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Alessio

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Everything posted by Alessio

  1. anyone know something about this error? 0309 12:09:20662 :: ui:2815: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0309 12:09:20663 :: uiInventory.py(line:68) __LoadWindow ui.py(line:2808) LoadScriptFile ui.py(line:2998) LoadChildren ui.py(line:2998) LoadChildren ui.py(line:2815) LoadChildren CostumeWindow.LoadWindow.LoadObject - <type 'exceptions.RuntimeError'>:Failed to load image (filename: d:/ymir work/ui/costume_bg.jpg) 0309 12:09:20663 :: ============================================================================================================ 0309 12:09:20663 :: Abort!!!! i can't find any image inside the downloaded files the source that i'm using is 40250 from tmp4
  2. i fixed this but now when i start the server i get this error with item_proto.txt SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: COSTUME_MOUNT) SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: 0 ~ 3 Values: 52001,0,28, look like it doesn't recognize "COSTUME_MOUNT"
  3. can someone help me? for the first 2 errors i tried the fix up here and it doesn't work In file included from questlua_horse.cpp:9: ./arena.h:59:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerA() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDA); } ^ ./arena.h:60:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerB() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDB); } ^ 2 errors generated. gmake: *** [Makefile:118: OBJDIR/questlua_horse.o] Error 1 gmake: *** Waiting for unfinished jobs.... cmd_general.cpp:2180:1: error: function definition is not allowed here { ^ cmd_general.cpp:2190:1: error: function definition is not allowed here { ^ cmd_general.cpp:2233:1: error: function definition is not allowed here { ^ cmd_general.cpp:2238:1: error: function definition is not allowed here { ^ cmd_general.cpp:2347:1: error: function definition is not allowed here { ^ cmd_general.cpp:2459:1: error: function definition is not allowed here { ^ cmd_general.cpp:2488:1: error: function definition is not allowed here { ^ cmd_general.cpp:2493:1: error: function definition is not allowed here { ^ 8 errors generated. gmake: *** [Makefile:118: OBJDIR/cmd_general.o] Error 1 root@metin2:/usr/metin2/src/game/src #
  4. You should unpack "root.eix" (it's inside "pack" folder) with eter nexus, usually the folder of eter nexus is inside the client, if it's not here is the link to download it [Hidden Content] once you have unpacked root open the folder and then search for serverinfo.py open it with notepad++ [Hidden Content] then change server ip = "your server ip" to see what's your server ip just write "ifconfig" on the console of freebsd
  5. [Hidden Content] Hi guys i want to share with you something that i made for myself, it isn't really special, i hope it will be helpfull with someone, inside these files you're gonna find everything you need to implement new official sets (Only english, i will translate the names for the other lenguages in the future), if something is missing or there is something wrong let me know and i will fix it (for the benefit of the future downloaders) Armors : Zodiac, Aurora, Magma, Whalebone, Fallout, Gloom, Kyanite and Serpent Weapons : Zodiac, Gloom, Serpent, Kyanite Helms : Dragon(lv100) and Gloom Dragon Boots : Fire and Oceanic shoes Accessories : Tourmaline and Jadite set (Fog,Sun,Dark and smoky) Usefull informations inside the item proto and item.txt i have set the values for this items like they are level 1 items, so you can customize them for your needs, i have only edited refine_vnum and specular values so you don't have to do them by yourself ^^ and inside the .msm files i have set the values at the very bottom "Shapedata 146 - Shapedata 153" and i have set the "ShapeIndex" value over 400k instead of 40k, so it's hard that this value is going to create any conflict if you're going to copy paste other official stuff inside that file with the official shapeindex of that items HowTo if you don't know how to implement this files give a look to this guide IMPORTANT the base of this files comes from TMP4 files and i have tested them only on that source so idk if you're going to have problems if you implement these inside another source Thanks to @ TMP4 for his source files and @ Deso for the updated .txt files
  6. anyone have Whalebone, Fallout, Aurora, Magma,Zodiac and kyanite armor .gr2 and .dds files?
  7. I'm trying to implement some items but the animation doesn't show up when i wear the weapons, but it does if i drop them, can you help me? [Hidden Content]
  8. Hi i have an error, the texture shows up only if i drop the item and if i wear it it doesn't show up, it's like i'm with empty hands any idea of what could be wrong? [Hidden Content]
  9. ok, sorry may i formulated it in a wrong way. i just wanted to know if you also added new weapons mounts costumes etc from the new item_proto files
  10. the item_proto files are the same inside tmp4? or they are also updated to new versions?
  11. is there a list with all the effects that we can use inside here? i'm trying to find the faint chance bonus, i have tried to find it inside warrior skills but there is nothing inside that
  12. did you find a solution? i have the same problem
  13. because I'd like to make the damage growth more linear based on the skill level, pls do you know how i can do it?
  14. Hi i'd like to set max lvl up of items to +5 i tought it was possible by just deleting the items from item_proto, i tried to delete them from the file (locale and server) after i do it i get error with connection while connecting to my account if i try to log in with random characters it say that the id and pw are incorrect, so i think that the server is online and the connection error is becouse of the issue that i made into the files, in fact i did the back up of the files that i edited and it works again, am i doing this in the wrong way? also i wanted to ask you another thing, if there is a way to do this i'd like to add shiny like +7+8+9 to +3+4+5, is there a guide that talk about this? thanks in advice, love you guys P.s if it's gonna be too much messy to do ill probably set an easy upgrade from +0 to +4 (with 100% success and easy items) and then ill set the upgrades that i need from +5 to +9 even tho it's not the best :3
  15. this is the math inside skilldesc.txt for threewaycut : Total Attack Power %.0f-%.0f (1.1MinATK + (0.1MinATK + 1.5STR)SkillPoint) * 3 (1.1MaxATK + (0.1MaxATK + 1.5STR)SkillPoint) * 3 and this is from skilltable.txt still fro threewaycut : (1.1atk+(0.5atk+1.5str)k) 40+100*k inside skill_proto.sql the value is the same to the one inside skilltable.txt, should i modify only these two if i want to change the strenght of the skills?
  16. Thanks this will save me a lot of time hey one last thing, do you know by any chance what the bonus "faint chance" do in game? what's the effect of this bonus?
  17. i was afraid that the question was going to sound dumb, i understand basic math but i don't understand the meaning of this "%.0f-%.0f" is this still a mathematic formula or it's something from a lenguage code? i tried to google it but i can't find anything that explain what is it
  18. thx do you know if there is a guide that explain the math behind the formulas like this? Attack Power %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
  19. Hi, i need to know how much damage is going to deal each skill based on (a) = level (1-40) (b) = status 1-1-1-1 up to 90 for each what file should i check to get this informations?
  20. how can i see the list of bonus that i can use in these source files? i'm trying to use POINT_RESIST_CRITICAL / 136 but when i try to use it in navicat i get an error [Hidden Content]
  21. do you know where i can find the source files with these bonus? right now i'm using 40250 files and when i try to change the value applytype0 o by 128 and over i get an error [Hidden Content]
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