum) and then item.GetItemName() -
Yes u can, just add something like this:
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Oh sorry i thought it was easy to understand, anyway its already explained by Mario. Thanks again to all of you
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Solved. The problem was updatemodels after a return in if (!PERF_CHECKER_RENDER_GAME) { i didnt saw that .... anyway thanks all of you.
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Yes it is false, and i use distribute mode
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Yep
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Yes it works but the animation doesnt work for me idk why, still searching... 76a6b7e7353c0406535010f8a6401d29.mp4
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Solved using this: [Hidden Content]
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I have this error: Compilator intern error in grprendertargettexture.h and i dont know why ? And this is the line RECT m_renderRect{};
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[Request]ui.Gauge improvement
ѕeмa™ replied to Tryn's topic in Community Support - Questions & Answers
Well your gift look the same as aeldra, so... you could code a new one or "steal" it and sell it, who knows... And yes, other people maybe want to buy it because they dont know how to get it for free Anyway, i wont keep going with this, good luck both of you. -
[Request]ui.Gauge improvement
ѕeмa™ replied to Tryn's topic in Community Support - Questions & Answers
Well if u are the owner you could said it before... -
[Request]ui.Gauge improvement
ѕeмa™ replied to Tryn's topic in Community Support - Questions & Answers
Are u really going to sell that???? You can extract from aeldra client.... -
[Request]ui.Gauge improvement
ѕeмa™ replied to Tryn's topic in Community Support - Questions & Answers
Yeah i already know what do u mean, when u get damaged another gauge orange appear with the amount of damage while the red hp decrease. Its cool but right now i dont know how do it srry. -
[Request]ui.Gauge improvement
ѕeмa™ replied to Tryn's topic in Community Support - Questions & Answers
Im im not wrong, the "effect" is just another gauge image red with the last 2 pixel in orange and when the hp is moving the gauge change the color and when it stops, change again to the red, so with my code you shoul be able to do it. Will be something like this but instead green orange red only red and when is decreasing red+orange and then just red [Hidden Content] -
[Request]ui.Gauge improvement
ѕeмa™ replied to Tryn's topic in Community Support - Questions & Answers
Oh yes its true i didnt see that, its like orange right? well if i have time later i will try to do it.