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ѕeмa™

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Everything posted by ѕeмa™

  1. tested: all compiled right, pet dont attack xd ( maybe because pet dont have animations? )
  2. Thanks i have this error too.
  3. I have errors when i try install php extensions: Someone know why i have this errors?
  4. when u execute the script: def RefreshMyDialog(self): self.wndMyDialog.__OnRefresh() def __MakeMessengerWindow(self): ... self.wndMyDialog = uiMyDialog.MyDialog() u first load the def __MakeMessengerWindow(self): and then def RefreshMyDialog(self): ?
  5. ur fail is here: def onrefresh 1 tab more ? u need delete 1 tab. Regards.
  6. Hi, someone know or can create the function npc.get_level()??? for example when 101.kill begin --- dog lv 1 if pc.get_level() +10 <= npc.get_level() and pc.get_level() -10 >= npc.get_level() then syschat(" fuck yeah ") end end Thanks.
  7. i dont know c++, so then i dont know use srtcpy or strdup :/ i try search on google but my c++ level is shit . Thanks for try help me, and i will compile it in debug mode to try see more errors. *EDIT: in debug mode when i recive the packet, the client close too and log.txt dont say nothing about the packet.
  8. yep, i change it for (s) yesterday, but the client close when i recive the data and dont show me any errors.
  9. cmdchat("getinputbegin") local ret = input(cmdchat(par)) cmdchat("getinputend") here the error
  10. Hi, someone know why when i send a string from game ( with packets ) in the binary i recive a numbers??? const char* M2int; <-- in binary and game What happend?? In sys_err i can see the right string but in client i see numbers :/ Thanks.
  11. Some one know how send here other table from player.player? void CHARACTER::SendTitleSystem() // test client-game { if (!GetDesc()) { return; } TPacketGCMetin2Dev Metin2DevGC; Metin2DevGC.byHeader = HEADER_GC_METIN2DEV; Metin2DevGC.M2int = GetPlayerID(); // change here to a new table from player.player GetDesc()->Packet(&Metin2DevGC, sizeof(TPacketGCMetin2Dev)); } for example a new table created , named "test"??? Thanks.
  12. or u can use in onupdate: for i in range(3): #i am using multiple buttons if self.Button.IsIn(): # mouse over the image xxxxxxxx else:#mouse out of image xxxxxxxx
  13. u need put the function mouseoverin / out in the class imagebox (ui.py)
  14. PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_M2DEV_Test", Py_BuildValue("(i)", Metin2DevGC.M2int)); How can i put a variable in instancebaseeffect with Metin2DevGC.M2int???
  15. Thanks for try help me but, this dont work, so i go to try do an letter and try it with letter. *EDIT: with letter work fine. SOLVED.
  16. same error , but i tried this quest: quest test begin state start begin when 101.kill begin say("Has matado un perro.") say("Ahora viene un wait") wait() say("Enhorabuena has pasado el wait.") end end end and work fine WTF!!!!!!! why the wait() doesnt work on login? The question of the million of dolars xd
  17. the problemm no is the return, i try it before go here to ask xD
  18. Hi, someone know why when i use "wait()" in one quest on my game doesnt work? here an example: quest bienvenida begin state start begin when login begin -- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin addimage(20, 12, "a.tga") say("") say("") say("") say("hello") return end end end this work fine quest bienvenida begin state start begin when login begin -- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin addimage(20, 12, "a.tga") say("") say("") say("") say("hello") wait() say("hello again") return end end end Now when i click continue, the windows of quest dissapear and dont appear again, here a screen: and here a gif: Here a syslog from game. Feb 15 12:00:47.29353 :: QUEST Setting flag bienvenida.__status 0 Feb 15 12:00:47.29384 :: _raw_script : [IMAGE x;20|y;12 Feb 15 12:00:47.29403 :: _raw_script : |src; Feb 15 12:00:47.29421 :: _raw_script : intro_quest.tga Feb 15 12:00:47.29439 :: _raw_script : ] Feb 15 12:00:47.29537 :: m_strScript [IMAGE x;20|y;12|src;intro_quest.tga][ENTER][ENTER][ENTER][COLOR r;1|g;0.90196078431373|b;0.72941176470588]Historia.[COLOR r;0.76862745098039|g;0.76862745098039|b;0.76862745098039][ENTER]Siglos atrás, los habitantes de Geomus vivían en paz[ENTER]y prosperidad.[ENTER]En 1975 los ancestros predijeron la llegada de un Dragón que[ENTER]destruiría Geomus y habitaría el cáos y la guerra.[ENTER]Pero nadie escuchó esas sabias palabras.[ENTER][ENTER]En el año 2000, como los ancestros predijeron, hubo un gran[ENTER]terremoto, que dividió geomus en 3 reinos.[ENTER][NEXT] size 572 SYSERR: Feb 15 12:00:47.29562 :: operator(): QUEST NOT END RUNNING on Login/Logout - bienvenida Here a sysser from my game: SYSERR: Feb 15 12:35:40.87653 :: operator(): QUEST NOT END RUNNING on Login/Logout - bienvenida SYSERR: Feb 15 12:35:45.447860 :: Resume: wrong QUEST_WAIT request! : 1 Someone know how solve it? Thanks.
  19. You should check this: Read what that guy said and how it will work. yes i did, thanks
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