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Everything posted by Remix
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You can test easily what math.random(100) returns with Lua 5.0 Just use this check output: syschat(math.random(100)) I tried it again in Lua 5.2 and i just got a 1 all the time.
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If you type just 1 argument in math.random it returns 1. On this way it should work: math.random(1,100)
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This design is so horny *o*
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Use the element ui.ThinBoard
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Also, delete the last coma of your table. Why? Because I've never got a quest/lua script working with a coma at the end of a lua table. E.g: table = {{1,2},{3,4},{5,6},} -> never worked, at least for me.
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Did you reload the player tables ingame?
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subtype must be 0
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Nobody is able to help you if you don't say which type the box has.
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Does the box have the right item type?
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Also, delete the last coma of your table. Why?
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Problem when adding quests (must start with..)
Remix replied to mhmdhjere's topic in Community Support - Questions & Answers
Delete one "end" at the end -
If you split the maps on a smart way it might be usefull
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Not exactly. d.new_jump starts a new dungeon too But you must be on the same core. "May 29 02:42:01 :: PRIVATE_MAP: 3540003 created (original 354)" As you can see, it created a new instance. Np, callmax. I love it to help noobs with their problems. Just try a elif statement - it should work too. is it possible to allow the same map many time par core? Yes. You can create up to 10.000 instances for a dungeon at the same time on each map.
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Not exactly. d.new_jump starts a new dungeon too But you must be on the same core. "May 29 02:42:01 :: PRIVATE_MAP: 3540003 created (original 354)" As you can see, it created a new instance. Np, callmax. I love it to help noobs with their problems. Just try a elif statement - it should work too.
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Looking for team members
Remix replied to RoxaLyssa's topic in Paid Support / Searching / Recruiting
It's nice to participate in this team. The administration has many interesting ideas. I hope we can show more interesting features soon. -
[C++] Checking current coordinates
Remix replied to Yiv's topic in Community Support - Questions & Answers
No. -
[C++] Checking current coordinates
Remix replied to Yiv's topic in Community Support - Questions & Answers
Why should it be performance-heavy? -
[C++] Checking current coordinates
Remix replied to Yiv's topic in Community Support - Questions & Answers
int get_x() { return CQuestManager::instance().GetCurrentCharacterPtr()->GetX(); } int get_y() { return CQuestManager::instance().GetCurrentCharacterPtr()->Get>(); } For the timer you can look how it's defined at the timer functions in the questlua codes. -
That's not very difficult. Just append the output in a textarea with a win32 form. But what's the advantage?
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For php coding it's better because of the existing plugins. For questwriting it just gets on (my) nervs
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The privileges won't change something, the db core isn't able to connect to mysql. Maybe mysql isn't running?
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SYSERR: May 3 12:55:06 :: ChildLoop: AsyncSQL: query failed: Incorrect integer value: 'Y' for column 'is_gm' at row 1 (query: INSERT INTO loginlog2(type, is_gm, login_time, channel, account_id, pid, ip, client_version) VALUES('INVALID', 'Y', NOW(), 1, 52189, 57846, inet_aton('213.104.150.58'), '') errno: 1366) SYSERR: May 3 12:55:06 :: ChildLoop: MySQL connection was reconnected. querying locale set SYSERR: May 3 12:55:44 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:2518: attempt to call global `mysql_query' (a nil value) SYSERR: May 3 12:55:44 :: WriteRunningStateToSyserr: LUA_ERROR: quest lvl_max11.start click SYSERR: May 3 12:55:56 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:2518: attempt to call global `mysql_query' (a nil value) SYSERR: May 3 12:55:56 :: WriteRunningStateToSyserr: LUA_ERROR: quest lvl_max11.start click You didn't implemented the mysql query function
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select name,level from player.player order by level desc,exp desc; function getHighestLevel() return tonumber(mysql_query("select level from player.player order by level desc,exp desc;")[1][1]) or 0 end function highestLevelPlayer() return mysql_query("select name from player.player order by level desc,exp desc;")[1][1]) or "" end
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[PROBLEM]Quest ride_ticket_change
Remix replied to Alecs's topic in Community Support - Questions & Answers
Replace the [ENTER] with n in the translate.lua